1. Merge the absolute power guide into the core rules, and clean up/add to the traits (powers) listings. As it is, it's a pretty substantial list, but there may be a dozen or so powers I can add. Go ahead and send ideas my way. Add anything useful that came out of the various small supplements I published (maybe specific rules for underwater, space, other dimensions...)
2. Clean up the level vs. level modifier thing (see my recent post on the topic).
3. Specific rules for Battle Suits (I'll post about that soon) and maybe a magic system that is more comprehensive and super-heroic and less D+D ish.
4. Flesh out the game world and Echo City more substantially.
5. Give more information for the Game Master and add another layer of meat for those running games.
6. Clean up the language (for example, the overuse of the word 'take' for any modifier in any situation. At least change it to 'suffer' for penalties)...
7. Add some more starter adventures.
8. All of the art in a consistent, iconic style. All of the images will be like these:
I also would like feedback on format. I go back and forth between an 8.5" x 11" book with 2-column pages (probably around 128-144 pages when it's done) or the 6" x 9" 1-column format of the original book (probably closer to 200 pages when it's done). I think if people tend to use print, the larger book is better; if people use devices to read and reference the game, the smaller format with single columns is better. I'm not sure what people would prefer...