Thursday, June 30, 2011

Let's Build Us a Dungeon

With Resolute published, I’ve been struggling to decide what to do with this blog… it’s primarily a blog about game design, but the game itself is now designed… however, it’s time to add the next layer. For a fantasy RPG, that is dungeons. I’ve tried dozens of times to develop a ‘mega dungeon’, and have met with little (if any) success. I think I have about a dozen starts at trying this; I always get frustrated by the slow pace of design, or I get distracted by something pretty, and I give up or wander off. I’ve been relatively good about sticking to things here on the blog, so if I make this the center point of my design efforts, maybe it’ll bear more fruit.

I’m going to design the dungeon as I go, working out the lore, function, and individual areas of it as my group of heroes moves through. I’ll start with a team, and then take them in.

The first need is for a trap master extraordinaire. I don’t even necessarily care if he/she is good at combat; this character is all about locks, traps and burglary. Going with the scout archetype, and picking up some stealth to make up for lower abilities in attack, will keep him viable. I’m thinking of going with a gnome here, who simply loves puzzles, traps and other gadgets. This might end up being the POV character (since I’ll be working with journals here).

Dran Ficklefinger the Forge Gnome Scout (10 CPs) Soak physical +1
Arms +1; Burglary +2; Evade +3 (2 CPs; +1 racial shift); Intuition +1; Precision +2; Stealth +2
Leather armor +1; darts +1 (attack +2; damage +1; range 3)

Okay, I’ve got a guy who doesn’t really fight very well… so, I need someone who does!

A human warrior. His name is Runyon, and he was the son of a noble family who, when he was five, saw his family slaughtered by a tribe of trolls who attacked his caravan. Because of his moxy – Runyon challenged the troll chieftain to personal combat – Runyon was adopted into the family and raised as a troll.

Runyon the Human Fighter (10 CPs) Soak physical +2
Arms +2; Might +3; Resolve +3 (2 CPs; +1 racial shift); Weapon Specialization (axes) +2
Hide armor +2; battle axe +2 (attack +3/damage +4)

I need a caster.

Xeric the Moon Elf Magician (10 CPs)
Arcane Bolt (eldritch) +3; Aspect +2; Evade +1; Lore +2; Intuition +1 (from racial shift +1); Resolve +1
Wand of eldritch +2 (attack +3/damage +2/range 3)
Carries a dog-eared edition of Heldack’s Arcanum; wears cloak of warding +2

Xeric was not destined to serve as a wizard. He was born into a family of wine makers, and spent nearly 100 years making wine with his family, always driven by wanderlust and a general dislike of mundane city life. When his distant uncle left him a tattered copy of Heldack’s Arcanum, he found his true calling.

With three heroes done, I ended up with no dwarf, and also no disciple- hmmm. I suppose that I need a dwarven disciple! I can see him being the type of dwarf that would worship Thor (if dwarves worshipped any gods in this world, and if Thor was around). He is part of a dwarf pseudo-religious order that pays reverence to storm energy itself; they see this primal force as integral in their efforts to escape from bondage (since it was), and they see their ability to connect with it as a way to become one with an elder power… there may be a god that shapes it, but they don’t really care- attaining communion with storm itself is the objective.

This dwarven order ties this magic to Resolve; so in addition to picking up auras, these dwarves (stormcallers?) also purchase spells linked to Resolve. I’d see the ideal dwarf stormcaller picking up an aura of might, an aura of healing, high resolve, a spell that deals heavy magical damage (an aoe attack spell) and a spell that allows them to use lightning itself as a thrown weapon (linked to might).

Throw Lightning (Application linked to Resolve; dwarf only). You may use lightning as a thrown weapon; attack with might, roll damage with resolve. Targets soak as magical damage.

For now, since he’s a starting hero, he can’t take this spell yet (and he won’t have room for it in his build), but I put it on the back burner as something to aspire to.

Garth Thunderheart, Dwarf Disciple (10 CPs) Soak magic +1/physical +2
Arms +2; Aura of Might +2; Aura of Healing +1; Aspect +1; Intuition +1; Might +3 (2 CPs, +1 racial shift); Resolve +1
Studded armor +2; cloak of warding +1; war hammer +2 (attack +3/damage +2)

I don’t like that I don’t have a female hero in the group, although I suspect that sometimes my wife will drop in and play as well, and at those times I can plug her hero (a scout with a bow) into the group to round things out.

