Saturday, May 6, 2023

The Elusive Improved Stat Block

Creating the perfect stat block is something that continues to elude me. I worked a bit on stat blocks for Stalwart Age when I first released it, and then made some modifications when I did Shards. In general, the Shards block looks cleaner. Throughout, I had replaced semicolons with vertical slashes (not sure if those have a specific name), and they gave the whole thing a sleeker look. I also re-formatted from columns to across the page, so a wider rather than taller stat block. Finally, in this example, I went back to the original drawing and added a few bolder lines that make the image pop better. Below are my before and after stat blocks for Bronze Beacon. It's still in progress, and might see more adjustments, but it's coming along... Edit: After getting some feedback from Mary, I came up with option #3, which might be a bit stronger...



Convergence Event

I had a whole bunch of random superhero ideas at 5 in the morning, and then my subconscious worked on them as I slept for another hour or so, and then I got up and blogged about them after half a leftover donut and coffee... take this as you will:

I was thinking about the 2023 Annual I'm working on, and iconic versions of characters, and the messy real history of comics, and it lead down some strange rabbit trails. It reminded me of an interview with Ben Gibbard from Death Cab for Cutie where he said that fans of bands have favorite 'eras' of the band, and that artists have to keep evolving, even though fans pick a point in time that is their favorite. For many superheroes, we end up with the same dilemma, although it is often easier to see which version of a character is most 'iconic'. Spiderman works best as an insecure teenager who is a little ignorant of what's happening around him, is trying to manage all of this, and fails more often than he succeeds. However, after a while we get impatient with Peter - dude, you've learned this lesson ten times already. How many times do we have to tell you that with great power comes great responsibility? Grow UP already. But then he does, and we miss the iconic version of that character, and then we find a way to do a hard reset. The Spiderman movies just did that - they realized that we'd taken Peter through this solid character arc, but now there's nowhere to go - blip him back to being a lonely teenager with no friends. With MAGIC. Maybe they'll even find a way to bring in a new Aunt May, because he kind of needs her, too. Unfortunately (as I think they will soon discover, if they haven't already), you can only tell that story with that character. The reason it's the most iconic story is because it's the best one. Spiderman should have had a happy ending, and then we all accept that he's now a background character who pops into other character's movies from time to time, but he's no longer on the big character journey. He's now something of a 'fixed' character. Captain America and Iron Man (and to a point Black Widow, although hers was not as carefully crafted) had those arcs. We want back the iconic versions of those characters from when we first met them in Avengers 1 because we saw how much they changed, and we liked watching that so much we want to watch it again (at least I do), but the story's been told. Leave them retired. No good comes of bringing them back. It's easy for me to say, since I'm sitting here just caring about the best story and not figuring out how to make another billion dollars, so I get that these are cross purposes. There is money to be made, so at some point Robert Downey Jr. is going to play Iron Man again. That billion dollars isn't going to print itself, story be damned.

As I was working, I was thinking about which 'version' of a character for my own game to put in. Do I put in Monument II, or Monument III? Is this Mikah before he learns that he's the next Chronicle, or after? I realized that throughout the 1980s, as I was hardcore collecting these things (especially on the Marvel side), there were constant updates with changes. You had the Official Handbook of the Marvel Universe, but within a year or two, they had to release updates, because Thor now had some new powers, and Galactus had a new herald, and the Hulk was no longer green and had lost of lot of his mojo. My world so far has layered in the messiness of the real business of comics into some of its narrative reality; maybe I should work this kind of stuff in as well. Rather than trying to minimize the messiness of it, lean into it.

This lead to another thing - I have some characters and setting material in Sentinels of Echo City that I like, but which I had projected as 'twenty years later' (or something) for Stalwart Age. In effect, Sentinels of Echo City was published first, and I decided to update those rules, but also back the world up a generation into the 1980s. I took a few characters and just re-used them, but I also intentionally backed some characters up into their younger forms... or just decided that they haven't been born yet. I wanted to use those characters, but it's kind of awkward since there are parallels that exist, and some that don't, and I wasn't sure how to fix that.

Then I realized that problem one and problem two sort of go together. What if Sentinel Press had published comics for a bit and then folded, and New Stalwart Press purchased the rights to those characters? And what if this took place in 1986? And what if Byron John was asked to write a 12-part storyline that would bring many of the old Sentinel Press characters into the world of Doc Stalwart? And what if Byron John had met at a convention with Romita Johns Jr. (the son of the artist who had created the Sentinel Press characters), and they had sat up at three in the morning plotting a story that would pull the two universes together... AND since Romita Johns Jr. was between contracts with two major companies, he'd spend the next six months drawing this, and they pitched the idea to New Stalwart Press, who was all in? So, in 1986, New Stalwart Press published the 12-part Convergence of Two Worlds limited series that saw Doc Stalwart undertake a mission to merge two worlds together, and bring several new characters into his world from another?

