Showing posts with label Cupcake Scouts. Show all posts
Showing posts with label Cupcake Scouts. Show all posts

Friday, September 1, 2023

Of Cupcake Scouts and Composition

So, I've been a little bit grumpy about how everything played out with the Kickstarter that I still think borrowed a little too heavily from Cupcake Scouts (and how it raised over $100K with 'my idea'... if I'm being honest). I've kind of avoided Cupcake Scouts stuff for the last few weeks, which has been fine, because I've gotten a good deal of Army Ants '81 stuff done, and I'm very happy with how that's turned out, and I probably wouldn't have started that at all if not for the Cupcake Scouts snafu.

ANYWAY.

Mary is out of images for the Instagram she maintains for Cupcake Scouts, and asked for a drawing of the girls in a cemetary fighting zombies that are coming out of the ground. She really likes Halloween. So, I did this drawing, and as I was working, I realized that the composition of this piece is really strong. I didn't intentionally design it this way, but it sort of happened. But then I realized that 'good design just sort of happens' is what you get when you've been trying to get better at something for a few decades. I like how the whole image uses triangles - there is a line that goes directly from the hand in the lower-left along the arrow, up across Harper's arm, and then across Bri's arm. There is a straight line down from there along Bri's left side and her leg; there is a line back to the hand across the ground. Everything goes to a focus point on Bri's face - everything in the frame directs you back to that. I'm just really happy with how this turned out - when I do a full supplement for Cupcake Scouts, odds are really good that this is the cover.

 

Saturday, August 19, 2023

Help Me Internet (You're My Only Hope)

So, this morning I became aware of this...

https://www.kickstarter.com/projects/davidhamrick/badge-quest-expanded-gamebook

and this...

https://dmdavepublishing.com/products/badge-quest-complete-rulebook-pre-order-estimated-ship-date-3-13-23

Um. So, like Badge Quest is a complete ripoff of my game, right? I mean, it's not even TRYING to pretend it didn't. It's stealing the same images and the same characters in the same poses. It's just, exactly my game, but by someone else. I mean, the dude stole the hair buns. I perused the rules, and the mechanics are straight out of my game. It's not even remotely trying to pretend it's not.

Right?

If you are me, what do you do? I put a copyright notice in this in 2018. That has to mean SOMETHING, right?






Sunday, August 13, 2023

On the Craft of Storytelling



I don't know about the whole 10,000 hours to master a craft, but I do know that between teaching English for 23 years, directing dozens of plays and musicals, publishing hundreds of pages of comics, thousands of pages of RPGs, and a few dozen prose narratives (along with a few hundred poems), I've learned a bit about storytelling. I think I know how to tell a story at this point.

However, I've also spent the same amount of time refining my drawing. Through RPGs, I've made myself strip down and rebuild my art style a few dozen times. For each game I've done over the last decade, I've gone from drawing 'my way' to developing a new style or vibe or approach or whatever that best fits that game. As a result, I've tried on a few different artistic philosophies. 

I'm working on page 8 of my Cupcake Scouts comic, and I can tell you - this is the moment where everything came together. I am stopping to pause for a moment to appreciate what's happening as it's happening. I am a bit blessed, I suppose, at understanding moments as they happen to me. I remember that when I directed my first Shakespeare production, Romeo and Juliet, I stopped the rehearsal during the balcony scene and told everyone to look around and take a mental picture of this moment. We were staging the most famous moment in all of theater history. I just wanted my young actors to appreciate what they were doing - they were in the midst of staging a sequence that the greatest actors of all time have taken part in. We were standing in the flow of theater history.

This is my moment as a cartoonist. I can see in these three panels everything I want to do. I have a variety of visuals. I communicate character through body language (look at the silhouettes of the girls in that bottom panel - I cannot BELIEVE how much a few lines communicate there). I set up the primary themes of the comic - do we control fate, or is fate pre-determined? I set up each of the characters in significant ways that will have later payoffs. I establish several rules for how the world works, and how some of their adventures are going to transpire. I move the story forward one giant step. I have some foreshadowing that you don't see yet, but you will (and some more foreshadowing that you will see even later on). I use a variety of drawing approaches.

Thanks for pausing with me. Now, back to work. This comic isn't going to create itself.

And I wouldn't want it to.

