Wednesday, December 30, 2015

Golrik Venn

So here's my hero, Golrik Venn. I already have this idea for a running joke that he's living in the shadow of another particular starship captain (who may be modeled after a certain famous smuggler), and he always fails to measure up... "oh, Van Darkstar could have done that... oh, his ship the Valhallan Princess is so much cooler than your ship... oh, I was hoping Van Darkstar and his ship the Valhallan Princess would respond, but it's just you... did you know that the Valhallan Princess completed the Omrek Labyrinth in forty-two seconds?" It would get old real fast.

Anyhow, here he is (after having completed his first mission to recover fuel crystals from the derelict Orak gunship the Grimdawn. He's had a busy day, but Servo his bot assistant really saved his bacon a few times)...

Golrik Venn, Terran Mercenary 2
AC 13; HD 2d6 (hp 13); Feat +6; Move 40’; Medium Blast Pistol (+2; 1d8+1; 30’)
STR 8 (+1); INT 9 (+1); WIS 7 (-)
DEX 9 (+1); CON 9 (+1); CHA 10 (+2)
Talents:                Bot; Starship
Purpose:              To establish a reputation
Gear:                   Medium blast pistol; utility line with grapple; light flex armor; 1 week rations

Servo, the S-Series Service Bot (CL 1)
AC 14; HD 2d4 (hp 6); Feat +5; Move 30’; Pulse (+2; 1d4; 30’)
Spaceship Tinkering (+12); Weapon Tinkering (+12)

Weapon Tinkering. Make a check using your INT +2. If successful, you add +1 to the attack, +1 to damage, or +10’ to range for one weapon. You may have a total number of modifications going at one time equal to your level, since you constantly need to modify/adjust the weapon(s) you’ve tinkered.

Spaceship Tinkering. Make a check using your INT +2. If successful, you are able to increase the rating of one spaceship attribute, once all costs have been covered. If failed, half of the investment is lost, but you may try again.