
The newest iteration of Army Ants, which I am just calling Army Ants the RPG, has officially become its own thing, mechanically shifting away from Stalwart '85 in some significant ways. I had originally ported over the rules for secondary resistant traits (Endure for Might, Focus for Mind, etc.), but realized deep into the draft that there is really no need for these. The only stat I really need is Evade, which I have replaced with a Defense stat. An ant's defense is going to be half their Reflex die rating + their level. Ants start at level 2 (capping out at level 5), and Reflex dice values range from D4 to D12... so Defense ratings will range from 4 to 11. These are the DT for landing a successful attack against you. The Army Ants game really doesn't have any need for the other passive traits; they largely exist in Stalwart '85 to provide a foundation for many of the superhuman gifts that characters have. Army Ants doesn't have any of these gifts, so there is little need for the secondary traits. 
You are free to take a look at the current version of the rules. I'd say that this is about 90% of the way to the finish line...