Friday, May 8, 2026
The Army Ants Companion
Saturday, May 2, 2026
Visual Redesigns
One of the things I'm doing is a visual re-design of the various other creatures in the world of the ants. For many creatures, I only have some sketches or a handful of drawings in my comics. As a for instance, bees only ever made an appearance in the form of General Groth, and his design was pretty weak from the get-go. I always just kept it because that was how I'd established him. I've now come up with a re-design for bees that I think makes them a little more visually interesting, and reflects where I am now as an illustrator vs. where I was thirty years ago (and might still in some way feel beholden to)... this design is both kind of cute and a little menacing at the same time, which fits the vibe of the whole thing quite well. These are two drawings I did this morning that might give you an idea - a Bee Soldier and Dr. Weevil. For Dr. Weevil, I think that he is a mad chemical engineer who works for the Wasp Empire, and is developing all sorts of nerve toxins or biological weapons that could be used against the ants. This opens the game up for various effects that would be more than simply dealing or resisting damage.
I would think that any mission involving Dr. Weevil would require that he be brought back alive - I like him too much as a squirrely little nuissance to have him killed off entirely.
Friday, May 1, 2026
Ant Ant-Sized Update
I've done a little bit of housekeeping here on ye old blog, and I've also shifted (as you can see) to an Army Ants theme for a bit, since that is where my head is right now. Of course I've got the core rules available as a PWYW download or (if you love killing trees as much as I do), it's also available in print.
Furthermire, I've started a series of posts following an actual play experience. You can see how the game works and following along with my silliness.
I've also got an Army Ants Companion going. This should be a full release at some point, but for now I'm keeping everything new that I create in a separate document that you can access and use as you see fit.
Semper Formica!
Friday, November 21, 2025
Stalwart Phile #5
Tuesday, November 18, 2025
Next Stop... Port City
Friday, November 7, 2025
Army Ants RPG is now live
Tuesday, October 14, 2025
The Heart of the Army Ants RPG
At present, I'm envisioning the latest Army Ants core rules being in the same format as Hack'D and Slash'D. I LOVE that little booklet - it's 48 pages, but the complete rules you need to play. Lulu helps a lot with this; I love the little saddle-stitched format, but they only print those up to 48 pages; it becomes a design challenge to get the core rules down to 48 pages, but I have always liked design challenges. However, it also means that I know a deeper Ant Forces sourcebook and a deeper Wasp Empire book (at the least) are on deck. I mean, I'll probably never get around to actually publishing these, and nobody would buy them if I did, but they're still in my imagination somewhere.
That's the funny thing about Army Ants; I literally have no reason to ever go back to it. It is, far and away, my least successful creative project of all time. I mean, people know me for it, but few people really like it very much. When I release game material for Army Ants, it always sells less than fantasy or supers work. In fact, I kind of know the trends at this point; I will sell 100+ books of a supers system (I've released a few), maybe 50 of a fantasy system, and will struggle to get to 20 copies sold of Army Ants.
But I'm also at the point in my creative process (and in life) where I don't really care how many books I sell. That used to be my primary (if not only) measure of success. Now, my primary (if not only) measure of success is how I feel about it when I'm done. I guess that makes it a vanity project, but I'm okay with that.
Sunday, October 12, 2025
MTDAA AP Session 1
Friday, February 7, 2025
My Other Games
My Other RPG Projects
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Dr. Mike Desing's Army Ants the RPG Your group of Army Ants defends Hill and Queen. Semper Formica. Core Rules PDF (Pay What You Want) Resources: |
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$.2.95 PDF Fantasy RPG using the OGL Resources: |
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$2.95 PDF Sci-fi RPG using the OGL |
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$2.95 PDF Superhero RPG using the OGL Resources: The
Stalwart Age Blog is a semi-retired resource including background
and character stat blocks. |
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$2.95 PDF An RPG of Friendship, Baking, and Monster Staking |
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$1 PDF Fantasy RPG using D12 Resources: * Halls of Moridis Living Megadungeon
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Monday, August 19, 2024
Modi Play Testing
Friday, July 26, 2024
Stalwart Team Up #1
Your weekend starts now! Head on over to DrivethruRPG and get yourself a copy. I promise it has less profanity than Deadpool and Wolverine. To be fair, pretty much everything has less profanity than Deadpool and Wolverine, but still...
