Saturday, March 5, 2022

Resolute Archive: Spells

The complete list of all spells for Resolute includes:

(Updated March 5, 2022)

Boost. Use 1 action to grant +1 to one trait (your choice) of yourself or one ally in medium range for 1 turn. On a total Focus check of 13+, you grant +2 instead of +1. The maximum bonus is +6.

Charm. Use 1 action to check Focus against the Defense of one living foe in medium range. That foe will listen to you as if you are a trusted friend and ally for 1 turn and will fight on your behalf. You cannot charm creatures of equal or better renown.

Circumvent. Use 1 action to check Focus to open a lock, disarm a trap, bypass a small barrier, or reveal any close trap.

Counterspell. Use 1 action to cancel a spell effect. Outside of combat, attempt a Focus check to cancel a magical effect for 1 turn (this does not affect relics); in combat, use a free action to check Focus to stop a spell that has already bypassed your Defense.    

Elemental Bolt. Use 1 action to check Focus against the Defense one foe in medium range. Deal 2 hits with a success, 3 hits with a total result of 13+.

Elemental Burst. Use 1 action to check Focus against the Defense of all foes in a straight line in front of you at medium range. Any successes score 1 damage.

Haste. Use 1 action to allow yourself or one creature in close range to move quickly for 1 turn. That creature attempts 2 actions per round, may travel to close or medium range as a free action, or may travel to far range with 1 action.

Invisibility. Use 1 action to allow yourself or one ally in close range to become invisible for up to 1 turn. Others cannot see that character at all, and the character receives advantage on all Attack, Defend, and Focus checks to sneak while invisible. Invisibility ends at the end of the turn or when the character is reduced to 0 hits.

Levitation. Use 1 action to allow yourself or another creature in close range to be effectively weightless for 1 turn.

Light. Use 1 action to illuminate everything in medium range with full daylight for 1 turn. Creatures who suffer disadvantage in daylight will be affected.

Spider Touch. Use 1 action to allow yourself or a creature in close range to be able to crawl on walls and ceilings and to be immune to webs and web-like effects.

Stun. Use 1 action to check Focus against the Defense of a foe in medium range; if successful, the foe is stunned for 1 round. All actions against a stunned foe are against CR 6.

Tongues. Use 1 action to speak with any creature for 1 turn.

Vanish. Use 1 action to immediately teleport to a place you can see at long range; if in combat, the foe you have been fighting will not see you, and you can sneak away if so desired.

Water Breathing. Use 1 action to allow yourself or a creature in close range to breathe water for your Focus hours.


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