The biggest takeaway was how much is packed into 48 pages. I kept turning pages and going "oh yeah - wow - this is cool". I remember reading an interview with Dave Sim late in his run on Cerebus where he said he would look back at issues from a few years earlier and think how he used to be better than he is now - he wishes he could draw like that (even though, of course, he still could - it is just that he was more critical of his current work, but could be more objective and therefore appreciative of older work). I had a similar response to the game - "wow, I don't write games like THIS anymore".
I mean, of course I do. I must. I'm still me. But still, it was great to have the reaction that the game was something I'd aspire to create, and then to realize that I did.
If this sounds like a lot of navel gazing and self-congratulations... well, maybe it is. But is also makes up for several decades of feeling like my work wasn't good enough and that maybe I didn't have what it takes.
I no longer feel that way. It's a good feeling.
Oh, wow. This was published one year ago today. That's crazy-level serendipity.
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