tag:blogger.com,1999:blog-3922722966649601130.post6297710475018261472..comments2023-11-03T11:47:36.441-04:00Comments on The Splintered Realm: 31 Posts in 31 DaysDr. Mike Desinghttp://www.blogger.com/profile/03826501692186095437noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3922722966649601130.post-15546259974550701612014-04-03T14:41:46.901-04:002014-04-03T14:41:46.901-04:00I think a better solution than moving fate points ...I think a better solution than moving fate points to the core book would be to allow humans a higher hit die (Human Wizard, d6; Elf Wizard, d4; etc). One extra fate point isn't a big motivation to pass up dark vision and other perks but a greater number of hit points might work.vfultshttps://www.blogger.com/profile/15810309751770061681noreply@blogger.comtag:blogger.com,1999:blog-3922722966649601130.post-40334997269670886642014-04-01T18:07:45.106-04:002014-04-01T18:07:45.106-04:00This is a tough one... the idea of the game world ...This is a tough one... the idea of the game world is that humans are chosen by fate as special - the fate of the world moves through the choices of humanity, not the other races. I'm a bit torn on this - I feel like the rules for Fate should be in the second book (since they are unique to the game world), but they have pretty considerable mechanical consequence, meaning that they belong in the core rules. The traditionalist in me wants to keep a fate mechanic out of the core book, but I'm leaning more and more towards putting that mechanic in the base ruleset.<br /><br />I can see two ways that fate works right now. Using a fate point allows you to replace any roll with the best possible result for that roll (a hit roll, check, saving throw, damage, whatever)... as a human, you get a free fate point per level. You will either:<br /><br />1. Get an automatic 1d4 fate points per level (1d4+1 as a human) -or-<br />2. You spend xp to have fate intervene. The first time costs you 10 xp (or the first one is free as a human, 10 xp for the second one). The next costs 100 xp; the next costs 1,000 xp; the next (if you can afford it) costs 10,000 xp. This resets every level.Dr. Mike Desinghttps://www.blogger.com/profile/03826501692186095437noreply@blogger.comtag:blogger.com,1999:blog-3922722966649601130.post-28749168806884425062014-03-31T22:53:17.555-04:002014-03-31T22:53:17.555-04:00I like all of this, though the traditionalist in m...I like all of this, though the traditionalist in me wants the 3-18 ability scores. Assuming that demi-humans have their usual racial abilities and can be any class, what mechanic will humans have to off-set the demi-human perks make them desirable to play?vfultshttps://www.blogger.com/profile/15810309751770061681noreply@blogger.com