Thursday, April 30, 2015
Book 2 is Now Live
Saga of the Splintered Realm Book 2: Adventures is now live. It's a pay what you want download, features dozens of maps, hundreds of encounter areas, and a few bonus levels by +Erik Tenkar. I'm sure there is a good reason you wouldn't get it, but I can't imagine what that is.
Tuesday, April 28, 2015
Cut at the last minute
I'm doing FINAL edits (yes, you read that right!) for the second book, I ended up cutting this 'essay' by an esteemed mythweaver of the Splintered Realm. I thought I'd post it here for posterity... poor Teo is going to be so disappointed that his submission was rejected at the final hour...
An Essay: On Time, Space, and all things Conceptual
Delivered by Teo the Scribe to
the Elders of Beldin Mere
the 22nd day of
Winter, in the 227th Year after the Reckoning
Note: I might
suggest you skip this section entirely. The composition of it put me into
something of a stupor for several days. Puzzling over an enigma never did
anyone any good. You have been warned. I don’t suppose I can convince you to
turn back.
Our realm once adhered to a strict order. An equal balance once
existed between our goddess Yahalla and the universe she had created. It was a
single strand of oneness, starting from the chaotic roots at the base of
creation and stretching upwards, through
the great tree, and resting in the great firmament wherein her mighty palace
dwelt. The land of Del Anon, the third of five realms, set in the middle. I
would say rested, but it was no land of rest. Del Anon served as the battle
ground between the forces of law and those of chaos. As law pulled upwards,
chaos pulled downwards. As Yahalla reached down to guide mortals upward, Bael
clawed from below, tempting mortals to darkness and suffering. The rise of the
Cavarian Empire signaled the alignment of man with the will of Yahalla… and its
terrible fall signaled its collapse into chaos.
The death of Yahalla
changed all things. Her destruction didn’t signal a victory of evil; it
signaled the end of balance and order. The entire framework of creation
collapsed in upon itself, shattering into myriad pieces. It was a great mirror
that now lay scattered across a huge expanse of floor. Each piece caught a
fragment of illumination; each piece showed part of the larger image; each
piece was a perfect fit to one, two, ten or even twenty other pieces. But each
piece was scattered, set apart, and alone.
Some pieces were
large – continents, great seas, entire regions – while others were tiny – a
single island, a part of a city, a lonely tower, a single field. Other pieces
were obliterated entirely, reduced to dust and ash in the shattering of
creation. Nearly invisible tendrils still bound these pieces together, however.
These are portals, rifts, mirrors, pools and spirit doors that turn up from
time to time. Some are permanent, others appear only at certain times. Some
open for a day. Others for a year. Some for but an instant. Others, seemingly
permanent, close suddenly with no clear reason.
Our land is a broken
mirror, and it cannot hold the entire image, no matter how hard it tries.
Friday, April 24, 2015
It's All Dyson's Fault
I blame +Dyson Logos for this whole thing. I do. We've only had a handful of online interactions, and he always seems a decent enough chap. However, he keeps setting the bar for mapping, and I keep wanting to try and throw myself at it headlong.
For Saga of the Splintered Realm, I am including a map of my 'signature' city of Nethil Bay with the core rules. I have a map I made several (as in 15) years ago, and it always struck me as serviceable if a bit boring. I was going to use it, maybe touching it up a bit before scanning it... As of about 10:30 this morning, here it is:
I mean, it's okay, right? Not bad. I can use this. Then I decided, NO, this is my game. People paid a lot of money for this. I want this map to be used for the next twenty years. I'm re-doing it by jango (not Fett, though. Just any other jango). So I took out two normal sheets of graph paper, and started working. But within 15 minutes, I realized I couldn't get the scale I wanted. So I moved to four sheets and (re)started working:
Cool. Looking good, and it's only a little after noon. However, as I worked, I realized my proportions were going to be off... I wanted more of a landscape map, and a larger area... it was going to be too square and wouldn't look right on the posters I wanted to make. It needed something more. So, more graph paper:
Now this is shaping up. Sure, it's about 3:00, but I'm making progress. It's coming together. After a few breaks to rest and re-focus, I ended up with this about 5:00...
Me likey! Then the scanning started... and continued... and the layout started... and continued. And now, just after 7:00, I have the final product!
The city map I have always wanted, but never could make up my mind to dedicate an entire day to. I have to tell you, I wouldn't take today back if I could. Thanks to Dyson for inspiring me, and thanks to the Kickstarter backers for supporting me and encouraging me to make something like this. If you are a backer getting print editions, you'll be getting a poster of this with your shipment (hopefully in a few weeks...).
Now, the Splintered Realm world map is nagging me, asking if it's getting re-drawn, too. I may need to rest for a few days after this one.
