Friday, March 23, 2018

Doc Stalwart


Doc is my first character to play test the new rules. In thinking about Sentinels Earth (or whatever the name ends up being), I have distinct eras in mind. There is a time between the first and second Messari attacks when there are relatively few supers; some of the ‘big guns’ have left earth for a time to go in search of the Messari (to wipe them out on their base at the edge of our solar system), and they have yet to return. I think it’s like a three-year period. I picture this as the late 70s/early 80s in comics (before the grim and gritty days), and stylistically the same as the first ten minutes of The Incredibles (or Batman the Animated Series).

Doc Stalwart is a scientific explorer who ended up with a chunk of Messari Technology, and he used it give himself superpowers (he already was super smart) to fashion a utility belt, and to build a ship that would take him around so he could go and explore and fight and things. Here is his character sheet (I don’t have a new character sheet yet, so I’m going with ye olde looseleaf paper). Two things that are different from 1E already: I am changing Control to the default difficulty of a check when operating that vehicle. Rather than the default being based on the situation and modified by the vehicle, it’s set by the vehicle, and modified by circumstance. I don’t care what you are trying to do in a heavy tank. It’s a heavy tank. Any maneuver is going to be difficult. A sleek motorcycle is going to have Control 16, while an elite fighter jet might be 18, and a standard helicopter is around 22. This is somewhere between those two: a clunky design with advanced alien technology.

I went with 2d6 for hit points per level, and am using the new power Impervious that +cmdrcody 2000  suggested a while back… (oh, and Doc himself is the first silhouette from this post).



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