At first, I was thinking I could have one POV hero… but, it would probably be better to have multiple narrators, depending on what’s going on. If they encounter a trap, then Dran is center stage. If they encounter an ancient tome or magical device, then suddenly we crack open Xeric’s journals and take a look.

Tuesday, June 14, 2011

Congrats to Tenkar

I just wanted to give a shout out and a thanks to Tenkar (of Tenkar's Tavern) on making it to 1000 posts, and thank him for including Resolute in his celebration. Tenkar was kind enough to give the last edition of Resolute a plug on his blog, and he's been very supportive of my work. Stop by and show him some love!

Monday, June 13, 2011

Google Tags

I just think the way Google sets up ads is hi-larious. Over the last few days, I've seen a metric ton of ads on my blog for exterminator services and the like. I guess if you mention Army Ants on the Internet a few days in a row, you're going to draw the attention of the extermination industry... or at least you'll start alerting Google Adsense that you're discussing something that those looking to eliminate pests are going to want to read about.

So, if you've been lead here because you have an insect infestation and you're looking for a quick fix to your problems, I'm not your guy... but if you scroll down a little bit, one of the people listed below might be able to help.

Here. Ants termites fleas roaches.

There. That should get their attention.

Saturday, June 11, 2011

Army Ant Referee's Guide Now Live

The Referee's Guide for Army Ants Resolute is now up on RPGNow. Tell your friends and neighbors. That OCD guy down the street who mows his lawn every two days really needs a hobby... (and apologies if you're that OCD guy... but you do need a hobby)

Formatting Army Ant Game Booklets

You know what happens when you assume…

I never put directions with the core rules for Army Ants regarding how you actually assemble the book once you print it… or even HOW to print it. That was a pretty big leap to assume that people would automatically know how to do this- especially since it isn’t obvious, and requires a little finagling.

First off, you want to print the two pages on a single sheet, back to back, with the same side ‘up’ on both. My printer will allow me to print duplex, but even when I forget to click that option, I can fool it by only loading one sheet of paper, turning that piece of paper over (re-loading as my printer flashes at me that it’s out of paper), and print the second page on the back side.

Here’s the layout that it will come in:

The Front is laid out:

Page 4/Page 5
____________________

Page 2/Page 7

The Back is laid out:

Page 6/Page 3
____________________

Page 8/Page 1 (cover)

You cut the paper in half horizontally (with 3,4,5,6 ending up on one half sheet of paper, and pages 1,2,7,8 on another). You lay out page 1 (the cover) over page 3 (in the core rules, it’s the page with Sample Ratings and the commando ant with the uzi). You can just fold it in half from there, or you can fold and staple it if you’re feeling really professional.

Friday, June 10, 2011

Army Ants: Slab Smash

I've posted Slab Smash as a free comic download. I hope that this serves as an introduction to the game world of the game, and helps to set the tone...

Additionally, I've decided (at long last) to archive my entire run on Army Ants (over 250 comic pages- I've never really added the whole thing up) into a Complete Army Ants comics, that I'll be releasing later this summer. It's going to be a project, but with the POD options that DriveThruComics offers, I really can't put it off any longer- I've wanted to see a digest-sized collection of the full run for years, and now's my chance. I'll post more as this gets closer.

Mythweaver: Reckoning Now a Buck

I’ve been trying to decide what to do with Mythweaver: Reckoning. While it includes a game system that I’m no longer working on, it also includes large chunks of my game world in a format I really like. I’ve been looking at going into the Mythweaver: Reckoning book and extracting the world/background things that I’d like to bring over to Resolute: The Splintered Realm, re-releasing these as a campaign guide. However, it seems that the better way to go is to simply bring the price down on Mythweaver and release a conversion document for the sections that are system specific – especially since some of you already own MW, it seems like a crass money grab to get you to purchase a book that has 90% of content you already have for the 10% that would be new or remodeled for Resolute.

Part one is done – Reckoning is now up for $1, and it’s a pretty solid game in its own right. I’ll be putting together a conversion document that I’ll package with it that you can use to port applicable content over to Resolute in the next few weeks. I’ve also put my entire back catalog to a $1 price point, since I had some books at $2.