The rule is written (and conceived) as a battlefield leader - Sarge makes the team better by his presence, because he's able to grant bonuses to other ants based on his commands. It's a simple, clean, useful way to include a leadership mechanism in the game and 'reward' someone for being a good leader. However, for a solo game especially, it has the application listed above. The GM could always do this as well, having an external mission facilitator who they play, and who is able to do stuff like that (although it ends up being a little too Deus Ex Machina for my tastes, but whatever).
Thursday, August 24, 2023
Inching Closer to Publication - Ants
The core rules are in final edits (I think), and I'm finding nifty little things in the rules that can impact play in cool ways. For instance, Leadership allows you to grant a bonus to another ant who can hear you, once per minute. For my solo game, I like the idea of this - I might end up using it. He's linked up with a ladybug mission coordinator who sits behind a computer in a bunker somewhere, using sophisticated ladybug tracking technology to monitor his activities - this emulates some of the action from movies like Mission Impossible ("you have two bogies ahead to your right - 2 cm"). This would give a bonus to one roll against those two foes, as directions are wired in.
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