Thursday, August 6, 2015

We're Number One!

I woke up this morning to see that Absolute Power is the top seller on RPGNow! I am so grateful to everyone who has been so enthusiastic about my work, and it's great to see it getting into the hands (or at least onto the laptops and tablets) of so many people.

I am having so much fun right now designing games and publishing comics, I almost can't believe it. You know that saying about 'living the dream'? This guy right here.



Wednesday, August 5, 2015

Absolute Power Now Live


Absolute Power is the first full sourcebook for the Sentinels of Echo City RPG, expanding on the character creation rules from the core game. Included are all the rules you need for using pre-generated characters, guidelines for modeling characters from comics and movies, and a robust random character generation system. You can use this to build characters for your Sentinels of Echo City game, or you can do like I do all the time, and just use this to make hundreds of wonky random supers for fun.

Don’t judge me.

Since it uses the OGL, the basic mechanics and terms should be familiar, and because it’s released under a Creative Commons Share-Alike License, you can publish your own supers anywhere and anyhow you’d like.

Also, because of the incredible support of the Splintered Realm Community, I’m offering this as a pay-what-you-want download. You can spend the day making superheroes, and do it for free! It’s like Christmas in July. Only without the Christmas. Or the July.

A copy of the character sheet on one page is also available, posted at http://www.splinteredrealm.com/wp-content/uploads/2015/08/SoEC-Character-Record-Revised.pdf


Tuesday, August 4, 2015

Revised Character Sheet

The peeps over on the Google + Community have posted some excellent character sheets, but I couldn't help myself, and had to make a revision of my own for the new Absolute Power. You can never have too many character sheets, right? This one will be a full page (split over two pages in the book), but here it is for your use effective immediately...

I have to admit that I borrowed liberally bits and pieces from how others had solved their own variations, and this is part of the big Creative Commons chains of awesomeness that is the Share-Alike License.


Ladybug

Here is ladybug, who appears in Absolute Power as the sample of character creation... I actually rolled her up, and only fudged one time! (I re-rolled exceptional human to get something with powers, and ended up with altered human)... other than that, all rolls were what I actually got!






Ladybug (Hero 3)

Mercy Lewis; High School Student; Altered Human; Resources 7
AC 16; HD 3d6 (hp 20); Move 40’; Feat +9;
                Strike (+6/1d6+4) or Mind Blast (2d6 damage/30’/5x per turn)
                STR 14 (+4); INT 12 (+3); PWR 16 (+5)
                DEX 14 (+4); CON 12 (+3); CHA 9 (+1)
Traits:                   Mind Blast; Nullify; Regenerate; Remote Sensing;
                                                Temporary Surge; Wall Crawling
Talents:                Improved Dice (Strike); Photographic Memory
Drawback:           Dependent

Mercy is a high school student who volunteered to take part in a clinical trial involving the healing properties of ladybug bio-receptors that paid $500. She did this to help support her younger brother, since their parents are deceased. The trial went horribly wrong, and she ended up in a coma for several weeks. When she awoke, she had been awarded a large settlement (in a trust fund). A few weeks later, she discovered that she started to develop superhuman abilities as a result of the experiment. She now masquerades as Ladybug, but hopes one day to be rid of her powers.

                Her temporary surge grants +2 to her DEX (and +1 to AC) when she is reduced to half of her hit points or fewer (10 or fewer).

Earth D: Epitome

Since this is the first post in my Splintered Realities series, it makes sense to start with the first hero...

Epitome, the Ultimate Man (Hero 12)
Altered Human; Professional Adventurer; Resources 10
AC 24; HD 12d6 (hp 180); Move 5 miles (fly 5 miles); FEAT +13; Strike (+15/1d10+9); Eye Beam (+14/1d8+8/120’); Blast of Wind (6d6 damage; 30’; 8x per turn)
STR 24 (+9); INT 12 (+3); PWR 22 (+8)
DEX 22 (+8); CON 24 (+9); CHA 14 (+4)
Traits: Attribute Surge (x4; STR/DEX/CON/PWR); Burst of Wind (breath, 12d6 pool per turn); Bolt of Light (eye beams 1d8); Enhanced Senses; Flight (10 miles); Hyperspeed (10 miles); Invulnerability; Pummel (1d10); Quickness; X-Ray Vision
Talents: Expertise (STR x2, DEX, CON x2; PWR); Iron Will
Drawbacks: Major allergy to Element T (see below); Secret (murdered Skylar Price); Vow (to never take innocent life again)
Purpose: "To protect mankind from Armageddon."

