Friday, August 31, 2018

Three Tombs

I am pretty sure I've posted... several times... about how I do my best thinking while mowing the lawn. Anyhow, today was lawn day, which means it was also brainstorming day. After I came in, I drew this map which is going to be the introductory adventure for Tales of the Splintered Realm, the new game (an update to SSR with a few flourishes from Sentinels of Echo City, and a few new things as well) that is a system I totally love right now. It's an entire game in 16 pages, and it's pretty much everything that Saga can do, only simpler, cleaner, and even more direct. TSR takes a step away from its B/X roots and a bit more towards an original design, but which is still compatible with OSR stuff. It should be out in a few days... to whet your appetite, here is a map of the Three Tombs, a little bit of the Caves of Chaos, but also a campaign starter for a story I'll be weaving through later modules (at least, that's the plan...)


Saturday, August 25, 2018

Archetypes Redux

I mentioned in the last post that I was going to look at archetypes as being less generic and more specific. My current thinking is that each archetype is set up with a unique progression of skills, talents, and abilities... and inspired by Sentinels of Echo City, I am thinking that player characters routinely bust out of the cap of 12 on attributes. The great wizard has superhuman intellect, the mighty barbarian has superhuman strength, and the stealthy elf archer has superhuman levels of agility and coordination. That fits the more medium/high fantasy tone I prefer.

The core rules are leaning towards a heavy LOTR influence (as is only right)... with that in mind, here is the working draft of the wood elf scout... by level six (the cap level for the game), this dude (or dudette) could be walking around with DEX 18 (+6 modifier), firing his/her bow 4 times per round, sprinting 70' per round, and taking a total modifier of +16 to Feats to notice stuff. Sounds like someone from that particular book/movie series whose name rhymes with LEGO Bus...


Wood Elf Scout
Gear
Light Armor
Heavy Weapons
Level 1
+1 DEX; +1 to sense Feats; +1 missile weapon attack per round; +10’ to move
Level 2
+2 to DEX; +2 to sense Feats;
+20’ to move
Level 3
+3 to DEX; +2 missile weapon attacks per round
Level 4
+4 to DEX; +3 to sense Feats;
+30 to move
Level 5
+5 to DEX; +4 to sense Feats;
+40’ to move
Level 6
+6 to DEX; +3 missile weapon attacks per round


Saga of the Splintered Realm Feedback Wanted

I have started some notes for a revision of Saga of the Splintered Realm. My notes thus far take a lot of what I've done with Sentinels and strip the game down even further. Right now, my working approach is to go with a totally modular approach to the game. Instead of a core rulebook with general classes and rules, the whole system would be predicated around the idea of there being no 'generic' anything. The monsters and creatures in the core module would be somewhat archetypal, but by no means generic.

I am thinking right now that I go with a larger size (8.5x11 pages) and each module is only 16 pages long. This allows people to play the core game with only a handful of pages of rules, and then use any module that they want. Each module would require only that module and the core module, and each module would be themed in some way. While the second and third modules would be monsters and GM guides respectively, the additional modules might be on elves, dwarves, the underworld, giants, elemental flame... pretty much anything. Each module might include 4 new playable classes, a few dozen monsters, a few dozen spells, a handful of magic items, and an adventure locale.

I am looking for something I can get wins in around my hectic life schedule, and I have the itch to work on fantasy stuff again.

I will post here as I work on design stuff, and I'd welcome your feedback on things that you didn't like from the SSR core rules.

Saturday, April 21, 2018

SoEC Deluxe Resources

I decided to put together a master blog post (that I can keep updating) with a list of specific resources for Sentinels of Echo City's Deluxe Edition...

The Core Rules in Print
The Core Rules in PDF

From the Core Rules
Art Released Under a Creative Commons Share-Alike License
Character Sheet
Echo City Map in Black and White
Echo City Map in Color

Characters
Demon by Rick Hull
Space Ace by Rick Hull
Star Child by Rick Hull
The Cat by Rick Hull

Print Edition

The print edition of Sentinels of Echo City Deluxe Edition is now available.

Let the Wild Rumpus begin.

Echo City Rules Update

The updated version of the core rules has been posted. There are dozens of minor changes (mechanics, grammar, consistency) across the rules. There is also a new picture for Myrmidon, because I realized that the write-up for bleeding attack was in there twice!

There are no actual rule changes, just a whole lot of clarification and consistency. Thanks to Max Traver and Rick Hull for all of the editing help! You guys helped out a great deal.

I am still hoping to have the print edition out this weekend, and am also working on a revision to the blog itself, with revised links for support. I'm also working on fiction in the world of the game, and this will be a regular feature in the bi-monthly magazine that launches in May! There's a lot going on...

Sunday, April 8, 2018

Sentinels of Echo City Deluxe Now Available

The complete book for Sentinels of Echo City Deluxe Edition is now available! Whew.

I wanted to lay out the game plan for the near future...

There will be a print edition in a few weeks. I have been through this with a fine-tooth comb. That said, there is probably SOMETHING that I missed. I want to give it a few weeks to go back with fresh eyes before putting it in print. It is much easier to update a pdf than to tell people the print book they just ordered has some errors.

I have a plan for long-term sustainability. I plan to release a 24-page game update bi-monthly. I have notes for the first six of these. I didn't include the second Echo City Team Up characters, setting, and adventure in this core rule book, because these are going to be part of a larger 'under the sea' supplement that will be in the first few updates. The first one is going to focus on the Powers Family, and we'll be going under the sea in the second or third update. I don't have a title for these yet... I do love the name "Echo City Team Up", so I may just go with a second volume of that... I decided on a $9.95 price point for the book, because A) it is significantly longer than the other games I've done, and B) all supplements for it are going to be pay-what-you want, meaning that this is the only investment you'll ever have to make, and everything else will be optional.

I'd love to hear your feedback, and I'd welcome any help to spread the word about this book. It's all open content, so you are free to make, share, and publish your own updates. Please do! Tell your friends!

Thanks for the enthusiasm for this game. If it wasn't for people asking for it, I probably wouldn't have gotten around to doing it, and I am REALLY proud of the final product.

- Mike