While working on various things, I'm going through my inventory of maps and organizing. I've been floating back and forth to Dyson's site and was also looking at the D+D Maps that Tenkar pointed out... and I'm quite torn on how to approach maps going forward. I traditionally drew maps by hand, but once I learned how to use my computer to quickly plunk maps into a simple grid, I spent about two years doing all maps by computer... then I found Dyson's site, and learned again the joy of hand-drawn maps. Now, I'm going back and trying to unify my game stuff, and I find that the two styles have quite different aesthetics. I honestly don't know which I like better- or even if I have to choose! Is it possible to go with two different map styles and just move back and forth between them, or do you think it gives a game a more consistent look if all the maps are generated the same way? A few sample maps follow to show you how this plays out in practice...
First, two hand-drawn maps... then two computer-generated ones:
I like both styles (big fan of Dyson Logos), but I prefer the bottom two. I've always really liked the look of Mythweaver dungeons.
ReplyDeleteThanks for the feedback! I think that the drawback of the computer-generated ones (from the design side) is that it's easiest just to plunk square and rectangular rooms down; I still need to draft them on graph paper in pencil, and then use that as the model by which to generate the final versions.
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