Friday, August 11, 2023

Walking, LEGOs, Zen, and the Art of Cupcake Scouts


It's been an adventurous few days! One of our old cars got terminal news, so Mary and I decided to trade in two cars that had 150k+ miles each for one car with under 10k. Since Mary has to drive Grace all over creation for diving, and because I work a mile from home, Mary got a new car, and I have embraced a walking lifestyle. I also received my LEGO 3-in-1 Creator Castle set (it was 20% off!) and spent a good chunk of yesterday putting that together. I have been cleaning the basement, rearranging my LEGO room/Gaming Room/ Man Cave, and walked over six miles today (since the girls are away for the weekend, I'm footing it everywhere).
It's been fantastic. I have forced myself to slow down. I'm finding that I am more centered and present and just kind of in the moment. I'm in no hurry to do anything. I worked on the castle set on and off all day yesterday, and today started noodling with a Cupcake Scouts page. Any time in the past when I've worked on a comic strip or webcomic, I have a little clock in my head - I'm always trying to get the page done, so I can get the next page done, so I can... you get the idea.

With this, I just started drawing. And just kept drawing until it looked right or I was tired of drawing and went on to something else. And I ended up with an image I really like of the girls on their first quest (this will be part of page seven of the webcomic). 

School is coming up, and with it a drama club production, followed by a musical, with teaching and class advising and being a team leader all part of the equation. I'm going to be busy. A lot will be going on.

But if I can stay in this headspace, I'll be very happy indeed.

Monday, August 7, 2023

Webcomic Keeps Plugging Along

Mary has been really great about supporting this project, and started an Instagram to help promote it. I know very little about Instagram, and have even less interest in building community there, but Mary seems like she understands it and keeps getting traffic, so go Mary!

On my end, I keep making Cupcake Scouts pages. I added page six to the Webcomic (which you should subscribe to, by the way. Just saying). While I'm at it, I should also mention you can get a copy of the game. Because that's fun.

Anyway, here's a work in progess of page six - I did a little more 'layout' for this one, thinking about the whole composition as I started - and I broke my three tiers rule from last post, instead going with a variation of four tiers. 

I made some edits to the layout of word balloons in the final edit to create a less cluttered look in the upper left.




Thursday, August 3, 2023

Anatomy of a Cupcake Scouts Comic Page


It's sort of remarkable to me. I have spent SO much time thinking about and planning webcomics. I've spent so much time trying to figure out the best fonts, and line weights, and image sizes, and pacing. I've spent so much time thinking about how I would frame a page, and how I might sequence action, and how I could maximize the tools at my disposal to create a manageable workflow that allows me to produce high-quality pages relatively quickly, so that I can get and keep some momentum.

And then, when I finally sat down to DO it, I just started drawing and it all just came together. I decided very quickly to go with 2000 x 3000 pixel master images for the comic, which then gets reduced to 45% (so it's 900 pixels wide and 1350 tall when published online). It ends up looking great on my phone, even though I didn't plan it that way (although I probably did years ago, and just somehow remembered that I had). Early in my development as a cartoonist, I was heavily influenced by things I read about Carl Barks and his workflow. Thirty years later, I still tend to conceptualize a page as either two (as he did) or three tiers. The page above is three. He also created a lot of 8-page comics where the pacing is very quick - that has stuck with me, too.

I no longer have a step-by-step method in place. I don't do full pencils and then inks and then colors. I adjust the layout and re-arrange elements of the page as I'm going. I don't do a lot of pulling back and looking at the whole page as I'm working (even though I probably should get in the habit of doing that more). At this point, I think I do a decent job of intuitively 'feeling' where I am on the page, and have a general awareness of how what element I'm working on right now will flow with what's around it. 

I've also got a few key things I'm doing...

1. Focus on the story. That's the only thing that matters. Everything is secondary to the story. And the story is about the characters, more than anything. The plot and setting and symbolism and irony and dialogue are all there in service to the characters and the story they are on. On the page above, I move the story along nicely at a pace I like.

2. Once I have drawn something, I can use it again. You will see that I cut and paste and repeat images a bit. Sometimes, I'll make minor changes to things - other times I'll use the foundation and move pieces around. I drew it, so if I want to use it again. I drew two drawings above that I re-used a few times. I don't need to create dramatic angles of every talking head. If they are having a conversation, I can go back and forth with the same 'camera shot', maybe changing eyes or mouths as they go. Work smarter, not harder.

3. Each page should have one 'quality' drawing. I don't particularly like drawing scenery or backgrounds... I like characters and action. However, I want each page to have one image that I spend some time on the design or background or lighting or something. On the page above, I spent more time creating the bookshelves in the first panel than I did on the rest of the page. I also put background images with a dark gray outline rather than the black linework of characters and foreground, so that the characters pop against it. I also used much more muted colors in backgrounds, again to set the characters apart.

