Saturday, June 25, 2022

Army Ants: The Untold Story (Part 3 of 3)

More ideas I never got to...

Return to Dinosaur Island

No idea how or why this would have happened, but the ants go back to Dinosaur Island one more time. Issue seven was probably my personal favorite of all the original run, and I had plans to go back one day and send the ants on a mission there. It seems that recovering a rare plant that can cure diseases would have been cool. It makes sense to layer this into the next story (the Plague below), and that is probably where it would have fit. It makes the most sense to send the ants on a daring raid to recover a jungle plant as part of establishing a cure for the plague. That would justify this mission. I had an idea that in the interim some other insects had created a secret base here, but not sure how that would have worked.

The Plague

Recently, I started (and again never finished) a story set some time later (probably ending up as issues 44 to 50) - the ants have relative peace, but a sickness breaks out that has been bioengineered by insane termites. The sickness creates a kind of zombie plague. While several ants become infected, they all are ultimately saved, the termites are defeated, and peace is restored. I never got too far in the planning stages of this one, but that is the broad strokes of it. Issue fifty would therefore have been a big assault on the termite mound. I wasn’t all that interested in this one ultimately because a lot of the same beats (fighting against a big enemy army - huge battle) had already been done better elsewhere. This was going to face a challenge not to tread ground I had already done (probably better) previously. I suppose that this storyline would have opened up possibilities of exploring some of the mysticism and religion of the ants, since there is this whole thing with Fate and the termites that I have already alluded to… this would have been the opportunity to maybe lock down some of those pieces in greater detail. It ran the risk of going all midichlorians, but I think it would have kept back from the precipice well enough.

Iron Ant

This one never got past the basic idea stage, but I wanted to have a prototype suit that Phil wears where he goes on a mission to test it, and he ends up doing battle with a bat. I had a few sketches for this, and not much else. Iron ant could have been a one-off, or a short story at the back of another issue that ran short. I did this a few times in the early issues (issue seven had both Dinosaur Island and Ladybug’s Picnic stories - more reasons it’s my favorite), so Iron Ant would have worked as an 8-page short to plug in somewhere else.

What To Do With This?

I’m a little tempted to create an archive that merges real and unfinished comics into one big thing - I could release this like I did the Doc Stalwart archive, or put together a ‘book’ (PDF) that I could put up on DriveThruComics just to have it there as an established ‘bible’ of the first fifty issues of the Army Ants (since that’s how I think of this whole storyline - I published 24 comics, had pages for another 3 issues or so published on the now-defunct mtdaa website, and had random pages done for a few others). I could draw covers for the graphic novels and put these in with more detailed plot summaries than those above. It would take a week or two to put together, but that’s not a bad way to pull this whole thing together and ‘finish’ work I spent several years on a few decades ago.

Ultimately, this included all of the stories I wanted to tell with these particular characters. I think they would have run their course at that point, and if the series continued after issue fifty, it would have to include a significant change in time or place for it to work. I love the idea of a series of Batman and Robin type stories with Zak and Malichi, but there’s no real reason to do them. I don’t have a meaningful story to tell with them, I just want to spend time with these characters again. That’s not a great reason to spend a few hours on each page.

By the way, it is strangely cathartic to finally ‘reveal’ things that only I have known for 20+ years. I assume nobody cares, but I still like it that the full story is ‘out there’ in some form now.

Going Forward

Man, this ended up as a long set of posts. I’ve got a set of notes (done in the last few days) for the next phase of the story, but it’s set a generation later, with an entirely different sort of vibe. One of the things that always interested me about the ants (but I never really explored in a meaningful way) is this inherent tension between the ideal and reality. It’s the same tension in America. The ants are, at their core, a tyrannical military state that presents as a noble kingdom that embraces individuality. It’s kind of like the US that way… we value individuality and peace while outspending the rest of the world by many times over to build the biggest military. Some of our loudest voices of individual rights are also openly supporting fascism. It’s the same conflict the ants face. I want to explore this idea more deeply, and I think I’ve found a way to do it. Basically, the next phase of the ants, if it happens, would be tonally and thematically far removed from what I’ve done before, but it would still logically follow the previous storylines. We all think we’re the good guys. Maybe the ants never really were…

Friday, June 24, 2022

Army Ants: The Untold Story (Part 2 of 3)

While the Fall of Valhalla was a story that I started, and that I would have considered a satisfying end to the overall comic if it ended there, I could also see the following stories having taken place. Theoretically, this would have been in 2003 and 2004 maybe.