Thursday, July 25, 2024
Of Foolish Consistencies
Wednesday, July 24, 2024
The 'Best" Story
I have the first three issues of Stalwart Team Up written, and I’ve realized something about the format. I get to tell the best story for each of these characters, or at least a really iconic one. I don’t think this is necessarily the BEST Doc Stalwart story, for instance, but it’s one I really like. I got to write a different perspective for Doc. I love how the story I have written humanizes him more and brings a hint of tragedy to his whole story that is not present in the stories I’ve already written about him. Most of my stories are about the amazing things Doc has been able to do. This story, on some level, is about the things he never got to do. The small fights he never had time to take on, but that were still important. For me, it answered the question of “if you have Superman, why do you need anyone else?” Now, I know. I’m really happy with the answer.
As far as issue 2, it is, far and away, the best possible Condorian story I could ever have written. I absolutely love it. I have no need to write a Condorian novel (or even another Freedom’s Four story), because I found the perfect story to tell about both Freedom’s Four and Condorian, within the world of Tipo… I cannot tell you how much I love this little story. The fact that it expands the game world out in a nifty way is icing on the cake.
As far as issue 3… it is not necessarily the best Twilight Archer story, but it is absolutely an iconic sort of Twilight Archer story. I like how much it feels different from the first two issues, because he’s such a different character. It's also a very traditional sort of street-level adventure, which the other two are not.
My original thought was that I’d get to play with different genres by telling stories featuring different characters, and that is true, but I didn’t think about how the tone and themes would subtly shift as different characters came into and out of the narrative.
I also feel like the stories thus far have the right balance of character, moving the story forward, and action sequences. I’m very pleased with the story I’m telling so far. I’m looking forward to seeing what you all think of it. They also feel very rooted in the existing comics universe; I’m not doing a lot of world building; the world is already built, and now I’m just shining a flashlight into corners of it and examining those corners more closely.
The first issue should be up on Amazon in the next day or two (once it moves through Amazon’s pipeline), and I’ll release the RPG adaptation (which is already done) as soon as that goes live, so you can get them at the same time. I think I’m going to stagger releases to once a month going forward, just so I can place things through the school year and have some updates to keep releasing. I might even wait until August 1st at this point (which is only a week away), because then I can get on a ‘monthly’ release schedule that I can maintain. Getting two or three more of these done and ready to go before the end of summer is a reasonable goal and will give me a way to keep publishing and supporting my game for the foreseeable future, which is vital to its continued growth and success.
I still envision a ‘complete rules’ as a collection that
includes all of the books so far along with some extra material that would be a
single pdf and print book release… but that’s definitely on the back burner
right now. I think that I’m in a position to let the game grow organically for
a little while, and maybe build a stronger following, before taking that next
step. I’d LOVE to do a Kickstarter, but I’d also want to have a big enough
audience to support that, and enough reason (i.e. new material to add) to make
a collection like that worth everyone’s time and money.
Monday, July 22, 2024
Taming the Muse... Or the Best Laid Plans of Mice and Men...
Saturday, July 20, 2024
Guide to Meridian and Other Updates
The Stalwart Guide to Meridian is up as a Pay What You Want Download. You do you.
I've also updated files for all of the other books based on feedback I've received (some minimal, but I wanted to get everything done and refreshed at once):Core Rules
- Added the cover to the pdf.
- Clarified language of application/use of hero points.
- Clarified rules for subduing a fallen foe; this now requires a full round to complete.
- Trick Weapon – got rid of -1 shift for tier effectiveness; clarified that tier rank applies to all trick weapon applications.
Stalwart Companion
- Added the cover to the pdf.
- Updated language of tiers (changing reference of cosmic to ultimate).
- Refined and clarified mimicry gift.
