Sunday, February 9, 2025

The New(est) Delvers of Daggerford

I went round-n-round in the old noggin about how to approach my actual play experience for the Halls of Moridis, and in the process went back through my actual plays and lots of notes for dungeon delving for the last few years (on and off). I decided to wipe the slate clean and start all over with a brand-spanking new group of adventurers, using the Tales of the Splintered Realm rules, although with an old-school edge - I went straight up 2d6 for all stats (organize as desired), and ended up with some deeply flawed characters. These are NOT heroes in any meaningful sense, but are literally a group of losers that a noble-minded elf has pulled together. I like that I spent all of their money, and she had thirty pieces of silver left - she has used this to pay off the debts of the other three (they appeared to her in dreams telling her to investigate the Halls of Moridis), and she has assembled her rag-tag coaltion. I mean, Sloth couldn't even afford armor, and most of them have CHA that gives a penalty. This is an old-school sort of group, and I couldn't love them any more.

Also, I have officially crossed a line as a game designer. For decades, I have repeated a process. I will get a few years past a game that I've written, pull it out, decide to play it for a while, start to immediately see where I could improve it, and start tinkering. Before long, I'm no longer playing the game, but instead working on the next edition. I don't think there will be another edition of Tales of the Splintered Realm. It's 'perfect' as it is. As I've been leafing through it, I've been pleasantly surprised, again and again, at how clean and sharp it is. For a moment, I had a pang of something akin to regret that I put friars in there instead of clerics (the only 'revolutionary' change), but then I watched the first half of Rogue One the other day, and realized that the church of the game world better aligns with that ethos - the true adherents of the faith are not armored clerics in churches, they are wild men like John the Baptist wandering the wilderness declaring that the true faith is not dead. Temples are often relics of the past or have been overcome by grifters and charlatans. The choice of character classes reflects this reality. You can easily build a 'cleric' or 'paladin', but the game is correct as it is. I was also astounded that I'd managed to get over 120 monsters in there - I started to think about how this game could use a larger bestiary, and then realized it didn't really need one - the vast majority of the classic monsters are represented and it's a great cross-section. I could literally play with just these rules forever... and I guess I just might.  

I did cheat JUST a bit and swap out Vessa's archer talent for two weapons in her Warden build - it's a minor swap, and I just have to accept she is no longer an official warden, but is a house-ruled variant... a mark of shame forevermore.

I'm looking forward to playing around with these four... 




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