Saturday, June 19, 2010
Background and Expansion
In the previous edition, I focused on providing a complete game system with few loose ends. The goal was for everything you needed to be in the core package. With this version, I’ve kept that same concept in mind, but also thought about how and where the game will grow going forward. 2E has more abilities, more combat options, and more background information on the game world- but it also leaves more open for further development. I’ve got an aggressive schedule in mind for additional game resources, and the framework that’s in place provides a logical map for the first set of supplements. With this edition, I’ve endeavored to include a stronger path to extended play, and the supplements are going to further develop Resolute as a long-term, campaign-style game, whereas the previous edition was better-suited to pickup games or a handful of sessions.