Inspired by both +Dyson Logos and +matt jackson , I've been playing with some mapping for a megadungeon for the next generation game system that I've got on the back burner (but which is rapidly heating up that burner, and asking to get moved to the front)... There is something I like about each map. The first one is a bit symmetrical, but I like the layout for a tomb. As for the second, I took some of Dyson's suggestions for multiple layers and overlapping elements, and I think that they turned into a cool little map to explore. I see that 'upper level' as an abandoned temple (with an elder force still tied to the statue in the sanctuary) while the lower level has been flooded and is inhabited by oozes and huge rats in the water... it's all bad, here!