World of Stalwart Volume 1
- Added the cover to the pdf.
- Twilight Archer – revised weapon damage to D10.
Friday, July 19, 2024
Stalwart Team Up Part 2
Let’s talk about my character.
I look up the Spanish words for cat and find Gatito means
kitten. I kind of like this.
I also find that in Mexico, cats are sometimes called ‘michis’ because of how Spaniards would call cats. An informal way to address cats is ‘tipo’.
I am thinking like a phrase that means big little cat, so something like Gatito Grande or Grande Tipo would work. I could add a color here – maybe gold? Oro. Tipo Oro or Oro Gatito
Tipo Oro seems to have a nice ring to it, and I sort of like the irony of the name – gold is valuable, but my limited understanding implies that Tipo would be sort of like ‘mutt’ in English. The golden mutt of cats is how I’m thinking of it, which I also like.
If others call him “Tipo” as a nickname, that’s even better. Either his first or last name should have a T (or both – he’s the Mexican version of Peter Parker, so I want a name that has comparable alliteration and commonality). Tomas “Tipo” Torres is a great working name.
Tomas means ‘twin’… not sure what to do with this.
Torres has to do with towers and strongholds and fortifications. I love that. He’s a defender.
I look up less common names, and come across Teo. I have used this name for characters before (it is a variation on my middle name Theodore, which is why I like it to begin with), and it means ‘gift from God’, which I LOVE.
Okay, he is Tipo Oro: Teo “Tipo” Torres, the golden cat. Love it. I see him as this kid who’s always out in the streets, taking care of stray cats, and so others have given him the nickname “Tipo” as a form of friendly mockery – you’re basically an ally cat sort of thing. I like giving him this empathetic connection to cats – he’s already supernaturally predisposed to the powers he is going to get.
Let’s stat him up using the point build system in the companion. As a super, he has 40 points to distribute. He’s going to have strength and speed, and I think that reflex is his top trait. I could go D16, but I don’t see him that coordinated, but D12 is appropriate. Reflex D12 set. I don’t want to use Mind as a dump stat, but there’s nothing in his background that would suggest an advanced degree (and I picture him still in high school). He’s not a science wiz like Peter Parker, but he is clever. He figures things out. I see D6 Mind as appropriate to this. I don’t know if I see him as D12 strength, but D10 also seems quite reasonable. This leaves D12 for Power, which is maybe more than I had planned on, but I could definitely make work.
Might D10 (5); Mind D6 (3); Power D12 (6); Reflex D12 (6)
So far, so good. He gets 6 gifts (!) which is a lot (but I’ll
take it), and he also has 5 tags.
I start perusing the list, and look at gifts as openly as I can. I’m not going to roll – I’ve got a pretty strong character concept (he’s a cat dude), but what that means in context has a lot of options.
Gifts from the Core Rules I could use:
- Animal control: cats. Not a bad idea.
- Bolt of Feline Energy. Meh.
- Damage over time. Cat Scratch Fever (again, I have a lot of gifts I can get)
- Danger Sense. This is almost definitely a given.
- Elite tier would be quite helpful.
- Enhanced Senses seems like a gimme. This and claws are pretty much default for cat-themed characters.
- Heal is not bad. Cats licking wounds sort of idea. I like it connected to his role as a protector and helper.
- Hyperspeed makes sense.
- Jump makes sense.
- Melee (claws) are probably automatic.
- Phasing is a reach, but it’s at least cool to think about.
- Prodigy is probably too much, and would be hard to justify. He’s not exceptionally well-trained. I tend to think of this as the one who has naturally soaked up a great deal of formalized instruction. That’s not this character.
- Regenerate kind of makes sense based on the mystical nature of his totem, but I don’t know.
- Running kind of makes sense, although the hyperspeed would account for this – he’s not Quicksilver, he’s just got cat-like reflexes. Hyperspeed reflects this better than running does.
- Wall crawling wouldn’t be the worst idea, but I don’t love it. He can climb easier with his claws, but not necessarily because he can cling to walls and ceilings. He’s not moving around ceilings at all.
