Friday, August 11, 2023
Walking, LEGOs, Zen, and the Art of Cupcake Scouts
Monday, August 7, 2023
Webcomic Keeps Plugging Along
Mary has been really great about supporting this project, and started an Instagram to help promote it. I know very little about Instagram, and have even less interest in building community there, but Mary seems like she understands it and keeps getting traffic, so go Mary!
On my end, I keep making Cupcake Scouts pages. I added page six to the Webcomic (which you should subscribe to, by the way. Just saying). While I'm at it, I should also mention you can get a copy of the game. Because that's fun.
Anyway, here's a work in progess of page six - I did a little more 'layout' for this one, thinking about the whole composition as I started - and I broke my three tiers rule from last post, instead going with a variation of four tiers.
I made some edits to the layout of word balloons in the final edit to create a less cluttered look in the upper left.
Thursday, August 3, 2023
Anatomy of a Cupcake Scouts Comic Page
And then, when I finally sat down to DO it, I just started drawing and it all just came together. I decided very quickly to go with 2000 x 3000 pixel master images for the comic, which then gets reduced to 45% (so it's 900 pixels wide and 1350 tall when published online). It ends up looking great on my phone, even though I didn't plan it that way (although I probably did years ago, and just somehow remembered that I had). Early in my development as a cartoonist, I was heavily influenced by things I read about Carl Barks and his workflow. Thirty years later, I still tend to conceptualize a page as either two (as he did) or three tiers. The page above is three. He also created a lot of 8-page comics where the pacing is very quick - that has stuck with me, too.
I no longer have a step-by-step method in place. I don't do full pencils and then inks and then colors. I adjust the layout and re-arrange elements of the page as I'm going. I don't do a lot of pulling back and looking at the whole page as I'm working (even though I probably should get in the habit of doing that more). At this point, I think I do a decent job of intuitively 'feeling' where I am on the page, and have a general awareness of how what element I'm working on right now will flow with what's around it.
I've also got a few key things I'm doing...
1. Focus on the story. That's the only thing that matters. Everything is secondary to the story. And the story is about the characters, more than anything. The plot and setting and symbolism and irony and dialogue are all there in service to the characters and the story they are on. On the page above, I move the story along nicely at a pace I like.
2. Once I have drawn something, I can use it again. You will see that I cut and paste and repeat images a bit. Sometimes, I'll make minor changes to things - other times I'll use the foundation and move pieces around. I drew it, so if I want to use it again. I drew two drawings above that I re-used a few times. I don't need to create dramatic angles of every talking head. If they are having a conversation, I can go back and forth with the same 'camera shot', maybe changing eyes or mouths as they go. Work smarter, not harder.
3. Each page should have one 'quality' drawing. I don't particularly like drawing scenery or backgrounds... I like characters and action. However, I want each page to have one image that I spend some time on the design or background or lighting or something. On the page above, I spent more time creating the bookshelves in the first panel than I did on the rest of the page. I also put background images with a dark gray outline rather than the black linework of characters and foreground, so that the characters pop against it. I also used much more muted colors in backgrounds, again to set the characters apart.
4. End each page with some kind of hook. I want each page to stand alone as a chunk of story, but each to logically lead into the next page. Because of the way this is being released, it has to feel like you've moved through a part of the story each page, because it might be a week or two (or more at some point - musical season, I'm looking at you!), so I want there to be some sense of completion to each page.
Wednesday, August 2, 2023
Cupcake Scouts Comics!
As promised, I've been working on a webcomic series for the Cupcake Scouts. Here are the first two pages of the Cupcake Scouts comic series... You can follow it on Comic Fury. I plan to be posting a LOT (but we'll see)...
Tuesday, August 1, 2023
Going Forward - With Cupcakes!
I've got drafts going of the first three newsletters for Cupcake Scouts. I'm thinking it's a one-page monthly newsletter that includes a short 5-room dungeon style adventure, a few hooks of things happening about town, a monster or two, a little bit of magic, and maybe a relic here and there. For the first issue, I'm thinking that the girls end up in a corn maze fighting against the Corn King, John Barleycorn. He collects the spirits of little children and keeps them in his satchel. He's got some mechanical things that would make an encounter with him different - like you have to summon him after destroying so many living stands of corn, you have to say his name three times, he remains for only one minute, and you have to disarm him and cut his head off with his own scythe. So, lots of hoops to jump through to beat him. Then you have to figure out how to restore the souls to the poor kids who got harvested while in his maze at the county fair.
It's a whole thing.
But, I'm also thinking that the three Cupcake Scouts I want to do my webcomic for (they appear on the cover of the rules, by the way - Alara, Harper, and Briar) will be fighting him in one of their early adventures. I'm sure I'll share more about that as I wade deeper into it...
Why the Cupcake Scouts Should Be BIG
Yesterday, as I'm putting pieces in place to have a successful launch today - uploading the game to Drivethru, setting up the merch shop, getting the banner ready to go, and deciding on some 'marketing' ideas (insofar as I do marketing - not my jam), Mary and I got into a bit of a debate. We have a fundamental disagreement about how I should be going about things. I came to this creative life of mine through two big influences weighing on my thinking - first, my favorite creators were independent guys; they forged their own pathway. They wrote articles and gave interviews and composed editorials about creator's rights, maintaining your copyrights, controlling your own destiny. Second, I read horror story after horror story of someone who had their ideas consumed by corporations and received a pittance. About people who were the creative workhorses, and nobody knows them, and they died with nothing. I became convinced at about 20 years old that the industry doesn't care about me, will never care about me, and will only ever try to manipulate me and (as Hamlet suggests), will use me as a sponge, wringing me dry and then throwing me away.
Ermahgerd, It's the CUPCAKE SCOUTS
Cupcake Scouts is now available in pdf. Get your 2d6 ready, make some cupcakes, and call your friends.
To play the game, you need this book, a few standard 6-sided dice, pencils, some index cards or paper, and an activate imagination. The Splintered Realm blog also has some printable sheets. You should probably have some cupcakes or brownies, too, because those make everything better.







