Friday, February 28, 2025
Cataclysm Act 2
Thursday, February 27, 2025
Humble Beginnings
Recovering from chemotherapy is a lot of time just... kinda sitting. I had a radiation treatment last week that required me to minimize how much activity I was doing, and to avoid exercise... so. Yeah. A lot of sitting around. Energy has been relatively low, but the last few days I've started to bounce back, and I keep thinking of things to keep my occupied. I worked on the adventure for Cataclysm yesterday and did some reading this morning to try and get into the zone for that a little more, but I also started something else...
We'll see if this comes to fruition, but throughout high school, I had this massive poster of the Marvel Universe on my bedroom wall. I stared at that thing for hours and hours, considering all of the characters and imagining what it would be like to have a universe that big. Then, I flipped through my copy of S85 and realized - it's pretty good-sized. I mean, I have almost a hundred characters. I figured it would be really nice to have a huge poster that has all of my Doc characters in one place. It would take me a long time to finish, but it's something I can do during days and times where I just need to zone out and have something to doodle on. It would be a cool to have a big poster of 'my characters'. So... here's the anchor for the middle of the poster - Doc.Spending Some Time in the Source Material
Wednesday, February 26, 2025
TL; DR
Tuesday, February 25, 2025
Unlikely Team Up
Saturday, February 22, 2025
Slowly Delving my Megadungeon
Monday, February 17, 2025
Felt Like Rolling Up a Character
Decided to crack out the Stalwart ‘85 rulebook and roll up a character for the halibut.
I’m going to play a super-tier character. Let’s start with D10+5 four times… 6, 14, 10, 14. Very good. I end up with D6, D12, D10, D12.
6 gifts
29 ESP
32 Fly
54 Melee
66 Phasing
68 Precognition
75 Resist (Null Energy)
This guy already feels a little Martian Manhunter / Vision-ish. The Latin word for New is ‘Novus’ - I don’t mind that, although I’m thinking he’s from the Null Zone but is actually a ‘good creature’ born there. He’s a rejected ‘creation’ of Hazaaek the Null Fiend. The D6 has to go in either Mind or Reflex, and I think I’ll let that end up in Reflex and pop the D10 in Mind.
Novus Null
Super Hero (D10); Hits 22; Move 30’ (fly 500’);
Might D12 (6); Mind D10 (5); Power D12 (6); Reflex D6 (3)
I will take Monstrous since he still looks like a Null Fiend of sorts.
To draw him, I went back to one of my concept drawings for Hazaaek and re-did it - so visually he is descended from Hazaaek on my end.
I am back to the idea of making Project Javelin (or at least a splinter research arm) the ‘bad guy’ for the campaign, and an Amanda Waller type the mastermind. If she’s a high-ranking Javelin operative who just happens to be pushing the boundaries of what she can get away with, she’s got the full resources of Project Javelin at her command, which makes her a capable threat. Not sure why I defaulted to ‘her’ here, but Amanda Waller is a pretty iconic character, so I guess I’m looking to emulate her in some meaningful way.
Maybe go with a female version of the Stalwart Sentinel - she’s an AI-powered android that has been given a mission to investigate ways to use ‘non-humans’ for superhuman interdiction. In effect, every ‘creature’ being studied here has, by some loophole or another, been declared ‘not human’, and therefore subject to experimentation. This could be aliens, outsiders, constructs… lots of options.
My first thought was to make this start with a prison break that then becomes the character on the run… which could work. However, I could instead go all in on one of my favorite movies, Shawshank Redemption, and have the entire story set in the prison, where he’s working from within to undermine it and investigate it.
This gets closer to a dungeon crawl for Stalwart ‘85, and gives me a justification to stat out a full research facility. There’d be lots of opportunities for conflict (other prisoners, guard uprisings, new arrivals, testing powers in danger rooms - all that sort of stuff).
I’m trying to decide on a remote location to place this:
The dark side of the moon. This has its benefits.
Bottom of the ocean.
Inside a volcano.
Near the earth’s core?
Remote mountain range.
