First off, thanks to you all (especiall Rick Hull) for getting a FB group up and running and for some great conversations so far. Here's the link if you want to jump in.
Now that I am thinking of including pre-generated characters for the introductory adventure, I was first tempted to go pretty generic and go with maybe four elemental heroes or something that would be 'archetypal' in some way. Then I thought I'd just re-print the Young Wardens from the core rules. Then I thought - nah, that's not the game I want. I started to look at my legacy characters, and realized that I have given Monument III, but have barely referenced who Monolith I or II were, and there was my opening. I could put together a team of 'midnight guardians' or somesuch. I then realized that I'd drawn Mr Justice, a PD hero, for someone last week on the Public Domain Heroes FB, and seeing that this guy is a ghost, he'd fit in perfect. I figure I have 2-3 more spaces - I already have Vesper as controlling darkness energy, but I could always add another character who can do that... in some ways, this group would have been a foreshadowing of the group that Doc ultimately ends up with in issues 251-260, which included Zirah and Monolith III.
- Maybe the apprentice to Eldritch? A young sorcereress might be a good fit. Not sure how a new player would handle magic, since it requires a bit of understanding of how to use the rules and existing frameworks to do cool stuff. I think the more imaginative you are as a player, the more fun magic would be to play - and the less comfortable you are, the more un-fun this could be.
- Gila the Monster doesn't canonically appear for 20+ issues yet, but he would have been a good fit here. I could do an earlier version of Gila... but ah well. Or just a different big lizard dude. He's not that deep. Or go with a golem type here (altough Monument is already the muscle kind of).
- Renegade would not have been terrible, but he appears a hundred issues too late - In retrospect, I should have made him a character who appeared in the first fifty issues. He officially is where he officially is, and I have already committed that once something is published, it is 'canon' and I won't go back and change it. Canonically, Renegade appears for the first time in issue 143 (unless that's Renegade II... DON'T TEMPT ME FRODO). Although.. my use of the phrase 'took on the role of the Renegade' in his opening text leaves me the opening that this was an existing identity... that maybe his uncle had retired from. Oh man. I'm totally doing that. Renegade I is on the team. Sweeet. This is the Renegade of Meridian. I think my original Renegade when I was in middle school had the moon knight gimmick of getting twice as powerful at night - I might keep that, and have him have two stat blocks (daytime and night time) - with maybe an extra perk at the full moon.
- Someone has to have a head for a skull. That seems like a gimme. That or at least a headless horseman of some kind. Or maybe just a skull that floats around. Head and hand of Vecna. Kid Cranium. The Occipital Protuberance.
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