So I posted an update to the actual play tonight, and I've been mulling over the problems posed by soaking damage... basically, if you have high Body, odds are good that you can go a long time without taking any hits.
What if I get rid of the soak option altogether? Combat now goes more quickly, because you never roll to soak. If you have protection (a flak jacket, armor, invulnerability) you automatically reduce damage by the rating of such protection. This seems to streamline things pretty considerably, and keeps Body from being the monster stat that it's turning out to be in the early play testing. This means that a creature Body D10 and Invulnerability +2, which used to be able to soak from 3 to 12 hits (more with a die explosion) now soaks 2 hits from every attack.
This is much simpler and keeps the system clean. I was tinkering with options for additional dice and scaling things upward, but scaling down and back is probably the better way to go as I continue designing. I want to add more layers to the game, and adding a layer like this to the core mechanic would have severely complicated things needlessly...
Thursday, February 28, 2013
3K and Climbing
We hit the $3K stretch goal this morning, and it's onward and upward towards the next goal... with 8 days to go, I'm optimistic that the campaign can keep growing! Thanks to everyone who has contributed so far.
Wednesday, February 27, 2013
Ladybug's Picnic
Since I expect to hit the $3K stretch goal, I decided it was time to start on the campaign guide section of the rules. One of the locations I've been wanting to fully create for some time (we've only seen glimpses of it in the comics) is the Ladybug's Picnic. This is a watering hole operated by Ladybugs that also acts as a field station for their spy network Intellicect. Above ground you have the humble restaurant - below, you have a small intelligence hub, a hangar and workstation, and some other super-secret spy stuff...
Tuesday, February 26, 2013
Ten Days to Go...
Ten days to go in the campaign! We're inching closer to the $3K goal, and it's not too late for you to sign on.
I also wanted to mention that I did an interview for a research project for a grad student, and he's published his findings. It's an interesting analysis of how Kickstarter operates... and I was happy to contribute to Rob's research!
I also wanted to mention that I did an interview for a research project for a grad student, and he's published his findings. It's an interesting analysis of how Kickstarter operates... and I was happy to contribute to Rob's research!
Saturday, February 23, 2013
A Sketch from today
One of the two sketches I did in my new sketchbook using my new fancy pencils and new fancy markers...
Friday, February 22, 2013
It's Time To Play!
The FREE demonstration/play test edition of the new Michael T. Desing’s Army Ants RPG: Legacy Edition is now available to download. Herein,
you will get the core rules, including everything you need to get started
playing right away. The open play test for these rules is now open, and you can
contribute to the play test process through May 31.
In addition, it’s not too late to support the Kickstarterfor this project. Contribute to the war effort before it’s too late; the
Kickstarter wraps up on March 9!
Fall in, soldier. The Army Ants are waiting.
Thursday, February 21, 2013
Little Things I've Learned...
I'm wrapping up work on the playtest/Demo edition of the MTDAA Legacy Edition RPG (it will be available for free this weekend), and I've become more convinced than ever that the simplest, cleanest solution is always going to be the best one.