“The Visitor from Tomorrow”, Epitome was bio-engineered during the 30th Century to be the ultimate superhero. When those in his time realized that events that will destroy the earth were set in motion 1000 years earlier, when Skylar Price assumed the mantle of Queen of Death; Epitome willingly traveled to the past to change the course of human history and save his future world. In order to minimize disruption to the time stream, he has retained only enough to change key events, memories which are activated at pre-determined points in time, all other knowledge of the future permanently erased. His first action was to murder Skylar Price to prevent her rise to power. This left him devastated, and he took a vow never to harm another innocent, and also took on her brother as his protege, training him as he became the Twilight Archer, unaware that Epitome was the murderer.
Epitome later founded the Justice Collective to bring other heroes to his side and usher in a new age of heroes.

Unknown to himself or those who prepared him for travel, the isotope that allows time travel, Element T, changes its nature during time travel, becoming exceptionally poisonous to any creature who has traveled through time. Therefore, Epitome (and any other character who has traversed time) is exceptionally allergic to Element T. Less than one pound of the element exists in Earth D, although this has been broken up, and some has fallen into the hands of evil forces. Even a trace amount can cause mortal harm to Epitome.

Sentinels of Echo City: Splintered Realities

I'm almost done with Absolute Power (no, really!), but I've been simultaneously working through notes on a number of projects for Sentinels of Echo City. One of them is something I don't want to print and publish, but have decided to use the blog to work on, and the Splintered Realm Forum to archive and organize...

Here goes:

Sentinels of Echo City embraces as many superhero comics tropes as possible. One of those tropes is the existence of many universes of existence: alternate worlds with alternate supers who have emerged. I spent some time reading up on the Squadron Supreme, and have been inspired to formalize some alternate realities. Two of these splintered realities that I want to explore are Earth D and Earth M. In working up some characters for these two realities, I realized that one character was so similar between them as to be, in terms of game stats, virtually identical.

The archer.

But this is the thing. I'm in the process of making my game's variation, Twilight Archer, central to the future storyline of Echo City. And then I thought, what if he was central to all realities' stories? What if his interactions with the worlds were central to what happened?

Bingo. This is so the win.

You see, on Earth D, a powerful superhuman, Epitome, the ultimate man, was sent from the far future to prevent one key event: the ascension of the Dark Queen, the character who in the world of Resolute Earth is now the teenage heroine Vesper. He was successful, but we don't know yet at what cost. Epitome may be the greatest hero who ever lived, and he leads that team's most powerful group, but how long can he keep the secret from that world's Twilight Archer that he is the one who killed the archer's sister to prevent Armageddon.

Earth M has seen just the opposite. No visitor has come from the future, and the Dark Queen has ascended. She may only be a teen, but this powerful mutant rules over the realm of death itself, and the rise of the great superhuman team has been largely to oppose her, specifically her servant Glyn the Trickster King, her lieutenant on earth. That world's Twilight Archer is a key member of that team, working diligently to both overcome and save his sister.

And on Resolute Earth, a few heroes have learned of these alternate realities, of this potential for Vesper's future, and have decided to intervene in positive ways, seeking to influence her for good and keep from from the dark path that could consume her.

It's going to be a lot of fun working on this :)

Saturday, August 1, 2015

Absolute Power Coming Soon

I'm in the midst of putting some of the finishing touches on Absolute Power, the first longer sourcebook for Sentinels of Echo City. I'm very excited about how this book is coming together, for a number of reasons:

- It includes dozens of new traits, talents, limitations and drawbacks that increase the scope and breadth of the game in nifty ways.
- It unifies all of the character creation options into one format, giving you far more flexibility in the character creation process, but with more direct guidance into each step.
- It makes it even more fun to build a character. Feedback received on the core rules has often reflected on how much fun character creation is. This sourcebook turns that up to 11.

I've decided to release this as a pay-what-you-want download. This is not only a great introduction to the game (serving as a 'players guide' that will hopefully help more people to discover it), but is also a fun way to kill an evening, picking up a set of dice and rolling up a number of oddball superheroes. I think you're going to enjoy playing with this.

I hope to have it up in the next few days... stay tuned!