Saturday, April 6, 2024

Willingham's Fellowship


This afternoon I was thinking about the 80s and gaming and the perfect campaign I never go to run. Then I was thinking that, instead of writing some new adventures, I could just take the most iconic elements of classic adventures, and re-create them in my game. And then I thought I needed a team to take through these, and decided that (to my mind) the most iconic team is the one inside the cover the BX ‘81 rules. Here’s the image (that I’ve attempted with very little success to recreate several times), along with stat blocks for the characters, from left to right… 


Firik - Failed Dwarf Smith

Armor 1; Hits 12; Move 40’; Hammer 4; Sling 1

Traits: Might 4; Mind 1; Reflex 1

Tags: Brawler; Fortitude; Warrior

Gear: Leather Armor; Light Hammer 3; Sling


Alari - Hopeful Frost Elf Templar

Armor 2; Hits 7; Move 40’; Dagger 2

Traits: Might 2; Mind 3; Reflex 1

Tags: Guardian; Mystic (Common, Light); Warrior

Gear: Dagger; Leather Armor; Shield


Andar - Rebellious Human Archer

Armor 0; Hits 7; Move 40’; Bow 3

Traits: Might 2; Mind 1; Reflex 3

Tags: Archer; Rapid Attack; Sharpshooter; Thievery

Gear: Hunter’s Bow 3


Galazan - Drunken Human Mage

Armor 0; Hits 6; Move 40’; Quarterstaff 2 

Traits: Might 0; Mind 4; Reflex 2

Tags: Lore; Luck; Mystic (Common, Arcane)

Gear: Quarterstaff 2; Alchemist’s Oil (1 flask) 


The idea is that the three males are struggling, and the elf is on a mission to redeem them. A dwarf who failed at smithing, a bowman who got kicked off the guard for insubordination, and the former apprentice mage who developed a drinking problem in his teens and after 40 years finally put the bottle down. 


Their first stop: A variation on the Caves of Chaos. Eventually, they are fighting this dragon, and it is going to look like this.


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