When
crafting the rules for Stalwart ’85, I somehow missed rules for falling damage (thanks to Rick H for bringing that to my attention).
Hmf. Well, let’s correct that!
A normal human has 8 hp. A fall of up to 10’ is minimal
damage to most humans (you might twist an ankle, but you are likely to come
away from a 10’ fall none the worse for wear). A fall of 20’ or 30’ is likely
to result in a broken bone or two, and a quick Internet search reveals that a
fall of 80’ or more is often deadly. 50’ can be life threatening. Okay, that
helps set some context. At the other end of the spectrum, the Hulk can fall thousands
of feet and suffer minimal damage; he’s soaking 10 points, and we’ll assume
that making his Reflex check would net him zero overall damage, but maybe 10
points if he failed… so setting a ceiling of 20 points of damage is reasonable.
If we say that you suffer 1 point for every 10’ fallen, with a maximum damage of 20 points (200’), and you’re allowed a Reflex check for half, that seems reasonable enough (a normal human is felled at 150’ or more even with a successful Reflex check – and probably dies). Supers are going to be felled but not die… because they’re supers. The Reflex check is DT 4, so a normal human suffers zero damage (.5 rounded down) on a successful Reflex check falling 10’, and only 1 point on a successful Reflex check falling 20’ or even 30’.
As I think about it, going in 30' increments makes more sense; you get up to 10' for free, but from 11 to 30' is 6 damage; from 31 to 60' is 12 damage; from 61-90' is 18 damage; over 91' is 24 damage (the max). You are allowed a Reflex check for half damage. This actually makes a lot of sense, and is more aligned with how the game currently measures things.
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