Thursday, June 25, 2015

A Google Community for SSR and SoEC

I've set up a Google Community to consolidate discussion/thinking around Saga of the Splintered Realm and Sentinels of Echo City. I THINK I set the community up the right way, but feel free to tell me if I screwed something up. Go ahead and post there... or you can also post on the Forums on splinteredrealm.com.

If you leave here with something to write about that you didn't, you can't blame me!

Sunday, June 21, 2015

A New Home

I've been thinking about how to unify my various creative projects in one place... trying to support three RPGs and two webcomics takes some juggling, and thus far I have had everything all over the place. I have this blog, two webcomic sites, and a variety of links on RPGNow, Createspace, and Lulu.com. In an effort to consolidate and clean up, I've launched splinteredrealm.com in order to give my work a central hub. 

Please stop by and check it out! While you are there, post to the new forums. I would especially love it if others would post some of the content they have created to share with other players. I'd love to see the games develop a community of players who help each other out.

Thanks!

Mike

Saturday, June 20, 2015

Sentinels of Echo City Now Updated and Available in Print

Sentinels of Echo City is now available in print, and the core rules have been expanded to 128 pages. You can order your softcover edition or your hardcover edition now.

If you already purchased the pdf, keep your eye out for an e-mail from me via rpgnow, or go to your orders on RPGNow and get the updated file - this includes links for the discounted print editions. Remember that by purchasing the pdf, you get the print edition at $5 off... so I would definitely get the pdf first, and then the print edition after.

Thanks and happy gaming!

Mike

Friday, June 19, 2015

Sentinels of Echo City: Last Call for Errata

I have finished the revision of the core rules of Sentinels of Echo City, and the print proofs should be at my door later today or tomorrow, so I'll be able to make final tweaks and re-publish the core rules pdf as well as setting up print editions this weekend.

If you have any concerns/comments/confusions about the core rules, today will be your last chance to speak before they become set in stone (or at least print) for the foreseeable future.

Just so you know, here are the corrections/adjustments I've made to the core rules:

- Cleaned up language throughout so that modifiers (as much as possible) apply to the roll and not to the target; for instance, instead of setting a target of 25 for a check, the target is (almost) always 20, with -5 to the roll. There were a few places where the moving target was more intuitive and made things much easier, but those are exceptions.

- Cleaned up the language on a handful of other traits.

- Added two appendices: rules for exceptional humans and an overview of one wing of Aegis Prison, including stats for 10 more villains (because you can never have enough villains).

- A few minor very minor tweaks (mostly grammar) throughout. I didn't change any of the math/rules/mechanics.

- Adding the link for the discounted print editions to the last page (once those are done).

Monday, June 15, 2015

SSR Map Pack #1

The awesome backers of the Saga of the Splintered Realm Kickstarter made it possible for me to create a metric ton of maps (many of which were posted here as they were completed). Recently, a conversation on the Dragonsfoot Forums lead to the idea that I should collect those maps in one place.

Well, duh. That seemed obvious once it was pointed out.

The Saga of the Splintered Realm Map Pack #1 is now available as a pay-what-you-want download. Now, I'm not a math wizard or anything, but that means you don't have to pay anything if you don't want to.

You sly dog, you.

It's 30 maps in a zip folder, including a lot of dungeon real estate, a few wilderness areas, a city, a few towns, and a keep. Not bad for nuthin'. Reminder that all of these are released under a Creative Commons Share-Alike Attribution License, so you can use them as you will, even for commercial projects.

Sunday, June 14, 2015

Origin of the ... Midnight Detective?

It’s going to be a long time before I get Zealot to the point where he’s a high-level character to play test to see how this holds up for a high-level character (although I suspect pretty well), and I’m curious anyway… here’s a character you might recognize. We’ll go with the ‘no armor’ standard comics version, instead of an armored version that could show up in movies (for example)… I have to bend the rules as written to give him 11 traits… an exceptional human hero starts with up to 8 + profession (so 9 total).

The Midnight Detective (Hero 10)  Resources 18
AC 18; HD 10d6 (hp 80); Feat +11; Move 40; Strike (+10/1d6+3)
     STR 12 (+3); INT 12 (+3); PWR 7 (-)
     DEX 12 (+3); CON 12 (+3); CHA 10 (+2)
Traits: Contacts; Driver; Martial Arts; Pilot; Profession (Detective); Pummel (1d6); Quickness; Sneak; Utility Belt; Wealth; Weapon, Trick
Talents: Expertise; Fortitude; Improved Critical; Initiative; Second Wind; Surprise Strike

His utility belt has every available item, with maximum numbers of each item from the core rules.
He carries a series of trick boomerangs (1d6, range 60’), with one each of the trick weapons listed in the core rules.

The Midnight Mobile
AC 20; HD 3d8 (24 hp); Move 900’; Control 13; Invulnerability 6
Fits only the driver and one passenger.

The Midnight Jet
AC 18; HD 4d10 (hp 40); Fly 6,000’; Control 12; Cannon (+2 to hit/1d12/500’);

2 rockets (+3 to hit/3d10/1 mile). Fits a crew of 2.

A little housekeeping

I've updated the link list on the side of the blog to reflect all of my current projects. The RPGNow side of things has seen a cleanup as well, since I have decided to only sell the games I currently support. I was very confused about what was compatible with what, especially since I had used the terms Mythweaver and Resolute for so many different games/engines/systems that it was difficult to keep track of it all, and to know what worked with what exactly. Now, I've got it down to two systems - the mechanic derived from B/X that drives Saga of the Splintered Realm and Sentinels of Echo City, and the engine that drives the Army Ants RPG. All other products have been retired... to make way for all-new material! It seems like smaller, pay-what-you-want downloads (maybe only a page or two each) are the way to go. In fact, 'one-page dungeon' format pieces are probably ideal, since I can create one of these in a few hours, and include a map, a new creature or character, a short adventure, and maybe even a new item. I can quickly grow the game in a number of directions by releasing those regularly.

Soon, I'll be cleaning up the print edition interface as well. I currently use two different vendors for my print editions, but I should really get it down to one. In general, Lulu offers slightly superior quality, and also offers hardcover books, so I have to go with Lulu. I'll be re-launching books from CreateSpace over to Lulu in the next little while, once I get the print editions for Sentinels of Echo City all done and ready to print.