This solves my first problem. The core rules for the Stalwart Age are as of the publication of Doc Stalwart #250. I might create the first Annual to then add more characters to this 'fixed point' in history. The next annual might be set after the end of issue 260, the non-graphic, mini-novel of Doc's adventures that I published last year. Then, the third annual (1986) would cover things that happened in Doc's comics through the 260s (which would be the search for his daughter Skye), but also during the Convergence of Two Worlds series. My annuals would not be for our timeline, but for Doc's. 

It also creates a whole bunch of wonderful opportunities for cool storytelling stuff that is both messy and kind of neat. I've already got the mechanism to make this work - parallel worlds exist, and the only true 'commonality' is the presence of Twilight Archer and Vesper. Vesper's growth determines the fate of that world - so in one world (the Sentinels of Echo City one), she went bad, bad goddess Vesper, and is on the verge of throwing the entire universe into the Shadow Lands. She's already killed their Chronicle, but he managed to send a folder across the boundaries between worlds, and it ends up with Mikah. This folder contains the identities of heroes who are, for one reason or another, vital to the future, and Doc goes on a mission to save these characters. I'm thinking that Dominic Wallace (who I introduced as a background character in the Doc stories, but who I know 'grows up' to be become Lord Null) would meet his 'future' self, and the two would work together in some way. And Null the Vanquisher would throw down with Ro the Ravager in a cosmic steel cage match.  And I could introduce Synchronos the Time Lord, who I have had notes for for years but have not had a way to use yet (Spoiler Alert: He's the final Chronicle).

It also solves one more problem - I have two versions of Skye Stalwart I am working on. One is a supergirl character, and one is a non-powered version that gets sent 800 years into the future and to the other side of the universe. I like them both. I was going to 'Legion of Superheroes' her and have the version that jetted to the future, and then eventually came back and got superpowers and 'grew up' in Doc Stalwart's world, but then I realized that these could be two Skyes from two worlds. I'm thinking that there has to be some kind of rule that only one version of a person can exist at a time... Lord Null is going to solve this through manipulating the Null Zone so that two versions of himself exist, but there is always one in the Null Zone, and the other is here... but Doc could never let any version of his daughter die. He'd use all of his smarts to realize he could keep one here with him, but could send the other one far enough beyond time and space that she survives, but also that she is far enough 'outside' of this reality's story that she could no longer impact it, and therefore gets around the rules of two versions of a character existing simultaneously. Convergence event would set up the 'thing' that causes the events leading into the Skye Stalwart novel I'm writing set in the world of Shards of Tomorrow. And maybe Doc doesn't even know which version of his daughter stays here - is it the one from his world, or the one from the Convergence world? Maybe he doesn't want to know... because they are both his daughter, right? Not sure on this, but I like it.

I'm ALSO thinking that Convergence allows Doc to meet his father, the original Sky Stalwart from the comic strips, which brings this character into the fold as well. Because why not? It would be messy as all get out, but that's part of what I always loved about comics. They have always been very, very messy from a narrative perspective. Just when you solved one narrative thread, you had a play whack a mole with the ten new ones that started to come undone as a result.

Friday, May 5, 2023

Trash Talker

Every comic book universe needs that generic team of muscle. Here's the first member of Team Trash, Trash Talker.

I've never been accused of being highly original. 

By the way, I like how my style has evolved - it keeps getting simpler and cleaner, but more 'iconic' as a result. My characters look like they belong in the same animated universe, which I'm happy about.

Matter the Grey

Here is a villain for Doc Stalwart to match mindpower with... because he's only got mindpower. Because he's a brain. In a jar.

I present to you... Matter the Grey. 

I have no idea what I'm going to do to make this different than all the other brain in a jar villains, but I'll think of something. For now, I'm just knocking out some illustrations, and I'll worry about how this all fits together at some point soon :)

Thursday, May 4, 2023

Sudoku and Supers

Here's Sudoku, the first 'new' supers character for Stalwart Age I've worked on in the last year. I've had his name and schtick in my notes for years, but this is the first time I've drawn him. He's a pastiche of Ra's Al Ghul and the Riddler, if the Riddler worked with numbers instead of words. He is a shadowy mastermind who also can kick your butt with his mad martial arts skills - or kick your mind with his math skills. Or something.

