Tuesday, July 5, 2011

Who's the Leader of the Club?

Who exactly is my team’s leader? I suppose I should decide that now, too. Dran is motivated by traps and puzzles. This is not a bad motivation, but doesn’t necessarily make him a leader… Runyon is not much in the brains department as I see him, so I don’t like the idea of him making strategy. Xeric is a bit of a bookworm, and doesn't really have a mind for battle, so he’s out. Though he was the last hero I made, Garth seems the best fit for leading; he’s got the most ‘group utility’ in his build (he thinks of others), and he’s got motivation to go here; it was a dwarven prison complex, and he’s a dwarf. Let’s generate some rumors about the place that would hook Garth to seek it out:

• Surdur has become one with elemental flame. Since Garth would one day like to become one with elemental storm, he’d like to pick the old guys brains (preferably after removing them from the skull) to see how he did it.

• Garth’s father’s line met its end in the complex; he was the youngest son, so he doesn’t have the right to continue the clan. Only the eldest living son has the right to take the clan name; if any of his older brothers lives (and at least one must; he hasn’t received the mystical clan mark yet), he can’t carry on the line. Odds are good that someone is still imprisoned somewhere within; he has an obligation to attempt a rescue.

• Surdur had in his possession one of the six Hammers of Thunder, prized relics of the dwarves. Many believe that Surdur either has the hammer within, or disassembled it and spread its pieces throughout the complex (this one is better- keeps the heroes exploring every nook and cranny to find pieces of the hammer, and they get to feel a sense of accomplishment as they find pieces).