Showing posts with label Mini Mods. Show all posts
Showing posts with label Mini Mods. Show all posts

Monday, May 27, 2024

Tomb of Myriad Horrors

The Tomb of Myriad Horrors is now available as a PWYW download (pro tip - you can choose to pay NOTHING. BWAHAHAHA). I went with a 'death by a thousand papercuts' sort of approach; very few things will kill your character outright ('no distegrations'), but everything will eat away at your soul. I like the slow grind of watching your character wither away with nothing you can do about it. The design should basically force you to slowly deal with the hopelessness of getting out alive. I also created 11 pregens, taking the starting characters from the core rules and advancing them to level 5. I envision even endgame characters as relatively 'item light', so even these characters are more 'LOTR' than 'D+D 5E' in terms of their power and items. They still rely heavily on their traits and tags.  

Sunday, May 26, 2024

ToH Map


I now have a final map, taking my 5-room mod of Tomb of Horrors one step closer to completion. I'm thinking I might start packaging these and releasing them as PWYW downloads just so I can generate a little more visibility for my game. I like how this is coming together.

Tuesday, May 21, 2024

Mini-Mod Brainstorming: Tomb of Horror

For my tomb of horrors Mini-Mod, I'm thinking of compressing areas (obviously), and layering several traps/tricks into each encounter area. For example, the 'entry' would have five doors to choose from (I am thinking of counting backwards Sesame Street style.... five doors, four statues, then three gargoyles, then two paths, and then one demi-lich). It would be designed for characters of level 5+ in Hack'D... 

1. Five doors. Pretty easy: one of the doors is the entry (but has a trick to opening it) while the other four are guaranteed death.

2. Four statues. Each statue activates something in the room (mostly traps and magical effects), but you have to trigger one to get into the pit that has a secret door at the bottom into the third area. All have big open mouths you have to interact with. One pit has flames, one has reverse gravity to hit the ceiling with spikes sticking out of it... stuff like that.

3. Three gargoyles (because there was a gargoyle in the original, natch). I'm thinking of some sort of round robin thing, or puzzle where the gargoyles take turns inhabiting the characters, and the characters pop into gargoyle bodies randomly. Or something. They have to kill one gargoyle in particular, but not the other two (damage to 2 and 3 restores 1?)

4. A false tomb with two doorways. They are revealed only when you defeat the false lich and figure out the clue in the bottom of his casket that it's not him. One doorway teleports you to someplace really bad (hades?) and the other leads into the actual tomb (probably just as bad).

5. Real tomb with real demi-lich. As close to the original encounter as possible.


Sunday, May 19, 2024

Mini-Mods of Classic Adventures

Here's a list of those who have taken the mini-mod challenge, adapting a classic adventure into a five-room dungeon.

B1: In Search of the Unknown

  1. Sean Wills' Mod 

B2: Keep on the Borderlands

  1. Sean Wills' map
  2. Mike Desing's attempt (modifying Sean's map)
S1: Tomb of Horrors