I've got a draft going for the Stalwart Age Yearbook 2023, which I suppose kind of commits me to a yearbook every year, which I don't know if that will happen, but it might happen this year!

Thanks to Max T. for kicking me in the butt a little to get working on this :)

Tuesday, May 2, 2023

Another Month, Another Round of Data Analysis

During April, I tried to be intentional about doing a few things to generate sales and see what I could learn. I did those things. I have data. I have no idea what I can learn from it... here are screen shots of my sales for the month of April, and an overview of the four banners I have run during April. The bottom two ran first; I added the Stalwart Age banner a week or so later, and I added the banner for Shards a week after that. The Stalwart Age and Shards banners are still running (since they have not hit the 20K appearances that I purchased) but the other two have run their course. I also dropped prices on all of my products pretty significantly, and I think that (more than anything) drove some sales in the last half of the month.





Takeaways:
- Oh irony. The Shards of Tomorrow banner has generated the most interest (via clicks) at .59% and a total number of clicks that surpasses any of the other banners already. However, that + the release of Dispatches from the Pale #1 only resulted in a total of three sales of the core rules. Since Shards is among my lower-selling games in total sales, the potential audience is greater (I tend to think of it as the same 100-200 people who tend to buy my things, so I assume if I've already sold 70 books to this group, the potential audience is smaller than if I've sold 30 books to this group).

- People like free stuff. I see lots of downloads of my things that are either free or pay what you want. 

- The banners and free downloads don't lead to many direct sales on the related books - but they do lead to a greater awareness of my entire catalog, and generate 'secondary' sales in that way... I sold copies of books that I have not supported in years. I have to assume that people click the link, browse my offerings, and then grab something that looks interesting. If that's the book I'm pushing right now or my fantasy rules from seven years ago is irrelevant. I mean, I sold 2 copies of the superhero game I am advertising, and 5 copies of the superhero game I'm not advertising. Make it make sense.

- Lowering cover prices did cause a spike in sales. I don't assume that this is permanent in any way, and I expect that sales will level off.

- Within the things that I already access, I 'pushed' my games as much as I could reasonably expect myself to. I ran several banners, released a few free products that were staggered, posted to social media with some regularity, and stayed relatively focused. My reach is what my reach is. I don't think I will see any significant spike in sales until someone other than me says nice things about my games. I don't have much experience with this sort of thing in gaming, but I do in webcomics - I had an episode of my Teaching Ted webomic that went somewhat viral a few years ago - a major education blogger posted one of my strips on her blog, and over a weekend I had a few thousand visitors suddenly access my comic page. I saw a bell curve across the strips - some people read that one and left, one standard deviation read about 6-10 strips, another deviation stuck around for maybe 10-15, and a handful read the entire catalog. Within a few weeks, my numbers were back where they had been before the sudden influx of traffic - that entire event didn't net any new, regular readers that I could tell.

None of this is complaining in any way, mind you. I'm fine with it. I did this 'study' during April primarily so I could get rid of that nagging voice that tells me that "if only I did ___" I'd reach a wider audience. I don't think that it's within my power to reach a wider audience. If someone with a huge social media following became a die-hard player, it would probably turn the tide. No one review or viral moment is going to matter - it's going to have to be a regular presence that I cannot generate.

What I'm saying is give Wil Wheaton a call and ask him to start playing my game every week and posting the live feed. Or you can text him. I'm sure you have his number somewhere.

Dispatches from the Pale Issue 2

The second issue of Dispatches from the Pale is now live. It's got revised and streamlined character creation rules that I really like, and an introduction to Sky Stalwart's world. I know that I posted a few days ago about the importance of sidekicks, and I kept fiddling with using Kirby in this role. 

But I kept thinking of PeeWee Herman - "I'm a loner, Dottie... a rebel".

Sky Stalwart is (very) loosely based on The Odyssey, and the Odyssey is all about how one guy ends up all by himself trying to get home. Having a sidekick makes him 'not on his own' so much. Furthermore, the dynamic of Kirby's personality doesn't create as strong of a contrast with Sky as it does in my drafting with Skye - he simply works better with her. I figure I'll keep that on the back burner for another time. Instead, I gave him a clockwork dragon sidekick. This makes more sense - it is a toy that he made for his son, and he keeps it with him as a reminder of his family. This is more on brand for the character. So, Clockwork the Dragon it is.