I kind of like putting this inside the volcanic mountains north of Meridian. It actually ends up being within an hour of the city, yet remote enough that nobody would ever know it’s there. Malamus the Magma King cannot be too pleased to be sharing one of his deeper volcanoes with such interlopers, but him and his posse invading the complex at some point could be an interesting plot hook.
I also like that there are lots of windows - the prisoners are well aware that they are surrounded on all sides by thick magma that burns at 1500 degrees, so ‘sneaking out’ is probably a very bad idea.
Friday, February 14, 2025
More Randomness
Sunday, February 9, 2025
Flippin' the Script
The New(est) Delvers of Daggerford
Friday, February 7, 2025
Some Random Thoughts
I finished round three of chemotherapy yesterday, so that was something. I have three more rounds to go before we move into a 'maintenance' phase, and they're going to give me a rotation of radiation therapy directly on the tumor pressing against my spine for good measure in the interim, but I have a little time off. I was WIPED the last two days, but after a lot of sleep and figuring out how to manage my diet to rebound quicker, I'm feeling pretty spry today. I managed to update some links on the old blog here to make things a little more up-to-date and easy to access; a lot of my links were to previous iterations of Stalwart, and it made sense to at least have the first visit with the blog be with current stuff. I've got a FAQ, a dedicated post for S85, and a post about my other games that sort of summarizes all things in a bit of a handier fashion. At least I hope it is.
One thing I've been doing is organizing my Facebook feeds and following some things - I mean, there are some cool communities out there that I just had no idea about, and it's fun to reminisce about my favorite eras of professional wrestling and comics and gaming. One thing that jumped out at me was how much, in my wrestling fandom of the late 80s, I never really appreciated 'enhancement talent' (or 'jobbers'). It got me thinking that comics has its own tier of jobbers and enhancement talent, and that Stalwart '85 could use more of that. I have about 4 different illustrations I did when putting together Stalwart '85 that I never used because they ultimately came across as half-baked minor villains not worth the bother. A collection of several of these expert-level, one-trick villains might be a good first issue of "The Stalwart Phile" if I can get around to getting that going. I've got lots of ideas for it, so there's no good reason not to do it, and to keep pumping out content for Stalwart '85. I mean, I could do 20 or so of those and then collect them into a complete volume. Not a bad way to think about adding to the game over time.
I'm so happy to see the positive reception Stalwart '85 is getting as people get their hands on the print books. I was super happy with how they came out, and I'm glad to see that people generally share my enthusiasm. Every time I see a tag that someone posted a pic of their book, it gives me warm fuzzies.
I go back and forth (and back... and forth) about how I want to build the Halls of Moridis megadungeon for both Hack'D and TSR. Ultimately, it's a product for both, so I can build it simultaneously for both. I had planned to start it over with a new group of heroes (and I rolled them up), but then I thought maybe I'd take the characters I'd already been using for Hack'D and just come up with their comparable stats in TSR and keep going where I was. That seems like the better option - I liked those characters (they were based on the inside front cover of the Basic '81 rules - my favorite D+D image ever), so I could just keep going with them. Seems like I have some old notes to dig through and find...
My LEGO room is in full bloom. I've been able to track down a few sets I wanted, I've had many given as gifts (thanks to those who have sent those my way - much appreciated), and I've even gone through and pulled out some of my 10+ year old instruction books and cobbled together sets from way back in the day (I did the AT-ST from 2007 last week). It's a great room to just hang out in. I have all sorts of my old comics bagged and boarded on the walls, and I'm surrounded by nerd stuff. It's a glorious space in my basement.
For a guy who is battling 'terminal cancer', I'm actually doing quite well. I never know what tomorrow may bring, but I'm hopeful that I can still put this mother f-er into remission at some point, and squeeze another few years out of this body that kind of wants to quit on me.
Thanks for all of the support and good vibes. It's all been deeply appreciated.
Stalwart '85 FAQ
Some Questions People Have Pondered...
Q: How does stun work?
A: Stun means that you cannot act at all for the duration of stun, which may be in actions, rounds, or even longer periods of time. All actions against you are successful unless a 1 is rolled.
Q: Could you clarify action management?
