tag:blogger.com,1999:blog-3922722966649601130.post917477485996759218..comments2023-11-03T11:47:36.441-04:00Comments on The Splintered Realm: Unifying Mechanics and Assorted Goodness - the power of the d20Dr. Mike Desinghttp://www.blogger.com/profile/03826501692186095437noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3922722966649601130.post-91790703760243570092014-02-06T18:00:13.414-05:002014-02-06T18:00:13.414-05:00Roll low for everything? Wow... I'm not sure I...Roll low for everything? Wow... I'm not sure I'm ready to go THAT radical. It is a pretty cool idea, although I don't know if I'm willing to give up the idea of the 'natural 20' on an attack roll as the most awesome event ever. Then again, I tend to roll a lot of 1s, so maybe this is my way of finally getting the game to align with my dice...Dr. Mike Desinghttps://www.blogger.com/profile/03826501692186095437noreply@blogger.comtag:blogger.com,1999:blog-3922722966649601130.post-49806086504172200412014-02-06T10:45:09.687-05:002014-02-06T10:45:09.687-05:00Did you consider switching everything to roll low?...Did you consider switching everything to roll low? For example, in B/X a first level character hits AC 9 55% of the time. So if you use a starting skill of 2 and add the target's AC to the value, it would result in an 11 or less for AC 9, or 55%. This starting to hit value of 2 nicely matches the thief's starting thief skill value of 2 that you describe above. <br /><br />Just a thought. I haven't seen a retro-clone game that uses all d20 roll low although two of my favorite old games, Bushido and Pendragon, do. Hedgehobbithttps://www.blogger.com/profile/17606283586332210195noreply@blogger.com