For the last few games that I’ve written, I’ve cast off ‘old
school sensibilities’ as such, wanting to make the cleanest, fastest game I
could with the most intuitive rules I could make. I’m going back a bit for the
new Ants game.
My primary source of inspiration for this edition of the
MTDAA RPG is the 2nd edition of the same RPG, which I published in
1998. In that edition, I borrowed heavily from my favorite sourcebook of all
time, the Star Wars Sourcebook from WEG… so before I get into my book, let’s
talk about what makes that sourcebook so awesome: EVERYTHING.
I digress. It has stats for your favorite characters from
the Star Wars Universe. That’s a given, but still nice to have. However, it
really shines in its treatment of the world of Star Wars outside the movies. It
fleshes out this universe in a way that makes it a living environment you can
actually play in and explore; it shines lights into the corners you didn’t know
were dark. I know that today we have more information about the back story of
Bib Fortuna than we know what to do with, but in the days of the SW Sourcebook,
this was it – if you wanted to know about some of the vehicles used during the
Clone Wars, this was the only place you were going to find out about it. I know
I’ve read that for some time, this became a bible of sorts for Lucasfilm and
its affiliates in what was canonical and what wasn’t outside of the films.
I find this inspiring, because that’s one of the things the
new MTDAA RPG has to do – really paint a solid picture of the world as a gaming
environment, one that offers a wide range of possibility, and that has an
authentic history that has shaped it.
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