For Saga of the Splintered Realm, I am including a map of my 'signature' city of Nethil Bay with the core rules. I have a map I made several (as in 15) years ago, and it always struck me as serviceable if a bit boring. I was going to use it, maybe touching it up a bit before scanning it... As of about 10:30 this morning, here it is:
I mean, it's okay, right? Not bad. I can use this. Then I decided, NO, this is my game. People paid a lot of money for this. I want this map to be used for the next twenty years. I'm re-doing it by jango (not Fett, though. Just any other jango). So I took out two normal sheets of graph paper, and started working. But within 15 minutes, I realized I couldn't get the scale I wanted. So I moved to four sheets and (re)started working:
Now this is shaping up. Sure, it's about 3:00, but I'm making progress. It's coming together. After a few breaks to rest and re-focus, I ended up with this about 5:00...
Me likey! Then the scanning started... and continued... and the layout started... and continued. And now, just after 7:00, I have the final product!
The city map I have always wanted, but never could make up my mind to dedicate an entire day to. I have to tell you, I wouldn't take today back if I could. Thanks to Dyson for inspiring me, and thanks to the Kickstarter backers for supporting me and encouraging me to make something like this. If you are a backer getting print editions, you'll be getting a poster of this with your shipment (hopefully in a few weeks...).
Now, the Splintered Realm world map is nagging me, asking if it's getting re-drawn, too. I may need to rest for a few days after this one.
Saturday, April 18, 2015
And even MORE mapping
This afternoon, I decided I didn't like the map I had for Jurris Crossing... and so created this (which is actually the third map I've ever made for the Crossing, but maybe the last. I really like this one). I have learned to really enjoy mapping... it forces you to spend time thinking about who lives there, what they do, and what their motivations might be.
Here are some examples: there was once a wall, but it was shattered in the days leading up to the Great Reckoning - the new keep in the south 'breaks out' of the old town proper (which rubs locals the wrong way), the tower in the southeast is rumored to be haunted (no one goes there if they can help it), and the river to the north has long served as a source of food - but also of worry for local mothers, as its fast waters have claimed many young lives over the years. In just a few details, I have a richer and more interesting locale than just 'a nice town' and 'important crossroads' like I had before. Mapping caused me to think of those things...
Here are some examples: there was once a wall, but it was shattered in the days leading up to the Great Reckoning - the new keep in the south 'breaks out' of the old town proper (which rubs locals the wrong way), the tower in the southeast is rumored to be haunted (no one goes there if they can help it), and the river to the north has long served as a source of food - but also of worry for local mothers, as its fast waters have claimed many young lives over the years. In just a few details, I have a richer and more interesting locale than just 'a nice town' and 'important crossroads' like I had before. Mapping caused me to think of those things...
Friday, April 17, 2015
More Mapping?
As I finish work on the second book of the Saga of the Splintered Realm (which has earned a new title... Book 2: Adventures in the Splintered Realm) I decided that I needed an area map for the northern corner of the world where the Vault of the Goblin and Fort Morovar (the default starting locations) sit. It's effectively a blowup of a section of the larger map that I've had done for several years of the larger Splintered Realm, detailing some of the smaller locales in the region. And it's going to be part of the free maps packaged with the final product, thanks to the Kickstarter backers. This has become the KS that keeps on giving...
By the way, work on this book is getting VERY close to being done. It's 144 pages, and I'm working on edits for the last 1/4 of the book now. The entire thing is written, so I expect (crosses fingers) to send out for a proof copy some time next week... Good Lord willing, and the creek don't rise.
Thursday, April 9, 2015
Saga of the Splintered Realm Review
A great review of Saga of the Splintered Realm was published on RPGNow. I'm pleased that the reviewer responded positively to some of the pieces of the game I am most proud of, especially the talents system. It's such a simple plug-in that adds so much to the game. If you haven't picked up a copy of the game yet, I'm not sure what you're waiting for... it's a pay what you want download, so that means if you want to get it for free, you can do that!
FYI, Vault of the Goblin is coming along nicely, and I'm very happy with the variety and flavor of encounters throughout. I think it's a fun dungeon crawl, and the expansion material around the dungeon is going to make this a handy guide to running a campaign in general. There's going to be a good amount of stuff here for a new group to dig in and keep playing for a long time.
FYI, Vault of the Goblin is coming along nicely, and I'm very happy with the variety and flavor of encounters throughout. I think it's a fun dungeon crawl, and the expansion material around the dungeon is going to make this a handy guide to running a campaign in general. There's going to be a good amount of stuff here for a new group to dig in and keep playing for a long time.
Monday, April 6, 2015
SSR Book I is DONE LIKE DINNER
Book One is now in the can (which is a LOT better than 'on the
can'), and I can cross it off of my to-do list. The book has expanded to 144
pages, and now has over 30 more monsters, three appendices, and tightened up
editing throughout. You obviously should download it for free if you were a KS backer, but
I'd appreciate it if you'd post a short review once you get a chance to peruse
it no matter who you are!
You can download
a free copy right now at RPGNow. As a KS backer, you will eventually
get a clean pdf (with none of that pesky watermarking), as well as access to
the word document original. I'll be updating all of that at the end of the
project. You'll also get updated access to the art, although you should still
have access to the dropbox folder from a previous update that had much of the
art in it.
Thanks!
Mike
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