Raiders of the Lost Egg 

The next story would have been Raiders of the Lost Egg, my homage to Raiders of the Lost Ark. This would probably have run in issues 37 to 40, as a 4-issue storyline.

The Ant Queen learns that of a cache of royal eggs that were stolen last season, one remains. Intelligence reports that the egg has been preserved, passed around the black markets of the towns in the Sandbox. This is the hope for the future; if this egg can be recovered and the child born, she would be the next ant queen. A small team is sent on a secret mission to recover it. I presume this would have included the core team of Gunner, Zak, Phil, Vince, and Slab.

After a series of small skirmishes with locals, they learn that the egg was taken to a hidden temple deep in the sandbox where a cult holds it in great value. There, they explore the temple, getting through a series of traps and obstacles to finally be captured by the cultists, a random group of insects.

It turns out the leader of these is the ant who hatched from the egg eighteen weeks ago - the princess has already been born (plot twist), and believes that she was sent by Fate to lead these insects out of destitution. When she meets the rest of the ants, her true lineage becomes clear, and together they bring this rag-tag group of insects into the fold of the new ant kingdom.

It turns out that the prophecy Sarge had seen previously (in work I published on the online Army Ants webpage when I started the Fall of Valhalla storyline in like 2014) was that Phil would be the next king of the ants, and would marry the Queen’s daughter - Fate had revealed that Sarge’s duty was to protect Phil. He had spent the rest of his professional career watching over Phil and trying to prepare him for this incredible honor and duty.

At the end, Sarge has married the Ant Queen and they consider retirement and the handing over of duties, while the young Crown Princess marries Phil, and they begin to plan for a new ant hill, and a new future for the red ants of the Backyard. 

I like it that the nerdiest character becomes the eventual leader. That was something I decided really early in my work, probably as far back as issue five or so.

Other Unfinished Works...

The Storm

In a side story, I started a narrative called ‘the Storm’ which was a bit of a Frankenstein story. This would have maybe run for two issues, comprising issues 41-42. There’s a mad scientist living in a stump. Phil, Vince and Slab get stuck there during a patrol where a horrible storm comes in. The mad scientist brings a dead insect back to life, and it goes on a rampage within the stump, ultimately killing the mad scientist and nearly killing them all, but it ends up making friends with Slab, because they both have the intellect of a peanut, and the same sense of humor. It was a one-off, silly story that I started as well but never finished. They leave the Franken-bug there to lord over the stump and live out its existence in relative peace. Maybe I would have plugged this one in before the Raiders of the Lost Egg story. Not sure. It makes more sense there; once Phil is with the princess, he probably retires from active military life altogether. I see this one as a ‘flashback’ story either way, set between issues 6 and 7.

I did one page for this decades ago, and then went back and created the first ten pages or so on the webcomic page a few years back, but never got much further. It's a story that exists in some form...

One-off Ladybug Story

I had a few sketches done for a one-off ladybug solo mission with Honeydew where she raids a bee hive. I suppose this would have ended up as issue 43 in the hierarchy.

Wednesday, June 22, 2022

Army Ants: The Untold Story (Part 1 of 3)

I left my story unfinished some years ago. I had a plan for a final showdown between the Wasp Empire and the Army of Ants, which would have been basically my version of Return of the Jedi. The largely unpublished sequence, called the Fall of Valhalla, is as follows…

The Fall of Valhalla

This would have started in issue 25, and run through issue 36, as a 12-issue storyline and ultimately the third ‘graphic novel’ of the series. Let's pretend a bi-monthly schedule, so ideally these would have appeared in 2000 and 2001, since the previous run ended in 1998, and I needed at least a year to recharge after that. I was earning my teaching certification at the time, so I probably wouldn't have had time even if I had the motivation and inspiration, but since we're revising history, let's go for it.

The Wasp Empress is on her deathbed, having been poisoned by General Groth (leader of the fly army, and ally of the wasps). General Groth  and Colonel Irons (a traitorous ant who is now a cyborg) had assumed control of the Wasp Hive. 