4. End each page with some kind of hook. I want each page to stand alone as a chunk of story, but each to logically lead into the next page. Because of the way this is being released, it has to feel like you've moved through a part of the story each page, because it might be a week or two (or more at some point - musical season, I'm looking at you!), so I want there to be some sense of completion to each page. 

Wednesday, August 2, 2023

Cupcake Scouts Comics!

As promised, I've been working on a webcomic series for the Cupcake Scouts. Here are the first two pages of the Cupcake Scouts comic series... You can follow it on Comic Fury. I plan to be posting a LOT (but we'll see)...




Tuesday, August 1, 2023

Going Forward - With Cupcakes!


I've got drafts going of the first three newsletters for Cupcake Scouts. I'm thinking it's a one-page monthly newsletter that includes a short 5-room dungeon style adventure, a few hooks of things happening about town, a monster or two, a little bit of magic, and maybe a relic here and there. For the first issue, I'm thinking that the girls end up in a corn maze fighting against the Corn King, John Barleycorn. He collects the spirits of little children and keeps them in his satchel. He's got some mechanical things that would make an encounter with him different - like you have to summon him after destroying so many living stands of corn, you have to say his name three times, he remains for only one minute, and you have to disarm him and cut his head off with his own scythe. So, lots of hoops to jump through to beat him. Then you have to figure out how to restore the souls to the poor kids who got harvested while in his maze at the county fair. 

It's a whole thing.

But, I'm also thinking that the three Cupcake Scouts I want to do my webcomic for (they appear on the cover of the rules, by the way - Alara, Harper, and Briar) will be fighting him in one of their early adventures. I'm sure I'll share more about that as I wade deeper into it...


Why the Cupcake Scouts Should Be BIG



Yesterday, as I'm putting pieces in place to have a successful launch today - uploading the game to Drivethru, setting up the merch shop, getting the banner ready to go, and deciding on some 'marketing' ideas (insofar as I do marketing - not my jam), Mary and I got into a bit of a debate. We have a fundamental disagreement about how I should be going about things. I came to this creative life of mine through two big influences weighing on my thinking - first, my favorite creators were independent guys; they forged their own pathway. They wrote articles and gave interviews and composed editorials about creator's rights, maintaining your copyrights, controlling your own destiny. Second, I read horror story after horror story of someone who had their ideas consumed by corporations and received a pittance. About people who were the creative workhorses, and nobody knows them, and they died with nothing. I became convinced at about 20 years old that the industry doesn't care about me, will never care about me, and will only ever try to manipulate me and (as Hamlet suggests), will use me as a sponge, wringing me dry and then throwing me away. 

Every MCU movie convinces me I was right; nobody cares that Roy Thomas created this character or composed that foundational storyline that became an entire phase of the MCU. Nobody is concerned that Jack Kirby set the visual motif that is now being wrung dry. John Byrne is not collecing royalty checks for creating the entire aesthetic of the She Hulk series. I didn't see his name in the credits (now, I didn't look very hard - but I shouldn't HAVE to look very hard. He came up with the whole idea).

But Mary walks into Barnes and Noble or sees the newest release from PIXAR, and says, 'that should be YOU'. And she's not wrong. I produce objectively good content. I write excellent games - they are very playable, engaging, well-designed and sometimes quite clever. I write excellent stories - character driven, with well-developed worlds and consistent narratives. They are sometimes quite clever. 

But there are a lot of people producing a lot of content. Much of it sucks. But a significant portion is well crafted. It's objectively good. Some of it is quite excellent. They even have clever ideas, too. They also sit at their keyboard and wonder why a blog they've been working on for over a decade averages a handful of readers each post.

[Insert shrug emoji here.]

Mary wants me to 'swing for the fences' and try to get with a traditional publisher so that I can reach a bigger audience. She sees self-publishing as a one-way road to insignificance. I don't know how to tell her that my soul would likely be lost in the exchange.

This becomes (to my mind) the fundamental reason that the comics industry keeps folding in on itself. It's the reason that actors and writers are on strike in Hollywood. It's because there are FAR more creative people making quality content than there are legitimate pathways to reach an audience. The audience is only so big, but we have more and more people creating every day. Mary asks me 'well, how did JK Rowling do it, then?' and my answer is that I have no f-ing idea, but I don't think it can happen again. Once in a generation convergence of luck and audience and idea and execution that we might never see again. It's like, who's the next Tom Brady? There is no next Tom Brady - because we have ten guys all playing at Brady level now, and they are going to knock each other out every year.

