I’m going to trade out one of my heroes; instead of a forge gnome, I’m going to make my scout a narglyn. I’ll change his name to Ziroh Zanisak. Instead of a bonus to evade, narglyn get a bonus to precision; as such, I’m changing out his weapon from darts to a crossbow. Additionally, I changed out Runyon’s axe for a sword; at least one hero should be a sword wielder, and I know that Trom collects axes, so it’s a good swap out.
Ziroh Zanisak, the Narglyn Scout (10 CPs) Soak physical +1
Arms +1; Burglary +2; Evade +2; Intuition +1; Precision +3 (2 CPs/ +1 racial shift); Stealth +2
Light Crossbow +1 (attack +3/damage +1/range 4), dagger +1 (attack +3/damage +1); leather armor +1
Runyon the Human Fighter (10 CPs) Soak physical +2
Arms +2; Might +3; Resolve +3 (2 CPs; +1 racial shift); Weapon Specialization (swords) +2
Hide armor +2; long sword +2 (attack +3/damage +4)
Xeric the Moon Elf Magician (10 CPs) Soak magic +2
Arcane Bolt (eldritch) +3; Aspect +2; Evade +1; Lore +2; Intuition +1 (from racial shift +1); Resolve +1
Wand of eldritch +2 (attack +3/damage +2/range 3); cloak of warding +2
Carries a dog-eared edition of Heldack’s Arcanum; wears cloak of warding +2
Garth Thunderheart, Dwarf Disciple (10 CPs) Soak magic +1/physical +2
Arms +2; Aura of Might +2; Aura of Healing +1; Aspect +1; Intuition +1; Might +3 (2 CPs, +1 racial shift); Resolve +1
Studded armor +2; cloak of warding +1; war hammer +2 (attack +3/damage +2)
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