They frame Baron Sh’Ak (leader of the hornets and right hand to the Empress) with the crime. He manages to escape the Hive before his staged court martial and execution, rendezvousing with the ants. Some of his elite hornet soldiers realize Sh’Ak had been framed, and know that the primary culprit is General Groth.

When last we left our ants, most (including the Ant Queen) were imprisoned by the Wasp Empire deep within the bowels of Valhalla Complex, the Imperial Wasp Hive. They had been taken captive when the Ant Hill fell during the Year of the Ant storyline. Led by Sarge, these prisoners stage a breakout, and begin a riot within the deepest parts of the hive. They are aided by the general chaos within the hive, as some rank and file doubt who they should be following, and the chain of command starts to break down.

Concurrently, a strike team of remaining ants who had not been imprisoned when the Ant Hill fell (Gunner, Vince, Phil, Zak, Honeydew… and Baron Sh’Ak who had joined them as his only remaining option) launch a raid. They intentionally crash a stealth jet of ladybug design into the tether that attached the hive to the tree. They set bombs within to explode.

Entering the hive, they fight their way to the rioting prisoners led by Sarge. Together, they fight their way to the hangar bay. There, all don gliders and parachutes, fleeing the hive. At the last, the team detonates the explosives within the stealth jet, severing the tether that had connected the hive to the tree. It falls twenty meters (in a story called Terror at Twenty Meters), collapsing when it hits the ground. It is left unknown who within survived the fall, and who perished, but the ants presume that the bulk of the Wasp Empire is wiped out in the fall, and the bulk of its military might - its vast weapons of war - could not have survived the devastation of the hive.

For all intents and purposes the war is over. Baron Sh’Ak remains to rebuild the Wasp nation, although he declares that he seeks no further enmity with the ants, and that he may lead his people to start again elsewhere. This is left as an unresolved thread, and I had no plan for what, if anything, to do with this.

In an epilogue, the ants establish a new temporary hill, while the Queen reveals that Sarge had been the love of her life; she could not marry him because of his common caste, but in this new world, she is casting off old rules and she will marry him. They wed in a small ceremony and together they begin to oversee the restoration of the ant nation.

Monday, June 20, 2022

Let's Read: Army Ants?

Well, look who decided to finally blog again... yeah, I know. Between getting back into the swing of teaching, a series of interviews for jobs I didn't get (grrr) and lingering health issues that keep knocking me down (double grrr), gaming stuff has been pretty far from my mind. However, the school year wraps up this week, and I got the first genuinely GOOD health news today, so my spirits are lifted. I started to let my mind wander around to gaming stuff, and started thinking about my little team of Army Ants. So, I cracked out the hardcover copy of Army Ants: Legacy and decided to thumb through it. It has been 9 years (!) since it came out, so I am far enough removed from it now to be objective.

My first impression is that this thing is pretty nice. The layout is very clean. It feels full at 160 pages. It's got lots of art, and the art is consistent throughout. It's got that FANTASTIC Jeff Dee cover.

Reading the first 16 pages, I like it so far. The dice mechanic is pretty nifty, and it reads as if it's got enough nuance to it to keep things interesting. It's got that nice balance of simple but elegant that I am drawn to as both a designer and player. It's got a great vibe, and most of the writing holds up well. I found a few turns of phrase that I have since worked out of my writing, and I found one typo, but so far it's holding up quite well. I also went back and re-read reviews for it, and people were generally very positive about it. Final thing: It's all me. This is the only game where I'm not trying to ape someone else's universe, but I've created my own. That alone is, to me, a big plus. Maybe I'll keep reading and do some playing. After seeing Top Gun: Maverick on Saturday night (which I really loved even though I was generally meh about the original), I want to make a helicopter gunship pilot and send him on a few missions. Maybe I'll get to that, too... 

Monday, April 4, 2022

Mostly Not Gaming Thoughts

Sorry to have been relatively quiet the last few weeks, but I've been in the last stages of radiation, and I've been a little less focused as a result. That said...

I finished radiation treatments on Friday! Huzzah. I have been cleared to return to work in two weeks, which I am happy about. This weekend the final treatments hit me, and I'm more tired and achy than I've been this whole time, and the radiation burns on my neck are pretty painful. It is about ten times worse than the worst sunburn I've ever had, so... yeah.

