Saturday, April 29, 2023
Monday, April 24, 2023
Here is the completed LEGO version of Sky Stalwart's starship, the Cormorant. It features:
- A cockpit with phase pistol, vac helmet, and jet pack at the ready for exploring space.
- A hold with a work area, kitchen/bunk, computer system, and storage for land exploration (backpack, walkie-talkie, and binoculars).
- A detachable cockpit for stealth missions and short-range exploration.
- The middle back engine piece actually detaches and hooks to the back of the explorer pod/cockpit, but it's a little tricky to pull it apart, and I forgot when I was taking pictures :)
Sunday, April 23, 2023
I've been working on all things Sky Stalwart on and off this weekend, and updated a few things. I re-colored him in darker purples (because I liked that better, and it fits his LEGO figure better)... I also added to his Cormorant LEGO set (it's almost done), and created a stat block in Shards, using the streamlined character creation rules I plan to roll out in Dispatches from the Pale #2. I ALSO threw together a sample comic page - this is pretty rough, but I like the vibe, and I might end up re-drawing this as an 'official' page of his comic series. As is, this might be archived as the 'draft' Raymond Alexander did... or something. Anyhow, here's some stuff to look at! (The cockpit has his space helmet, his phase pistol, and a jet pack... the cockpit detaches as a pod for exploration apart from the main ship... it's a whole thing).
Sky Stalwart - The Man Who Fell From Earth; Clever Human Explorer 4
AC 19 | Hits 30 | Feat +10 | Move 3 | Resolve 4d8
Phase Pistol (x4 | +6 | 1d8) (stun setting)
STR 10 (+1) | INT 16 (+2) | WIS 10 (+1) | DEX 10 (+1) | CON 10 (+1) | CHA 12 (+1)
Attack +1; Attribute Focus (INT); Defense +2; Expert (Physics); Fortitude; Gadgeteer; Hacking; Resolute; Vehicles
Belief: Life should always be protected.
Omni Suit (grants AC +2; acts as enviro suit and vac suit)
Saturday, April 22, 2023
I completed a first try at the outside of Sky Stalwart's spaceship, the Cormorant, in LEGO. I like most of this, although there are a few spots on the cockpit I still want to make cleaner. I still have the whole interior to do, but it's coming along nicely... my original drawing and then the
toy model. It is surprisingly swooshable, and very solid.
Thursday, April 20, 2023
AC 14 | hp 7 | Feat +6 | Move 3 | Resolve 1d8 |
STR 9 (+1); INT 10 (+1); WIS 7;
Attack (+1) | Danger Sense | Heightened Senses | Resolute | Vigor
Blast Pistol (1d6); Sivir Flex Armor
The Maladorian are relatively terran-like, but with exceptional battle senses honed over thousands of years. They are a stoic people, with an entire culture built around warfare and rule by the strong. Their planet is composed of hundreds of city-states that continually wage war with one another.
Saturday, April 15, 2023
Tuesday, April 11, 2023
Monday, April 10, 2023
Sunday, April 9, 2023
Thursday, April 6, 2023
Wednesday, April 5, 2023
Tuesday, April 4, 2023
Sunday, April 2, 2023
Madrigal Gardilam - Hopeful gnome explorer 1 (10 xp; 9 gp)
Armor 2; Hits 8; Move 40’; Broadblade 4 + Shield 2 or Sling (1/30’)
Traits: Might 3; Mind 2; Reflex 1
Tags: Mystic (Common, Arcane); Two Weapons; Warrior
Gear: Leather Armor; Shield +1; Broadblade 4; Sling 1; golden compass (9 gp value)
Well THAT was a lot of fun. I really enjoyed Dungeons and Dragons - it had all of the things I would want in a D+D movie. I've read a few things that compare it to Guardians of the Galaxy, and I'd agree - the movie 'felt' like Guardians to me, in the best possible way.
That said, the game designer part of my is always watching with one eye towards 'could my game do this'? And, even more importantly, 'could my game do this well, and do so mechanically within the confines of the game as it is'?
Yep. The thing with Hack'D & Slash'D is that, as the title suggests, its somewhat modular by nature. You can easily create new tags and drop them in. For example, the druid's wild casting is pretty easy to emulate as a tag For example:
Wildshifting. You can use 1 task to assume an animal form, changing forms up to your level times per minute. Your animal forms must be wild creatures (of animal intellect) of your level or lower; you can increase in size to as large as huge, or as small as a fly. You keep your original hits and Mind in the new form, but otherwise assume the abilities of the new creature.
There. That mechanically solves the druid's ability. She'd have to be at least level 4 in Hack'D & Slash'D game terms, but based on the spells they were using, they were all pretty high-level characters. I mean, they were using time stop after all, which is a level 9 spell in D+D. Even the 'inept' sorcerer is using reverse gravity, D+D level 7, so he's pretty far along. If I was to guess at their levels without applying specific game mechanics, I'd put them all in the 3-5 range, with the paladin at maybe 8 or 10... but based on the movie, you have to add 10 levels to those estimates.
Saturday, April 1, 2023
Hack’D & Slash’D is a lean, fast, flexible, old-school fantasy RPG with several modern flourishes. While a previous edition of this game was rooted in the OGL, this new edition uses an original game engine, and is released under a Creative Commons Attribution ShareAlike license, allowing you to take, modify, and expand the game as much as you’d like. Hack’D & Slash’D:
- Uses 1d12 exclusively with one-roll resolution.
- Has flexible character building, allowing you to mix and match traits and tags to create any character you can imagine.
- Employs an innovative magic system that allows you to easily track mana and make strategic decisions about how and when to use magic.
- Includes simple and flexible rules for creatures, allowing you to quickly generate foes on the fly, or to develop more nuanced and unusual monsters, as needed.
- Provides simple, consistent rules for checks and task resolution with concrete guidance to resolve all common game situations.
Additionally, Hack’D & Slash’D is supported by several resources linked directly from the Splintered Realm blog. A living bestiary, campaign setting, and mega-dungeon are in progress, receiving frequent updates with new content. These will all be available as free resources in perpetuity.