All of that said, Cupcake Scouts represents, to this point in my creative career, my best chance at breaking through. Here's why I say that:

It's GOOD. It's a fun game, designed well, executed well; it is fast to learn, fast to play, something you can do as a one-off and have a lot of fun, or something that will lend itself quite easily to extended campaign play if that's your thing. You can drop in and drop out as much as you want, and the game holds up. The art and writing are top notch. Some of the pieces (the cover in particular) look professional. It looks like I paid someone to create parts of this. This is the LEAST important reason (because great stuff gets ignored all the time).

It's DIFFERENT. It's just different enough from other things to stand out. It doesn't look or feel like anything else in the market right now. It has a unique worldview, an unusual perspective, and a feeling of being pretty fresh compared to what's around it. It is not a re-tread of anything. My fantasy games try to stand out among thousands of fantasy games; my superhero games try to stand out among dozens (if not hundreds) of superhero games; this game is in a market of one. It's not really competing for a specific audience with anything. It can find the edges of a bunch of different audiences and Venn Diagram them together.

It's SIMILAR. But, it evokes enough stuff you already know. It's got Supernatural, and Buffy the Vampire Slayer, and Scooby Doo, and Stranger Things vibes. Those are things people know.

It's TRENDY. All of the similar stuff above helps. But it's also very pink, and pink is suddenly very in. My style has, despite my best efforts, started to take on Anime/Manga vibes, even though I am not influenced by Anime or Manga at all. My style just kind of moved in that direction. That's trendy (or at least has been - who knows what tomorrow brings?) - and so it's ended up being 'in'. My wife and daughter react more positively to my art for this than for anything else I've done. They say that other pieces I've done are 'good', but they actually 'like' some of these. 'Good' implies no emotional connection; 'like' means you feel something when you see it. People need to feel something in order to connect to this.

It's a POINT OF ENTRY. This is weird, but it might be the most important reason of all. Gamers can use this game to get their wives and daughters and friends and cousins and students to understand RPG gaming. It's a very simple concept to understand (cupcake scouts go on missions to kill monsters - got it); it is easy to learn mechanics (I roll 2d6, add a number to it, and try to get a 10 - got it); it is very easy to make and personalize a character (I have a dagger, and a few special abilities - got it). You can be playing in ten minutes, and done playing in an hour. Or, you can spend weeks, months, or (theoretically) years playing. However, for new people to the hobby, this is MUCH less intimidating than D+D, and it introduces the idea that all games don't have to be fantasy adventures set in the world of Lord of the Rings.  

All this is to say that if my dreams come true, I can one day be walking down the street and see a stranger wearing a Cupcake Scouts t-shirt, and I'll stop them and say, "Hey, I'm the guy that made that!" And then he can say, "NO. Teepublic made it. Who the Hell are YOU?"

Then my life will be complete.

Ermahgerd, It's the CUPCAKE SCOUTS


Cupcake Scouts is now available in pdf. Get your 2d6 ready, make some cupcakes, and call your friends. 

Cupcake Scouts is a roleplaying game for two or more players, using 2d6. One player takes on the role of the Scoutmaster, the kindly spirit who sends the scouts to slay foul creatures and makes sure that they tuck in their shirts. Other players will take on the roles of Cupcake Scouts, tween-age girls who have joined a patrol to make friends, learn how to bake, and drive the dark blight of chaos from this world.

      To play the game, you need this book, a few standard 6-sided dice, pencils, some index cards or paper, and an activate imagination. The Splintered Realm blog also has some printable sheets. You should probably have some cupcakes or brownies, too, because those make everything better.

Monday, July 31, 2023

Ermahgerd!



I have finished final edits, put together my master PDF, and finalized my banner. This will be running throughout August on DriveThru (or until I run out of credits). If I'm on DriveThru and I see this banner, I am buying a copy. It captures the essence of the game in the greatest possible way.

The game will be available tomorrow, August 1. Clear your schedule.

Sunday, July 30, 2023

Cupcake Scouts Resources

Want to be your best Cupcake Scout? Of course you do! 

Rules - To play the game!
Sashes - To keep track of your badges:
Other Links - To expand your game.