As I said I wanted to, I started a poetry blog on April 1. This has already been more personal than I expected it to be, and I've shared some things I didn't think I would. Okay then. You are free to follow along, or free to not follow along. Because 'Merica! I'm posting a new poem every day for a year. I keep saying that instead of "I want to..." or "I plan to..." because that gives me a way out. "I will", darn it.

I downloaded Krita, a drawing App, because I realized that if I want my art to be taken seriously, I probably have to upgrade out of Microsoft Paint at some point. Seriously, if Paint had vector graphics and the ability to do at least two layers, I would probably never leave. I LOVE the simplicity of Paint, and opening an app that has hundreds of tools is a bit much. I figure that I can tinker with it over the next few weeks and get up to speed. The reviews seem really positive (talking about how intuitive it is), it was free, and I want to start challenging myself more as an artist anyway, so here we are. My long-term idea is a 'Official Handbook of the Stalwart Age' that has revised stat blocks for the characters I've released, a few dozen more, and the 'official' game mechanics for things like the Gloaming Lands and the Null Zone. I'd like this book to be pretty, where the art is more than just functional and supportive but is equally up to the text, but that's going to be a bit of a learning curve for me. Hey, not like I have a lot else to do at the moment...


Monday, March 14, 2022

A Grab Bag of Gaming and Not Gaming Thoughts

I just feel like posting some randomness. In no particular order... (although by numbering the list, I impose order upon it. Darn you numbers and your lawful neutrality).

1. I started week four of radiation treatments today. I am actually feeling stronger and have less discomfort today than I did a week ago. I have been diligent in things like my diet, water intake, physical therapy and light exercise, and my overall health is pretty good considering that they have been pointing lasers at my neck for almost a month now. 

2. I was thinking it might be a good exercise to try to write a poem a day for a year. I don't know that today is a good day to start that (March 14 seems pretty random), but April is National Poetry Month, and April 1 is my final day of radiation; I may not feel like writing a poem at that point, but that might be all the more reason to actually do it on that day. April 1 is the start of the next part of my life, so it all seems appropriate.

3. I have really enjoyed playing Resolute for a number of reasons, but the fact remains that it is holding up very well under relatively intense scrutiny. It does everything I need it to do, and I'm starting to think about how it could also do everything I might WANT it to do. I still don't know how much is actually baked into the rules proper, and how much is me intuitively knowing what I want the rules to do, and then allowing that to happen. I assume that it is somewhere between, but I hope that it is closer to the rules providing the framework and less about me making stuff up on the fly - but making stuff up on the fly is integral to it.

I was thinking this morning (I have been doing a lot of thinking today) that I could emulate the Odyssey pretty well with this game; for the most part, the people around Odysseus have very little impact on his efforts. I would think that having followers with you might give you a small bonus (maybe +1) to your Attack and Focus ratings, but would significantly upgrade your Resolve. Mechanically, it might look like this:

Followers of Odysseus. As long as you have at least one follower with you, receive +1 to Attack and Focus; for every group of up to 5 followers, add +1 to your Resolve. Track how many followers remain; every time you reach a threshold in increments of 5 followers, lose -1 Resolve. Your personal Resolve is not affected until all of your allies have fallen. For example, if you have 17 followers, receive +4 to Resolve (1-5 is +1, 6-10 is +2, 11-15 is +3, 16-20 is +4); When you drop to 15 followers, lose 1 Resolve; when you drop to 10 followers, lose 2 Resolve, etc. Attacks against you will strike your followers first; each point of damage kills one follower. If you have your noble son Telemachus with you, receive an additional +1 to Resolve; Telemachus will not fall until you reach Resolve 0, and he is subject to the same rules for Resolve 0 as you are, with the same outcomes. 

Yes, if you lead an army of 100 troops into the lair of a dragon, you have +20 to Resolve for that fight; the dragon however, will take out probably 2d6 of your followers with each breath weapon, and will take out 2-5 per round by any other attack, so it will still cut through your forces relatively quick. I'd have to play test this, but it seems like it would be fun.

This would then allow you to trigger henchmen effects. You could walk around with a healer to binds your wounds, a shield bearer to blocks attacks for you... any number of things are possible. These could also trigger in different ways; here are some examples:

Shield Bearer (costs 10 coins per day) Your shield bearer grants you unbreakable advantage with one Defend check each round; your shield bearer grants +1 to Resolve, and will not fall until you drop from Resolve 2 to Resolve 1.

