Saturday, April 20, 2024

Random Hack'D Thoughts

Two completely unrelated ideas for Hack'D...

New Tag: Weapon Specialist
When using your preferred weapon type (ex: axes, swords, spears, bows), you force foes you strike to suffer -1 edge to armor checks.

I like this because it doesn't mean you deal more damage; it means you are more likely to use your weapon to bypass enemy armor. This is a great tag to differentiate different warrior types, or to make your warrior more powerful as you grow. I could probably have a comparable magic specialist tag that forces foes to suffer -1 edge to resist your spells of the type. I'd have to get clear in defining the 'types' that this means, however. Right now, 'types' of magic are pretty loosely defined (which I like), and this would require a greater level of clarity on that.

Thought the Second: Moridis' Halls



I had been conceiving of Moridis' Halls as a sort of 'catch-all' dungeon unified only by a single primary adversary who oversees the whole. However, I recently was thinking about re-framing it entirely as a modified Temple of Elemental Evil around dragons - there are four (or so) dragons living in different sections that don't get along, and their factions are battling each other. These are tied to the elements. However, killing them all (or collecting something from them all) would access/raise/summon their parent, a many-dead Tiamat type of dragon (Moridis). This gives me at least three or four primary elemental factions (minimally frost, flame, storm) with their primary followers, as well as a second tier of those trying to take advantage of/play multiple sides of the conflict. This, conceptually, improves the dungeon significantly, and helps me "see" it more clearly. Right away, I re-framed that western entrance to a small holding of dwarves who have one of the dragons in chains... one of the earliest encounters would involve the dwarves (along with the fellowship) trying to prevent the dragon from breaking free of its shackles and killing them all - this would allow a low-level party to have an encounter with a dragon (the dwarves would do most of the heavy lifting) and would set the campaign in motion; either the dragon dies and they get the first of several items they need, or the dragon gets away and they have to chase it down deeper in the dungeon somewhere. Either outcome propels them deeper into the dungeon. 

I also see synergy between this and a fortified town of men (Fort Grymwater) that claims to be allied with the nearby elves, but which actually supports some of the factions below. This would give the PCs an ally in the keep (the elfin envoy who resides in the keep with her small entourage) but would mean that there is danger both above and below, and there'd be quite of bit of intrigue hard baked into the setting. 

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