A: It is generally an either/or proposition. As a character at tier D10, you can either take 2 actions at full strength, or 5 actions at a -1 downshift of dice. You can be at your best for a few actions, or water yourself down and spread yourself a little thin. It really comes down to the strategy of one foe where you want to concentrate attacks, or a number of lesser foes (or a time when you need to add some movement to your action management that round).
House Rules: Here are some rules I've been using to keep things keeping on...
Any 'super hero' (however you choose to define that - I'm going with expert tier or better) is able to deal, minimally, 1 point of damage with any successful attack. While you are still bulletproof against mooks firing their D6 pistols, the young archer apprentice with the D8 bow still has a chance of piercing your defenses every attack. I'm limiting this that any side or secondary effects requiring you to deal damage are not triggered unless you actually roll 1 or more points; this freebie point does not bring any automatic benefits with it, and is just an attaboy to keep at it. A superhero who hits another superhero in combat does something, even if it's quite minimal.
My Other Games
My Other RPG Projects
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$1 PDF Fantasy RPG using D12 Resources: *
Halls of Moridis Living Megadungeon |
$.2.95 PDF Fantasy RPG using the OGL Resources: |
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$2.95 PDF Sci-fi RPG using the OGL |
$2.95 PDF Superhero RPG using the OGL Resources: The
Stalwart Age Blog is a semi-retired resource including background
and character stat blocks. |
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$2.95 PDF An RPG of Friendship, Baking, and Monster Staking |
Michael
T. Desing’s Army Ants '81 PWYW PDF A simple military RPG… with bugs Resources: |
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Saturday, February 1, 2025
Ye Olde Fantasy Itch
I've been watching Lord of the Rings, built the LEGO Rivendell set, started on the LEGO Medieval Village set (all fun), and have been doing a lot of cancer-treatment related stuff (generally less fun). I ended up in the ER for something of a false alarm over the last two days, but better safe than sorry and all of that. I'm feeling pretty well considering I'm two rounds into chemotherapy - although I am well aware it is likely to get more challenging the further I go.
I also got the vast majority of the Stalwart '85 books sent out (I am missing maybe three addresses still), and have the KS somewhere around 90% fulfilled. I still need to finish the adventure I am writing, the comic pages I am putting together, the web site, and (ideally) some online support. Those are all relatively significant things, but the physical books being out in the wild was the BIG thing (and what people were paying for). The stretch goals I feel okay if they take a little longer to get done. I'll get there, and they'll be better if I wait for inspiration to drive them forward. I tried working on them after shipping lots of books, and it felt like work. That's never good. So, back burner for the moment, but on simmer.
However, I took out the rules for Hack'D and Slash'D, but felt like playing something a little meatier and more 'classic D+D' - which is fortunate, because I have one of THOSE games, too. I started to think about a dungeon crawl campaign for Tales of the Splintered Realm, and decided I wanted to create a classic cleric class for that game (which will be easy enough to do), and then put together a team to explore Moridis Halls, which I am placing beneath Stalwart Keep to unify things a bit. I managed to figure out how the existing map fits under the keep, and it's going to require some revisions of existing concepts, but it's all pretty doable. Here's the Stalwart Keep map with the overlay of the Halls. It's not very pretty (the blue dungeon overlay is a bit awakward), but it gives a sense of how the two fit together... and provides a scale for the upper keep in reference.I can see a few ways into it...
- There is going to be a secret door connected to the western well.
- The northern well descends directly into a pool. This will be blocked from the rest of the dungeon by a heavy portcullis.
- There is a stairway down into the dark temple from an unnumbered building towards the east (north of building 4) that is going to be a secret society of dark friars that worship Moridis.
- The northern exit will go outside of the keep, to a secret entrance used by goblins (I think) that is further down the side of the hill. Moridis has been calling the goblins to her.
- The northern section also has an entrance used by a dwarven clan of brewers who use the mushroom halls to get the mushrooms used in their strange but potent ales. Their connection to the earth has also allowed them to hear the whisperings of Moridis from the deep. They would have motivation to get some adventurers to go down there and figure out what's going on.