Showing posts with label New Delvers of Daggerford. Show all posts
Showing posts with label New Delvers of Daggerford. Show all posts

Saturday, July 15, 2023

New Delvers Session 1

Everyone knows the legend of Calidar - a wizard who went mad trying to seek entrance into Moridis’ Halls, and who opened a portal into the Infernal realms instead - his tower now burns for all time. However, in her studies, Aria learns that, while he was of considerable power, Calidar was an illusionist by craft, and her careful study leads her to believe that the flames eternally engulfing his tower may, in fact, be illusory. If this is the case, then it is possible that Calidar found a hitherto unexplored entry into the Halls. She tells her friends, and they (having learned to trust her judgment in such things), decide to go-a-delving.

Approaching the tower, they come upon three jackals picking at the corpse of a large stonecutter beetle. Two dead jackals are nearby, having taken the beetle’s best shot. The heroes see this from 60’ away, but the jackals do not see them (too busy eating). Gar prepares his blade and shield, Nil will fire a sling bullet at them, and Aria will use an arcane dart. Nil hits with a 9, killing one, and Aria automatically kills one with an arcane dart. The third fails its morale check, and runs away. The fellowship examines the corpse of the beetle; Aria makes her lore check with a natural 12, and they recover its oil membrane. This she is able to pour into a vial. They have enough oil of enchantment to coat three weapons.

At the bridge, they see that it is rickety and looks quite dangerous. Aria and Nil easily disbelieve the illusion (both getting 12s) but Gar struggles to believe that the bridge is safe. He refuses to cross until the others do; they both move across successfully. He finally disbelieves, but is on the other side when the ‘ogre’ emerges from the cave. All three succeed at disbelieving this illusion, and the fight with the zombie is on. 


The heroes win initiative. Aria deals 2 hits with an arcane dart (leaving the zombie at 7), while Nil hits with his sling for 2, leaving the zombie at 5. Gar spends his action crossing the bridge. The zombie misses Aria with both claws. She deals another 2 (leaving it at 3) and Nil misses with a sling stone. Gar enters the combat, hitting with his dagger but missing with his shield. The zombie is at 1. It attacks Gar this time, but misses twice. Aria finishes it with another arcane dart. They investigate the cave, but find nothing of value. 


This time it is Nil who struggles to disbelieve the illusion; he ‘knows’ that the tower is not really burning, but cannot bring himself to approach. It ‘feels’ to him like genuine flame, and he perceives pain as he gets close to it. He needs a few minutes.


Aria and Gar decide to approach, and they find the phantom of Calidar wandering about. Aria tries to greet him pleasantly, and succeeds with her mind check. He remembers hearing of her master at some point, and asks for help in finding his marbles. They begin searching about. Aria finds a scroll (Speak with Stone), and Gar finds a potion (Levitation). He asks if they will check ‘downstairs’ and see if they can find his marbles for him. They agree. 


Nil again attempts to disbelieve, but the illusion is just too strong. He cowers at the foot of the tower. Aria sees this, and asks Calidar if he can help their friend to see that it is safe to come up and help him. Calidar does, and permits Nil to see through the illusion. Because Nil failed twice, he does not get to look for an item like the other two did.


Calidar speaks his name backwards, the magical portal in the floor reveals itself, and the heroes descend into the Halls of Moridis for the first time…  


Tuesday, July 11, 2023

New Delvers of Daggerford: Session Zero

I have decided to make a team of three characters to actual play through my mega dungeon. I want something of a tank, a caster, and a thief/archer. I go with a stoutling with blade and shield as the tanker (hoping he can also deal some damage, but his primary role is to absorb damage for the team), a caster (who is primarily offensive, but will be able to heal as well through her signature spell), and a scout/thief/archer. I go with my moon elf for the mystic, and decide to make a narglyn (half goblin) for my thief (sort of an underground ranger is how I’m picturing him). I also decide to add a new weapon, darts, to the game. I am tempted to go with luck for two of the characters, but decide to try characters without that and see how they do. Luck was really vital for a solo character, but with a team of three, I have more versatility and can offset a missed roll here and there. I decide that all three have traveled together to Daggerford for the express purpose of exploring the megadungeon. I can actual play through a lot of the content I create for the dungeon as a result. The Sunken Chambers will be the area they explore first.

I've strarted a Google Doc where I'm crafting the megadungeon. I have four maps done, and notes for several locations. I will keep updating this as I go, and plan to eventually release it as a finished product and companion piece to the core rulebook.

New Weapon: Darts. Although thrown weapons, darts rely on reflex rather than might. Darts deal 1 damage, and come in a collection of 3 for 1 gold.


Aria - Studious Moon Elf Mystic 1

Armor 0 (2); Hits 5; Move 60’; Spell or Dart (1/20’)

Body 0; Mind 4; Reflex 2

Lore; Mystic (Common, Arcane); Spellcraft (arcane magic) 

Signature Spell: Healing Word 

Starter Pack; Alchemist’s Oil; 6 Darts

With an insatiable desire to learn more, Aria cannot help but explore.


Gar - Fastidious Stoutling Guard 1

Armor 2; Hits 12; Move 40’; Dagger (2) + Shield (1)

Body 4; Mind 1; Reflex 1

Fortitude; Guardian; Two Weapons; Warrior

Starter Pack; Leather Armor; Shield; Dagger (2)

A serious and meticulous watchman, Gar has forgotten how to smile.


Nil - Sly Narglyn Scrounger 1

Armor 1; Hits 6; Move 40’; Sling (2)

Body 1; Mind 1; Reflex 4

Archer; Sharpshooter; Stealth; Thievery

Starter Pack; Leather Armor 1; Sling 1; Tool Kit

Having a particular love of jewels, Nil embraces both his goblin and human heritages.