Wednesday, May 6, 2026
Stalwart Phile #8
Saturday, November 29, 2025
Monday, November 24, 2025
Aldo's Character Building Walkthrough
Thanks, Aldo!
Friday, November 21, 2025
Stalwart Phile #5
Wednesday, November 19, 2025
Creative Cycles
Monday, November 17, 2025
Stalwart Phile #4
Monday, October 6, 2025
Stalwart '85 Character Advancement
Monday, March 3, 2025
Slugfest!
Monday, November 11, 2024
Doc 127 Cover
- Gamma Grrl. She was created in a lab, but she's mostly a real girl.
- Roboto Jr. His dad is the Stalwart Sentinel, so this makes him Skye's half brother (kind of)
- Skye Stalwart. You've met. Doc thinks she's a descendant of his a hundred generations from now. He's about 99 generations off...
- Gil Gamesh, final survivor of the planet Gamesh (he was 'Gil of Gamesh', but dropped the 'of' when his planet was destroyed, leaving him the lone member of his species).
- Blue Sun Boy. He has the power of a blue sun.
- The Earthquake Kid. As you might have guessed, he controls geo forces.
Thursday, November 7, 2024
Surreality
Monday, August 26, 2024
Turning the Page
Saturday, August 24, 2024
Stabilizing Dice (Feedback Welcomed)
I've had a few conversations around the dice in the game, and different options for reducing the swinginess of the options. I had already published one alternative, but I've come up with a second as well... here is a picture of the working draft of this page. Feedback is welcome! (By the way, the 2 or 3 always failing on 2D keeps this statistically similar to the current rules for automatic failure).
Tuesday, August 20, 2024
A Herculean Effort
Today, I spent a decent chunk of time changing the rules
for invulnerable and impervious, linking these to power instead of might. My
thinking was that this would give greater variety to heroes, since the
characters with invulnerability tend to be the big bruisers, and the
might/endure combination makes them very powerful with the single stat.
However, halfway into the process of initiating this change, I realized that it
created all sorts of weirdness - characters who shouldn't have high power
ratings suddenly needed them to justify the invulnerability they should have
had (and did with the higher might). I'm hitting the point in editing and work
on the game where I realize that every change I think about making ends up
being a step backward - the design is pretty solid as-is. I keep reminding
myself I've been working on this game for decades (in significant ways), and
everything I have learned about game design has already been baked into the
core system. There isn't a lot I can do 'better' without making foundational
changes to the game. It's very, very good at being what it is. I'm going to let
it be that.
Also, after drawing Modi yesterday, I decided to draw her Olympian parallel
today, the great Prince Heracles. My 'War of the Demigods' storyline is about
the children of the elder gods and their efforts to establish a new home as
their old ones were dying. Modi was a leader among the Norse gods, and Prince
Heracles was a leader among the Olympians. They will both appear in Stalwart
'85.
Thursday, August 15, 2024
A Minor Revelation
As I am tinkering with the layout for Stalwart '85, I had a little bit of a revelation; I wanted the 'core rules' (40-50 pages at the front) to be totally under the Creative Commons License, and the back part of the book (maybe 120 pages) to be my copyrighted material; I realized that if I use the art of public domain characters throughout the first part of the book, and only use my original characters in the back part, I get to have my cake and eat it, too. I've been having a lot of fun playing with the public domain heroes, and adapting them. I particularly enjoyed adapting Moon Girl's Moonship. Here it is!
Wednesday, August 14, 2024
Captain Battle
In fact, here's my free micro RPG for Captain Battle.
In combat, Captain Battle always goes first. When you attack (because you don't have any other choices. The game is called "Captain Battle"), roll 1d6 and see below.
1. You disintegrate your foe with your pistol. Earn all of the experience points.
2. You defeat your foe with your American fists of justice. Earn a million experience points, and the hearts of 1d6 x100 nurses.
3. You flex your muscles and your foe runs away. Earn half a billion experience points, and also increase your popularity +1,000 (oh, never mind. You already have infinite popularity. Okay, it's now infinite +1).
4. Roll twice.
5. Roll three times.
6. Do all of these things.
Two Creative Commons Characters for the KS Campaign
I've posted an update to the Kickstarter with two characters who will be in the KS-24 superhero pack (that is released under a Creative Commons CC-BY-SA 4.0 License... these are drawn from the database of Public Domain Super Heroes, but I'm adding my own twist to each of them (and doing my own designs largely). I've got about twenty more to come... (although stretch goals may increase this even further).
Tuesday, August 13, 2024
48 Hour Bonus
I added a special reward for backers within the first 48 hours... and I really think you want to get this. I kept laughing at myself as I was working on it tonight. If you happen to have seen a particular blockbuster superhero movie that might be in theaters right now, you're going to want to get this.
I'm in the zone with this Kickstarter. No lie. I REALLY want to post the picture I drew, but I'm saving it for backers only.










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