Just saw Captain Marvel with the girls. We all
really liked it. Mary and I agreed that the only flaw was the banter between
characters - it was clever, but rarely genuine, and sometimes a bit forced. The
story was great, and the connections to the existing MCU were well done. On the
whole, a strong offering.
And of course, it gets me thinking about how
this sort of higher-end super-heroing works in game terms for Sentinels of Echo
City. So, let’s give it a spin…
Uri the Cosmic Guardian (Hero 6)
Uri, Cosmic Guardian: Resources 14 
 | 
 |
AC 21; HD 12d6+36 (hp 101); Feat +13; Move 50’
  (fly 10 miles) 
 | 
 |
Combat 
 | 
  
Blast (+10/1d10+9/120’) or Punch (+10/1d6+4) 
 | 
 
Attributes 
 | 
  
STR 15 (+4); INT 11
  (+2); PWR 24 (+9) 
DEX 14 (+4); CON 18
  (+6); CHA 12 (+3) 
 | 
 
Traits 
 | 
  
Flight; Cosmic Energy Control; Cosmic Blast
  (1d10); Invulnerability; Pilot;  
Pummel (1d6)  | 
 
Talents 
 | 
  
Improved Dice (x3) Iron Will; Prowess;
  Toughness 
 | 
 
Drawbacks 
 | 
  
Vow: To help the downtrodden 
 | 
 
Purpose 
 | 
  
To defend those who cannot defend themselves
  across the cosmos. 
 | 
 
FYI, in play, she is probably going to super-charge her punches with her cosmic energy to deal a lot more damage than this basic damage. This is when she just throws 'normal' punches.
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