Monday, January 10, 2011

#10: Young Necromancer

I’m going to cheat a little, because I’ve got a hankering to make some caster types to play with magic rules some, so I’ll make a necromancer as a ‘villain’ and throw him in here. It’s my blog, and I can cheat if I want to…

Young Necromancer (40 CPs)
Stamina +2; Focus +6 (Warding); Bolt of Shadow +6 (Summon Undead; Fear; Boost Armor; Stun); Intuition +3
Bears a staff of shadows +7 (bolt deals +13 damage); wears cloak of warding +7 (soak +7 magical damage from all attacks); wears traveling robes +1 (soak +1 physical damage/soak +4 damage when armor is boosted.)

- Fear forces the target to turn and flee for a number of turns equal to successes on a casting vs. focus roll.
- Stun forces the target to lose a number of turns equal to successes on a casting vs. focus roll.
- Summon calls creature built on rating x3 CPs. This creature remains for a number of rounds equal to your rating. At +6, his undead creature is built on 18 CPs, and it remains for 6 rounds. (As an ability, the summoned creature would remain for the remainder of the scene, and be built on rating x5 CPs). Our young necromancer could choose to summon two undead built on 9 CPs each, 3 creatures built on 6 CPs each, etc.