Saturday, March 7, 2015

Mushroom King's Domain

Okay, before you read any further, you should check out the incredible map by +Dyson Logos that inspired this one...

Back? Good.

I have been thinking that in the Vault of the Goblin, the goblins didn't have much in the way of food... and packing a few thousand goblins into a deep hole for a while, things are going to get testy if everyone is starving to death. While I think they would subsist on a steady diet of rats and big spiders (those would be plentiful), they'd need a staple for their diet as well...


Enter the Mushroom King's Domain.

I've never had a use for shriekers (I didn't even put them in the first iteration of the core rules - but I will now), myconids, and various mushroomy stuff. All that changes now!

The thought is that the mushroom king (a myconid of maybe 4 HD who lives in the southern chamber, sitting atop the largest of the toadstools) had an agreement with the goblins to let them skim some mushrooms for gifts they'd bring him...

In the northern part of the chamber are patches of shriekers that not only alert the myconids to the presence of outsiders, but also attract a huge centipede that roams the place. It will eat only shriekers (finding them quite the tasty treat), but hates the taste of all other fungi. However, he's been around them so long that he has, like a clownfish does with sea anemones, made himself virtually invisible to them, since he's coated with so much fungus slime. So, the shriekers never go off as he slithers by... but their shrieking will attract him quickly. He'll go to town chowing down on shrieker for several rounds before he notices the fellowship, giving them time to either beat a hasty retreat or plan their attack.

I'm having fun designing these smaller, self-contained encounter areas as sub-sets to the Vault of the Goblin...