It has been a ROUGH couple of months. Ugh.
Maybe I'll talk about it at some point, but for now, let's just talk gaming, eh? I decided to try some solo gaming at a slow crawl just for something to occupy my mind, and made a level 1 bard. I figure he can build a team to go adventuring. I decided his first set of magic will be in arcane, but looking at the spell lists, I realized that the level 1 spells don't really have a lot of useful spells. My inclination has always been to make level 1 spells that are just introductory versions of more powerful spells ("this is just a really tiny version of fireball"), but for this character, I'm been leaning in to the idea of making level 1 spells (and maybe even some level 2 spells) more about utility. You can be useful as a caster rather than straight-out nuking foes. I drafted up three spells that I'll be trying out, considering my character is going to be a 'hit and run' kind of dude.
Evanesce (Arcane I; self) Use 1 action to produce a puff of smoke at your feet; you may immediately attempt a free sneak (or sneak at +4 with existing sneak) to travel up to your move in any direction (that you can normally reach). You cannot evanesce to the ceiling or through the floor, but you could evanesce behind a nearby rock or around a corner.
Extend Shadow (Arcane I; 30’) Use 1 action to grant one character +1D6 to sneak attack damage (as a thief) for 1 turn. If cast on a thief, this grants +1D6 to existing sneak attack damage.
Glamour Weapon (Arcane I; 30’) Use 1 action to provide an illusory effect upon one weapon that makes it appear exceedingly magical and powerful for 1 turn. Those struck by the weapon must attempt an immediate morale check at -2 or flee. Those who make a successful morale check do not need to attempt this again.