To whit, I've traditionally tried to build monster/creature/predator stat blocks to model the PC ones - so far, so good. However, I've traditionally tried to build creatures using the same structures and restrictions as the PCs - so, if a level 4 PC has 7 ranks in dice and 15 ranks in traits, then a level 4 creature should have 7 ranks in dice and 15 ranks in traits. I've learned over the last while that just by reversing this thinking - 22 ranks in dice and/or traits = level 4 - you can build custom creatures more easily, and you can remove artificial barriers that force you to create balanced but sometimes counter-intuitive builds. I've found it is very easy to build predator stat blocks, and to still have variety among a range of creatures of comparable levels. Here are stat blocks for small tree frogs and small chameleons, to give you an idea of how these come together:
To whit, I've traditionally tried to build monster/creature/predator stat blocks to model the PC ones - so far, so good. However, I've traditionally tried to build creatures using the same structures and restrictions as the PCs - so, if a level 4 PC has 7 ranks in dice and 15 ranks in traits, then a level 4 creature should have 7 ranks in dice and 15 ranks in traits. I've learned over the last while that just by reversing this thinking - 22 ranks in dice and/or traits = level 4 - you can build custom creatures more easily, and you can remove artificial barriers that force you to create balanced but sometimes counter-intuitive builds. I've found it is very easy to build predator stat blocks, and to still have variety among a range of creatures of comparable levels. Here are stat blocks for small tree frogs and small chameleons, to give you an idea of how these come together:
Chameleon, Small (30 QPs; Level 6; 6D10 Hits; Save +3)
Body D10; Prowess D12; Spirit
D10; Strike D10
Attack +3; Bite +4; Invulnerability
+1; Regeneration +2; Speed +2; Stealth +5
Bite (att D12+3/dmg D10+4)
The chameleon attempts to
close in on its prey, using stealth (blending into its environment) to get a
surprise attack.
Tree Frog, Small (26 QPs; Level 5; 5D12 Hits; Save +3)
Body D12; Prowess D10; Spirit
D8; Strike D10
Attack +3; Constriction +4
(Tongue); Leap +4; Tongue Attack +3
Tongue (att D10+3/ dmg D10+3)
The tongue attack can strike
a target up to 3 units away. A target struck by the tongue is pulled into the
mouth of the frog, suffering D12+4 hits (no soak allowed) on each turn the frog
takes. Once the target has been killed, the frog swallows it. A creature
attempting to break free of the frog’s tongue must use 1 turn to attempt this,
rolling Body + Might vs. the frog’s Body + Constriction resist.
Monday, February 18, 2013
Sunday, February 17, 2013
Actual Play Thread for MTDAA
I've started an actual play thread that I've cross-posted at a number of forums (including my own - link to the right ->).
The one that will probably get the most traffic is at RPG.net, so you might want to visit there... the thread right now shows character building, but as I go I'll demo many of the key mechanics of the system. I plan to have a play test/demo version of the rulebook out by the end of the week, so you can play at home!
The one that will probably get the most traffic is at RPG.net, so you might want to visit there... the thread right now shows character building, but as I go I'll demo many of the key mechanics of the system. I plan to have a play test/demo version of the rulebook out by the end of the week, so you can play at home!
Sketchbook page
I thought I'd share a sketch... this was inspired by a former student who has become a skydiving aficionado....
Saturday, February 16, 2013
If you didn't think I was serious...
All-time great RPG artist Jeff Dee has agreed to create a
new full-color cover for the Michael T. Desing’s Army Ants Legacy Edition RPG.
Old School Fans (including me) rejoice! Jeff’s art created a sense for me of
what RPGs should look like, and to have his art gracing the cover of my
ultimate RPG rulebook is simply beyond awesome. However, the coolness doesn’t
stop there. I’ve also adjusted the stretch goals to accommodate this great
news.
At $7500, all backers at $50 or more will get a limited
edition print of the new Jeff Dee art, printed in full color at 11”x14” on
glossy stock.
At $10,000, we go totally crazy. One random backer at $50 or
more will get THE ORIGINAL ART that Jeff created. That’s right. I am loathe to
give it away, but if the community gives me this much support, I will
absolutely do it.
If we hit this stretch goal, I will also re-publish both the
2nd and 3rd editions of the MTDAA RPG as FREE downloads,
and I will publish conversions as appendices to the new game that will allow
you to adapt material from this edition to either 2E or 3E. This way, you’ll be
able to use the dice pool systems of 2E or 3E (each with a different approach
to dice pools) or the progressive die system of the Legacy Edition.
In addition, the next few backers at $50+ still get a free
copy of the 2nd edition of the MTDAA RPG (from 1998) that I
discovered in the ‘army ant vaults’ last week. I still have a few left that haven’t
been claimed…
The MTDAA war effort continues through March 9th!