Sage (costs 10 coins per day). Your sage grants you unbreakable advantage with up to three Focus checks each turn. Your Sage can also cast one spell per turn, using your Focus rating +1 to act. Your sage grants +1 to Resolve, and will not fall until you drop from Resolve 4 to Resolve 3.  

4. If numbers are lawful neutral (and they definitely are), then math is, too. Hmmm. What about Science? English? Social Studies? Lunch is chaotic evil. I think that Physical Education would be chaotic neutral, while English is chaotic good; science seems like it would also be Lawful, but I cannot decide if it is Lawful Evil or Lawful Good. Or maybe Science is completely neutral? Social Studies is probably Neutral Evil, since history itself is largely a story of evil with chaos pretending it's law. Let's think/pair/share this. Think for a minute, then share with a partner, and then tell the class what you think about this alignment system.

Or don't. As my students always want to know, this does not count towards your grade.

Sunday, March 13, 2022

Abel's Vengeance: Session 8

Recap: Abel the Notable Paladin is 10 miles into a 44-mle expedition through volcanic tunnels He’s en route to the city of Parth Goldu to kill everyone there. Okay. It’s unlikely he’s going to burn the whole city to the ground, but he’s looking for ways to enact vengeance on those responsible for killing his father ten years ago and sacking the Bright Temple, which he has since reclaimed and helped to restore to its former glory.This is an actual play of my game Resolute.


Overnight, there are two chances of a random encounter; they would definitely explore the corpse, and Abel needs to check Focus (CR 8), with advantage from the rope, to wake up and be aware of the encounter. There is a 2 in 6 chance each check. 1. That’s a heck yes to an encounter.

Is the first with spiders? Possible. 6. No Is it with the gnomes? 3. Yes. Okay then. How many gnomes? 4. Are they riding their giant grasshoppers? 6. No. Are they looking for what killed their giant grasshoppers? Yes. Abel attempts his Focus check and gets 7 (even with advantage). He wakes up to find four gnomes pointing their javelins at him and asking what he’s up to.

Focus check for reaction; he rolls 11, which is MUCH better. He explains who he is, telling about his mission (kill bad guys), where he’s going (city of bad guys), and why (vengeance). He also says that he recovered a ring from the dead body of a gnome like them, and gives it to the gnome he is speaking with. He says he planned to bring it to the gnomes if he lived that long. They accept it. They deliberate among themselves. How much help they offer depends… I’ll roll 1D6. A low roll is less help (but still something - like a map through the tunnels to the city so he doesn’t get lost) while a 6 will be welcoming him to their stronghold and giving him help as he gets to the city. 1. They say that they are grateful for his help and returning the ring. They do not allow outsiders in their community, but they are grateful for the ring (it belonged to a missing friend they had been looking for), and wish him well on his journey. They give him a map that will mean he does not need to check for getting lost again. There’s a 1 in 6 chance they also give him a potion; I roll 1. They give him an elixir of levitation. Mm-kay.

He has to travel 34 miles (that’s two days of travel in these tunnels), and still needs to check 17 times for encounters. Going forward, there is only a 2 in 6 chance of an encounter, and the first check will always be for gnomes, since this is more gnome-controlled than the first set of passages were. I presume that the bridge area marked an important boundary for the gnomes, and he has now just crossed it.

These tunnels will also be darker and deeper, with no natural light. He’s going by torchlight the whole time. There is no encounter at mile 12 (rolled 6), at 14 (5), at 16 (4), or at 18 (5). Sometime between miles 19 and 20, there is an encounter (rolled 2). I roll a 1, so this is a patrol of gnomes. Again, Abel hails them when he sees them. There are four again, and these are mounted on grasshoppers (FINALLY the grasshoppers appear). He attempts a Focus check again with Advantage (since he has a map, knows the names of some gnomes, and can clearly explain his purpose). He gets an 8, which is just BARELY enough to succeed with the check. They do not attack him or try to take him prisoner, but they are suspicious. The most likely outcome is that they escort him beyond this area (since he is near their sanctuary). This is likely; I roll 5. No. The next option is that they require him to use a side tunnel (that will add a little time to his journey) to hew away from the sanctuary. 4. No. They may require him to appear before their lord and receive his approval for this action; 2. That’s the play. The leader of this patrol is concerned that Abel will somehow implicate the gnomes or bring attention upon them, and their action of helping him may put them in danger. They ask him to agree to be blindfolded and taken to the lord or turn back. He agrees to their terms (the other gnomes seemed friendly enough, and if they wanted to kill him they’d have already tried). 

