Saturday, June 29, 2024

Stalwart V 1.1 Release Notes

Release notes? Dang. Like a real game designer or something... Changes to the Stalwart core rules in v1.1 include:
  • Re-named tiers at the D20 threshold to make it more accessible to players.
  • Added rules (-1/+1) for shifts down from D4 and up from D20.
  • Revised Hero Points to a pool of tier dice to use daily.
  • Revised language for might thresholds to representative items instead of weights.
  • Added language for thresholds at the D20 tier to better imply this is a playable tier.
  • Changed action rules; you no longer suffer a penalty to SVs when using actions beyond half your tier SV, only to dice (because there is no way to account for this before your turn; you do not necessarily know before your turn how many actions you will use, so the penalty would not apply; this would therefore penalize characters acting earlier in the round by having SVs drop after acting).
  • Added move to character creation checklist.
  • Revised gift: Heal (now just usable once per minute, but a hero point allows it to be used again).
  • Revised gift: Jump (now grants distance based on endure using standard distance rules in 3.2)
  • Revised gift: Melee Weapon is now just Melee (with examples like bite, claw and weapon given)
  • Revised gift: Reflection now lets you hit the original attacker or another foe nearby.
  • Revised the language of Telekinesis for simplicity and clarity.
  • Revised gift: Shape Change (now grants one gift like a bite, amphibious, or flight)
  • Added gifts: Elite, Mind Shield (so that focus no longer automatically soaks mental damage), Prodigy
  • Revised tag: Leadership (now grants a bonus to one ally check per round).
  • Revised tag: Martial Arts (to account for rating granting bonus to unarmed melee damage)
  • Revised tag: Stealth (to refer to tier and not reflex, since tier governs sneak attempts).
  • Added limitation: Impaired
  • Added specific rules for villain points and tenacity as a villainous option.
  • Added guard dogs, sharks, and t-rexes as more sample animals.
  • Revised the stat blocks to align with current stat block format I am using in the World of Stalwart.
Also, Gladius the Grim is me attempting to see how Stalwart does at emulating the world's most iconic superhero. All in all, it feels pretty much where it should be... he's got a stat block in the World of Stalwart.


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