Remember when you first played D+D and you tried to stat
yourself up? You argued with your friends over who had the most Constitution
and what yours would be rated. I remember these conversations always ended up
invoking ‘well I totally ran a mile last week’ or ‘I worked in the yard for
three hours and barely broke a sweat’ to justify that 18 you thought you
deserved. Okay, tell yourself it didn’t happen. That’s fine. LIAR.
Anywho, here is the problem that I run into with Vince. He’s
me in the ant universe, so trying to put him in game statistics is a bit, well…
weird. I’m basically trying to say “I’ve been working out, you know.” So, let’s
just use the comics as our guide, and see where we go. He’s Level 3, so this
only gives him 18 CPs to work with. I expect that these will go quick.
Like Sarge, he’s good at everything and great at nothing.
Vince is the ‘leader’ between him, Phil and Slab. If the three of them are ever
alone together, Vince gets put in charge. That doesn’t happen much. However, he
has had to make some decisions, and has some emerging leadership tendencies.
I’m thinking that he’s almost a younger (not nearly as tough, but maybe a bit
smarter) version of Sarge. He’s carried an AM-16 often, so he needs Body D8…
he’s pretty smart (like me – see? Make It Stop!) so he ends up with Mind D8
(although I totally have Mind D10 – just saying). He has not done anything
particularly spirit-based or intuitive, so we’ll keep that at D6. He’s managed
to go through a long time shooting things pretty well and never getting shot
himself, so Prowess D8 seems justified.
Body D8; Mind D8; Prowess D8; Spirit D6
That’s 10 of my 18 CPs. He gets both Munitions and Moxy
bumps, so invested 2 CPs in each of those makes sense. He needs some aim, and
he’s got emerging intelligence and leadership skills that he’s developing.
Aim +2
Intelligence +1
Leadership +1
Munitions +3 (2 CPs/ +1 shift)
Moxy +3 (2 CPs/ +1 shift)
He’s Level 3 (75 XP like Phil), and was just made Corporal
(A-3). This gives him 150 Clout to work with. He’s infantry, so he starts with:
AM-15 rifle; boot knife +1; 1 field grenade; basic aid kit
(D4); satchel; basic provisions; bedroll; entrenching tool; standard fatigues
(olive drab); basic flashlight (3 cm); canteen; utility knife
He definitely upgrades to the AM-16 (a difference of 15
clout) and he picks up two fragmentation grenades (20 clout total), a flash
grenade and a stun grenade (another 20 clout total). He can also afford 2 full
aid kits (50 clout). That still leaves him 45 clout to put in the team pool
with Sarge (which becomes an investment of 50 clout into the requisition pool).
Vince
Level 3 Infantry; A-3 Corporal
Hits 72; Feat +2
Body D8; Mind D8; Prowess D8; Spirit D6
Aim +2; Intelligence +1; Leadership +1; Munitions +3 (2 CPs/
+1 shift); Moxy +3 (2 CPs/ +1 shift)
Modified AM-16 Assault Rifle (damage D8+3; range 7)
boot knife +1; 1 field grenade; basic aid kit (D4); satchel;
basic provisions; bedroll; entrenching tool; standard fatigues (olive drab);
basic flashlight (3 cm); canteen; utility knife; 2 fragmentation grenades
(D6+D8); flash grenade (D6+D8); stun grenade (D6+D10); 2 full aid kits (D12)
LOL! Yeah, I remember those days too. :)
ReplyDeleteVince is a solid soldier.