The companion adventures, of which I have done two (one is exclusive to KS backers) is working under similar conditions; these are long enough to represent an individual comic book issue, but short enough that I don't get bogged down in getting halfway through a draft and then giving up. I have a model in place that I can keep building on, and that was important to me to keep the game growing. If all I do is Stalwart Philes and short adventures, there's a solid foundation for the game to grow going forward.
Purchased + downloaded - love it!
ReplyDeleteSuggestion for future ‘Phile issue - a deeper look at Stalwart Points? Like expanding on the info from the core book, with examples of how mechanically you’d handle the suggestions (optic Bolt to break your fall so that you suffer no damage; using Phasing to move between dimensions, using your Telepathy to
send a message to every person in the city, or your Remote Sensing to scour the globe for the person you are looking for) you teased in the current text?
Great suggestion. Thanks!
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