Here's a FINAL layout of the various ships that will be in the core rules for Shards of Tomorrow. Even if (or rather when) I draw a whole bunch of additional ships, I'm still stopping here for the core rules. This gives a wide range of starcraft to cover almost any situation you might run across. I added a few details to some of the ships, popped in the new ones, measured, named and categorized them all. This process has really helped me to understand the various forces involved, and the ways in which they interact. Obviously, the Confederacy of Systems was the major producer of starships, but the forces of the Void have produced two, a big carrier and smaller interceptors, and the Orak have produced two as well, a gunship and an interceptor. I see the Orak ships as heavy duty but slow, while the void interceptor is exceptionally light and quick, but easy to destroy once you lock on with your blast cannon.