Logged in today to see that it has been over a year since my last update! And, I realized this week it has been two years since I released Sentinels of Echo City. Wow... um. Time flies and all that good stuff. School goes well and my march towards certification as a school administrator continues unabated... but I always have some gaming stuff turning in the back of my head.
I saw a picture of Doc Ock fighting Spidey the other day, and I realized that I never really solved a villain like him in game terms. Yeah, you can have multiple attacks, but he doesn't really have a multiple attack so much as a barrage of attacks at one time. In fact, this is something that I had not successfully resolved for any hero or villain that can pummel you quickly with a series of blows. Speedsters do this. Doc Ock does this. A big tanky guy could take this as his sort of signature. Instead of landing one big attack, he is always peppering you with quick jabs. I present to you, the barrage attack for Sentinels of Echo City:
Barrage Attack (self). You land a series of blows every time you attack in melee. Roll 1d4+1 for the number of attacks you can take every round. Roll 1d6 for the base damage from your attacks: 1-2 = 1d4; 3-4 = 1d6; 5-6 = 1d8. On each attack you roll, you roll a total number of 1d20s equal to your barrage attack rating (adding your total modifier to hit to each roll). For each attack that succeeds, you roll one of the appropriate dice from barrage attack. Add your STR modifier to the total damage (not to each individual die). For example, Professor Squid is level 5 (+3 attack modifier) has STR 14 (+4 modifier) and has barrage attack 4 (for his 4 robotic tentacle arms) with damage of 1d6 for each arm. He attacks a hero with AC 17. He rolls 4d20 each time he attacks. If he rolls 5 (+7=12; miss), 12 (+7=19; hit) 13 (+7=20; hit), and 20 (allowing him to double the die) on an attack, he lands 3 of the 4 attacks this round. He rolls 3d6 for damage, adding +4 (from his STR) to the total damage this round, and doubling one of the 1d6 results (he should roll this die separately before the other two 1d6s). He could potentially deal a large amount of damage this round... or he could roll a series of 1s.
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