Here's some stuff I'm thinking of for the next issue of the Dispatches from the Pale...
In the same manner, ethos is replaced with a demeanor (straight out of Hack'D), that guides roleplaying, rather than saying what 'side' you are on. As we know, the good guys aren't always on the same side. You'd then get a +1 to an attribute at levels 2, 4, 6, and a new gift at levels 3 and 5; your new gift would have to be one of the former vocation gifts or talents; you probably don't suddenly learn how to fly, but you could pick up some new contacts or learn how to disarm security systems in your travels. Also, since the armors already have minimum CON requirements, there's no need to add another layer of restriction for armor.
Here's a character using the revised character building ideas:
Gat Parmetheon,
Honorable Maladorian Bounty Hunter 1
AC 14 | hp 7 | Feat +6 | Move 3 | Resolve 1d8 |
AC 14 | hp 7 | Feat +6 | Move 3 | Resolve 1d8 |
Blast Pistol (+3/1d6)
STR 9 (+1); INT 10 (+1); WIS 7;
STR 9 (+1); INT 10 (+1); WIS 7;
DEX 11 (+1); CON 12 (+1); CHA 8
Attack (+1) | Danger Sense | Heightened Senses | Resolute | Vigor
Blast Pistol (1d6); Sivir Flex Armor
Attack (+1) | Danger Sense | Heightened Senses | Resolute | Vigor
Blast Pistol (1d6); Sivir Flex Armor
The Maladorian are relatively terran-like, but with exceptional battle senses honed over thousands of years. They are a stoic people, with an entire culture built around warfare and rule by the strong. Their planet is composed of hundreds of city-states that continually wage war with one another.
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