Let’s try another hero and see what happens… 4d6, keep
highest 3:
10; 7; 9; 11; 14; 17
Much closer to a ‘normal human’ except for that 17.
Interesting…
I roll 2 for origin. Construct. Gets +1 to AC. Okay then…
I roll 6 for powers.
08 Burglary
30 Fear
75 Serial
Immortality
44 Healing
47 Leaping
83 Stun
Okay. He’s totally an animated scarecrow. It’s not even
close.
I could trade out, but it’s more fun to try and make sense
of this all. I’ll also keep the stats I rolled and won’t bother min/maxing.
STR 11 (+2); INT 7; WIS 9 (+1); DEX 17 (+5); CON 14 (+4);
CHA 10 (+2)
AC 16 (10 base +6 from DEX +1 from Construct); hp 10; Feat +9; Move 30’; punch +3/1d4+2
He was created by a powerful magical princess in a fairy
tale land (an alternate dimension) after she read a bedtime story about
scarecrows, and she didn’t like it that they were mean and snuck into your
house in the middle of the night. Sure, they did that, but only because they
liked people and wanted to heal them. They don’t actually kill anyone, just
stun them. That makes them nicer. He was created, and then fell (or was pulled)
through a wormhole into our world. He’s sort of lost without his princess maker.
He can be killed (he dies at 0 hp), but is instantly reborn at the beginning of
the next turn, emerging from the closest pile of straw (even if the closest
straw is thousands of miles away).
His name is Straw Man
Again, this is a very weird character that I would never intentionally make through a point build system... but it's also a much more interesting character than another variation on the Thing.
I think I need to put together a few characters of mid level and run some superhero combat against a big bad or two. Not that I'm play testing. Because that would mean I'm writing another game. And I'm just not going to do that.
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