NOTE: As a Paladin, Abel should be able to detect evil, but the game has no official mechanism for this. I haven’t wanted it until now, but suddenly it seems very valuable. Might have a new house rule coming...

They travel for a bit, and Abel rides atop a grasshopper (that struggles under his weight) while the original rider goes with another rider on his grasshopper.

I could roll for what this fortress is like, but I already have an image in my head. There is a place where several underground streams meet and an underground island sits on the circular point where these streams merge. I almost think of it as a roundabout in a street with streams flowing in and out, and the island in the middle. The island is only (I roll this, 1d6 x100’ and get 1) 100’ across, so the fortress is very narrow, filling the entire island and rising to meet the roof of the cavern (2d6 x10’ and get 80), which is 80” overhead. This is a gnome-scale fort, so the roofs would be maybe 7’ high, with 1’ wide floors, so this could have ten levels to it. Most levels would be largely open areas. There are a few places in the roof where sunlight comes in at sharp angles, and moonlight filters in as well when it's out. The fortress is octagonal. I suddenly want to map it.

I will assume he is taken to a level at least 3 floors up… the stairs go around the outside of the fortress, and entrances are set along the exterior walls. Doors are left open most of the time, but can be quickly sealed if danger presents itself. The first floor might be a largely open-air stable area for the grasshoppers. They take him up to level 3, where there is a feast hall. The leader of the gnomes greets him. This could get tricky. He needs to check Focus, and gets 9. Whew. That’s barely enough for a decent success, but again does not give him any special benefits. I do think it’s likely that they’d want to escort him to the edges of gnome lands, and would make him promise to never tell of their existence to others. The leader would recognize his shield. Did the leader get a dream from the Seventh Goddess? Very unlikely… I roll a 1. It happened. Wow. Okay, that changes things a little. I’m going to re-roll the check when the leader sees the shield, granting Abel advantage on the Focus check because he has revealed his holy symbol and identity. I roll and get 7… yes, the leader got the dream, but it freaked him out rather than inspiring him to be helpful. He was told by the goddess to help Abel on his way, and he will in the minimal way possible. An escort will take him to the edge of gnome territory, but he must turn over the map (since it has gnome markings). The gnomes who gave him the map will face some minor discipline for helping him without checking with him first, even though Abel pleads on their behalf. Abel offers to return the potion of levitation that they gave him, and this allows for another Focus check, which is an 11. This softens the leader’s stance a little bit. Abel is permitted to sleep here overnight, and when he resumes (after the escort), he will have 2d6 miles of tunnel to traverse (I roll 5), but these will be inhabited by darker things that dwell near the city. He also is told about a secret door that leads into the sewers beneath the city, but navigating the sewers is not something that they can help with; they have not gone far into these themselves, but know of the entrance.  

Abel gets the 2 hero points he needs to increase his Renown to 2, since he is now a friend (as much as one can be) to the albino gnomes. There is a 1 in 6 chance that he gets another relic right now, delivered by the goddess to help him on his path; I roll 5. She helped him enough for now :) I put my character point in attack. He’s now HEROIC! In this game's economy, he's a pretty powerful character now. I'd consider this 'mid-level', the equivalent of maybe 5th to 7th level in BX D+D... in my 'head canon', it converts as:

Renown 0 = Levels 1-2

Renown 1 = Levels 3-4

Renown 2 = Levels 5-7

Renown 3 = Levels 8-11

Renown 4 = Levels 12+

When Abel gets his next relic, he moves up to level 7 territory. For now, he's closer to 5. I can start looking for opportunities to grant him a relic... hmm...

Abel the Heroic Human Paladin (Renown 2) Hero Points 25

Attack +4 | Defend +4 | Focus +1 | Resolve 5

90 coins; elixirs of heroism, invisibility, levitation, water breathing; scroll of fireball

Relic: Shield of the Final Templar (+1 Defense and +1 Focus)

On a Defend result of 13+ in combat, Abel can choose to either recover 1 Resolve point or receive advantage on his next Attack.