Thursday, December 31, 2015

Cover Image

I've been thinking about where to go with the cover for Shards of Tomorrow... and I was flipping through my old Star Frontiers RPG to glean some ideas... and I came across the MOST AWESOME drawing ever by Timothy Truman. He is such a fantastic artist, although I have never tried to mimic his style with washes and tones. However, this drawing is so incredible, and it's so perfectly retro-amazing. Here's his original drawing...


And here's my version of it...

And here's the working cover design (I moved the moons down to make room for the title)...


Wednesday, December 30, 2015

Golrik Venn

So here's my hero, Golrik Venn. I already have this idea for a running joke that he's living in the shadow of another particular starship captain (who may be modeled after a certain famous smuggler), and he always fails to measure up... "oh, Van Darkstar could have done that... oh, his ship the Valhallan Princess is so much cooler than your ship... oh, I was hoping Van Darkstar and his ship the Valhallan Princess would respond, but it's just you... did you know that the Valhallan Princess completed the Omrek Labyrinth in forty-two seconds?" It would get old real fast.

Anyhow, here he is (after having completed his first mission to recover fuel crystals from the derelict Orak gunship the Grimdawn. He's had a busy day, but Servo his bot assistant really saved his bacon a few times)...

Golrik Venn, Terran Mercenary 2
AC 13; HD 2d6 (hp 13); Feat +6; Move 40’; Medium Blast Pistol (+2; 1d8+1; 30’)
STR 8 (+1); INT 9 (+1); WIS 7 (-)
DEX 9 (+1); CON 9 (+1); CHA 10 (+2)
Talents:                Bot; Starship
Purpose:              To establish a reputation
Gear:                   Medium blast pistol; utility line with grapple; light flex armor; 1 week rations

Servo, the S-Series Service Bot (CL 1)
AC 14; HD 2d4 (hp 6); Feat +5; Move 30’; Pulse (+2; 1d4; 30’)
Spaceship Tinkering (+12); Weapon Tinkering (+12)

Weapon Tinkering. Make a check using your INT +2. If successful, you add +1 to the attack, +1 to damage, or +10’ to range for one weapon. You may have a total number of modifications going at one time equal to your level, since you constantly need to modify/adjust the weapon(s) you’ve tinkered.

Spaceship Tinkering. Make a check using your INT +2. If successful, you are able to increase the rating of one spaceship attribute, once all costs have been covered. If failed, half of the investment is lost, but you may try again.

And Now From the Far Edges of Space

I'm back to tinkering with the sci-fi future version of Saga of the Splintered Realm, and I'm making up characters and playing as I design. It will slow down the process, but it should make it more fun to tinker with... and I'm coming up with cool background/concept stuff as a result.

Here's a design for the Void Splicer. It was a Terran Shuttlecraft 40 years ago (before the Great Purge), but has since been modified by the Glyn Engineer Gizmo, who lopped off its stabilizer wings, added a jump drive on an external wing hinge, and ret-conned a pulse cannon on top. Other modifications include an overhaul of its internal operations, routing all controls to allow for single-pilot operation of all systems, a reduction of the hold and expansion of the engine room to accommodate all of the extra energy demands of a jump drive and pulse cannon. It has since become the property of the mercenary Golrik Venn, who uses it to work jobs as a freelancer.