Just saw Captain Marvel with the girls. We all
really liked it. Mary and I agreed that the only flaw was the banter between
characters - it was clever, but rarely genuine, and sometimes a bit forced. The
story was great, and the connections to the existing MCU were well done. On the
whole, a strong offering.
And of course, it gets me thinking about how
this sort of higher-end super-heroing works in game terms for Sentinels of Echo
City. So, let’s give it a spin…
Uri the Cosmic Guardian (Hero 6)
Uri, Cosmic Guardian: Resources 14
|
|
AC 21; HD 12d6+36 (hp 101); Feat +13; Move 50’
(fly 10 miles)
|
|
Combat
|
Blast (+10/1d10+9/120’) or Punch (+10/1d6+4)
|
Attributes
|
STR 15 (+4); INT 11
(+2); PWR 24 (+9)
DEX 14 (+4); CON 18
(+6); CHA 12 (+3)
|
Traits
|
Flight; Cosmic Energy Control; Cosmic Blast
(1d10); Invulnerability; Pilot;
Pummel (1d6) |
Talents
|
Improved Dice (x3) Iron Will; Prowess;
Toughness
|
Drawbacks
|
Vow: To help the downtrodden
|
Purpose
|
To defend those who cannot defend themselves
across the cosmos.
|
FYI, in play, she is probably going to super-charge her punches with her cosmic energy to deal a lot more damage than this basic damage. This is when she just throws 'normal' punches.
ReplyDelete