Pledge today.
Friday, February 15, 2013
Attributes and Exploding Dice
One of the ways in which this edition of the MTDAA RPG
hybridizes (and yeah, that’s a word. I was surprised too) previous games is in
the way attribute ratings are assigned. Each of the four attributes is rated as
a dice value, ranging from D4 (below average) to D12 (supreme). You roll this
die (with modifiers based on either traits or saves) for actions, resists or
results. I’m reserving the D20 for the big guys (sparrows, frogs and garter
snakes).
I like this because it means that even if you roll D12, the
little D4 has a chance of success against you; sure, the D4 doesn’t have a good
chance, but it’s a chance.
And did I mention that dice explode? This is probably my
favorite piece of the system, because it makes anything possible, but anomalies
grow increasingly less likely the larger the die is. On your D4, you have a 25%
chance of the die exploding, so you have a reasonable shot when rolling D4 of
ending up with a 6 or 7 on the die. At the higher end, your D10 only explodes
10% of the time, so you can get a result of 17 or 18, but you’ll have to get
pretty lucky for it to happen. There are no limits to dice explosions, so it’s
possible to roll 3 10’s in a row (although even my limited background in
statistics shows me that’s a 1 in 1000 shot), but it can happen, and you can
end up rolling 30+ on a D10.
This has cool carryover effects to other parts of the system, but I'll talk about these as we go...
Sunday, February 10, 2013
Stretch Goals Now Even Better!
Based on feedback from the community, I've increased the coolness of the next few stretch goals, adding pads of character sheets and glossy maps of the Back Yard Campaign Setting to the mix. Check out the MTDAA War Effort to see how you can help.
Saturday, February 9, 2013
First Stretch Goal Achieved
The MTDAA Kickstarter has achieved its first stretch goal in under 48 hours! I cannot express how thankful I am to everyone who has pitched in to help so far, and I'm excited to see where the next few weeks go. Everyone who is in at the $25 level or higher will be getting some MTDAA tattoos with their books.
Friday, February 8, 2013
Special Kickstarter Incentive
I was going through my "Army Ant Vaults" today, and found copies of
both the 2nd Edition of the MTDAA RPG and uncut sheets of MTDAA trading
cards (printed on standard cardstock paper). I'm offering these as bonus
incentives to the first 25 people to pledge $50 or more. So, if you are
among the first 25 people to pledge at least $50, you will
automatically receive a 1st printing of the MTDAA RPG 2nd edition (from
1998) and an uncut sheet of trading cards.
I will post a follow up when this offer has sold out.
I will post a follow up when this offer has sold out.
Old School Sensibilities: Saves
I never liked saving throws in Dungeons and Dragons. I just
didn’t like the concept, and it seemed like extra bookwork for no huge benefit.
Even worse, there were some saves I just never used. Save vs. death ray? It
just never came up.
However, I started to read about a handful of games (I
wanted to say Microlite 20 was the first?) that used a single save to rule them
all. I had never considered that, but it was a great solution. Keep the save,
get rid of the extra bookwork. If you need to modify the save, then give a
specific modifier for the situation. Member of a race that is particularly
resistant to poison? Take +2 to saves vs. poison (modifying your base save).
Simple, elegant and direct.
I’m completely gronking this idea for the MTDAA RPG: Legacy
Edition. Your character will have a single save modifier that applies to all
resist rolls: you save to avoid a hit; you save to withstand a poison; you save
to soak damage; you save to avoid mind control; you save to notice someone
using stealth. You have a base save modifier (determined by your level), and
you roll the appropriate attribute die. If you have body D8 and are level 5 (a
+3 save modifier), you roll D8+3 to make a body save. If for some reason you
get a +1 bonus to saves vs. poison, you roll D8+4 to save vs. poison.
Nice and easy.
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