From the Companion:
- Alter Ego might work. He has to transform into the alternate persona.
- Boost I could make work.
- Chameleon is kind of neat for what I’ve read about… the crafts that Mexican people create to display spirit animals have all sorts of patterns and colors, and the idea that he can shift his color to blend in with his surroundings is sort of a nifty conceit.
- Communicate with cats is a keeper.
- Counter attacks makes sense with his battle senses idea, and is a little different. In terms of game mechanics, it’s a nice gift to have.
- Emotion Control (thinking outside the box here) is a projection of how cats make you feel; my cats sometimes make me happy, and sometimes make me frustrated, so they control my emotions after a fashion. Again, just thinking through the possibilities… Also, doing something with emotions or peacefulness or something might be a nice ‘friendly neighborhood’ parallel, but I feel like it’s a bit of a reach.
- Hex is more for a black cat crossing your path rather than the theme of his particular cat, but it’s at least on the first cut list.
- Immortality would be cool… the cat spirit he has assumed is an immortal force, so as long as he has the totem, he’s not going to age.
- Ki makes sense from the animal spirit angle.
- Luck makes sense from the nine lives perspective.
- Night Sight. Thematically appropriate.
- Precognition would be cool (dreams that come with the totem), and would also be helpful for plot-hookiness.
- Serial Immortality would be crazy interesting, and that is far more like the nine lives thing. This also opens up a LOT more story ideas. I like this being a gift he ‘discovers’ at some point (by dying, of course).
Somehow, I see water linked to his limitation; cats don’t like water, and maybe this is a complex he has linked to the totem...
I also, as I think about this more, like linking his origin to Bronze Beacon. I’ve already established that her gauntlets are ancient Egyptian (although probably alien before that), and the idea that his totem could be from Egypt at some point, and maybe also from an alien species of cat people, opens up a lot of story ideas.
Okay, wow. Back to gifts. I’m suddenly glad I have 6. At first it seemed like it was too many, and now it’s not enough. I know I have the limitation having something to do with water, so that will give a bonus gift or tag. I’ll probably take it as the tag… so getting my list to 6 gifts. Here are the ones I definitely want:
- Danger Sense and/or Enhanced Senses
- Hyperspeed
- Jump
- Melee (claws)
- Communicate with Cats
- Night Sight
And that’s six. Already. DANG. Those went quickly. Okay… I’m going to take the extra gift instead of a tag from the limitation, so I’ll pick up the Serial Immortality with that. I like that concept for his character. It differentiates him a bit. Enhanced Senses are more appropriate than Danger Sense. I don’t get Elite for his tier, which I might end up regretting not taking… but I also don’t want too many characters having it in the game world – every time someone else is elite, it takes away from those who truly are. It’s the Batman gift – this dude is not Batman.
For tags, I know I want brawl and sneak. He should have dodge. There’s nothing else I need, so I put 2 each into brawl and sneak, and 1 into dodge. I’m good with that.
Tipo Orro (The Golden Cat)
Teo “Tipo” Torres, Student
Super Hero (D10[5]2); Hits 20; Move 30’; HP 5
Might D10 (5); Mind D6 (3); Power D12 (6); Reflex D12 (6)
Communicate with Cats; Enhanced Senses; Hyperspeed; Jump; Melee
(claws D12); Night Sight; Serial Immortality
Brawl +2; Dodge +1; Sneak +2
Limitation: Complex about water (Check mind DT 4 when going
into water or suffer -1 overall shift)
Stalwart Team Up Part One
With Stalwart, I’ve been able to pull off a few things I’ve wanted to do for a long time. I have a set of core rules I really like. I’ve got an ‘ultimate handbook’ that I’m happy with, and that does was I wanted it to do - to set a foundation of the setting and characters of the larger game world. I’m wrapping up the city book, which should be up as a pay-what-you-want download this weekend. I’ve got the whole game rooted in some solid narrative foundations.
Now, it’s finally time to move the whole thing forward.
One of my favorite conceits of comics of the 80s was Marvel Team Up – the idea that every month Spidey teamed up with another hero to battle a wide array of foes. I suppose I liked it so much because I was a big Spiderman fan, but the hero he teamed with that month would also then bring a viable threat at their power level – the wide variety of stories and genres he could cross over was greatly influenced by who happened to show up that month to work with him.
For a long time, I’ve had the desire to adapt this concept to a superhero game setting, but for many reasons it never got off the ground. I’ve tried to think of the right framing device and finally realized that the central character who does the team ups IS the framing device. The quality of Spiderman that made him perfect for this is that he is the friendly neighborhood Spiderman. He’s likeable. He’s kind. He’s genuinely interested in other people. He’s goofy, so others let down their guards more easily. His entire persona lends itself to the setup. He teams up with people because he likes people, and they tend to like him back. A character like Zealot doesn’t work, because he’s a loner by nature (Wolverine Team Up just doesn’t work as well). Twilight Archer is better, because he’s a mentor who seeks out others to train, but this immediately creates an uneven playing field; he’s the leader going into each of these scenarios.
But then I got an idea. And then I immediately thought of the problems with this idea.
I thought of a Mexican hero who inherits a totem that grants mystical powers in some way. He’s relatively poor (like Spidey), but he’s incredibly kind (always doing community service for others). He inherits the totem when Bronze Beacon (who is inventorying artifacts and realizing that several were gained unethically and should be returned to their original owners) gives him a family totem that grants him powers, and maybe even entrusts him with distributing the rest of these. She’s packing up for her move to the new museum, and has to leave soon. It’s a hook that creates many opportunities for teaming up in a relatively unstructured framework. I really like it.
I Googled this, and found a great resource about Mexican spirit animals, and started to think how this character takes care of homeless cats as part of what he does, so his spirit animal is this supercat with strength, speed, agility, a combat sense… so Spiderman without the webs and wall crawling. But with claws… so maybe wall crawling. Why not?
The problem is that I’m a white male, and this is a tricky thing for me to navigate. I’ve written a little bit before about how I try to process this dilemma. On one hand, I realize that superhero worlds in the 80s were largely populated by (and created by… and intended for) white males, so being intentional about expanding my game world with people who don’t share my background is a good thing. It’s a necessary thing.
I also realize that this is a field mined with traps for the unwary. I can easily veer into cultural appropriation or unintentional racism because of a well-meaning but also ignorant storyline or event or motif that ends up communicating something I don’t mean to communicate.
Case in point – I’ve decided my main character is both Mexican and poor. Does this mean that on some level I perceive that all Mexicans are poor? Gosh. That’s a tough question. I don’t think so. I was thinking that Peter Parker is poor, and that works better than Batman rich for the stories I want to do, and this character would work. Did I go ‘he’s poor, so then he must be Mexican’? I don’t think so. I was thinking that it would be cool if he was Mexican, because this is an experience I might be able to research and get some authentic understanding out of. It makes sense why he’d be living in this city at this time, but also not be white.
And when I wrote the previous paragraph is when I solved the problem. I like blogging a lot. The process actually solves problems. I’m not writing to show you what I have thought of. I write the blog to help me solve a problem in writing.
I make a mental note: I need to say that to my 8th graders this year.
Anyway, this is the solution – I am making these stories with this character in order to better understand a culture other than my own. I am not sitting here telling YOU about the Mexican-American experience (because I have no idea)… I am sitting here letting you watch ME as I try to better understand the Mexican-American experience through the process of creating this narrative.
I feel better about this now that I understand my own intentions. I also am less concerned about a mis-step, because it’s a learning process. If I really screw up, someone will point it out to me and I’ll grow from it. Nice. Problem solved.
Onward and forward. Or, I would say up, up, and away if that
wasn’t already taken.
Saturday, July 6, 2024
Get Yer' Stalwart Updates Here!
Thursday, July 4, 2024
Meridian Base Map Complete
A video introduction to Stalwart
I assume I'll get better at this as I do more of these, but here's an introduction to the basics of how Stalwart works. I think I'll make one for character creation next...