Merch Store - because you need a new T-shirt

Cupcake Scout Sash Design


I'm going to be putting together a resources page (with a link on the left) for various Cupcake Scouts links and resources... and one of those is going to be to sashes you can color in. This is the first sash in what I expect to be a series of sashes that you can color. The idea is that you print these out, color in squares as you kill these monsters, and then color the badges as you complete the task and earn the badge. Badges are how you advance in the game, so keeping track of what badges you have credit towards in pretty important. You could just keep a list of badges you are working towards on a looseleaf sheet of paper, and then just keep tallies next to them - but what fun is THAT?! 

Going to print one of these bad boys out before I keep going with my actual play experience.

The World of Cupcake Scouts

One of the most enjoyable parts of this design process has been conceptualizing the larger world of the Cupcake Scouts. While the original ruleset hinted at some things, there was not much consistency to how it all fit together - it didn't have a unifying cohesion. I believe that it does now. There are several balls in the air right now, and one of them is initial thoughts on a webcomic series to align with the game. 

One of the things that I like is that I've tied some monster origins to the Cupcake Scouts. Ancient Greece had its own variation of Cupcake Scouts (Souvlaki Sisterhood? Feta Friends? Pita Patrol?) - and they went bad. This allows me to tie some of the female monster archetypes (specifically medusae and harpies in these rules) to the Scouts. There are five scout troops, and I am confident that I'll be able to link five monsters to them... medusae were the classic version of Seeker Scouts (and the 'eyes' thing is a great connection), whereas Harpies were the Singer Scouts (their song is now horribly corrupted). It's such a nice little link between monsters and the Scouts that makes the whole world feel more complete and unified to me.

I'm looking forward to people reading this. I hope you like it.  

Cupcake Scouts is on the Cooling Rack!

And just like that, Cupcake Scouts 2E is done. It's 48 pages jam-packed with all sorts of really nifty stuff. I am going to let it sit for a day, do one final edit, and release it into the wilds on August 1st. I plan to release a print edition as well, but I'm going to give that a few weeks. I'm going to walk my dogs, and then go get a Tim Horton's coffee and donut to celebrate!  

Then, I'll probably crack out some dice and keep exploring Moridis' Tomb. Briar's relic isn't going to find itself...

Saturday, July 29, 2023

I Can't Even...

This is the starkest example I could possibly provide of how far my art has come in the last five years. I'm honestly a little stunned. The first image is my original Cupcake Scouts cover. I had JUST started trying to work in color, and I really felt uncomfortable. I had no idea what I was doing, but I had made up my mind that I was going to figure it out. I can see what I was TRYING to do, but it's just not very good. 

Below that, you see the drawing I did this morning. I did a version with a white border around the characters to pop them a little against the background. Mary likes the non-white border version, but Grace and I both like the white border version better. Honestly, either one is fine - they are both WORLDS beyond what I was able to do just a few years ago. 

I'm really, really happy with how this looks.




Cupcake Cover Line Art

I very much like the original design of the Cupcake Scouts cover, so I am emulating that as I re-design it. I did the line drawings for the three girls for the cover, and I cannot be happier with it.That one image makes me want to play a Scholar Scout. Wand in one hand and gem in the other - she might be only eleven years old, but I am NOT messing with her.



Thursday, July 27, 2023

Briar's Quest: Session 1


Having made significant progress on the core rules for Cupcake Scouts, I’ve decided to start a solo game and see where this goes. I’m going to make a level 2 scout (so she has some survivability), and I’m going to make her a bit of a hybrid to test out as many different rules as I can. First of all, I am going to make her a Stalwart Scout (because those are my favorite - they are the fighter types), and I’m going to have her pick up gem use with one of her tags (so I can test out the magic rules, and give my scout some more versatility).

She is going to enter Moridis’ Labyrinth, searching for a relic she has heard of: the silvered dagger of quickening. It will give a bonus to damage and allow two attacks per round, which will make her quite powerful (in theory). As a stalwart scout, she starts with +1 to attacks, +1 to weapon damage, and two other tags: I’m going to take fighter, jeweler, and baker. This gives her the +1 edge to attacks (kind of important for her), the jewels to have some gems with her, and baker so she always has at least one magical treat, because that will also make a big difference for a solo character.

Briar - Stalwart Scout 2

[Hits 12 | Dagger (5) | +1 to attack; baker; fighter; jeweler; resolve]

- She can use 2 gems per day; she has a stunning gem and a sunlight gem.

- She has the following badges (5): shade hunter, zombie hunter, friend to gnomes, cupcake baker, and one bravery badge. She will start with no credit towards any other badges. I’ll presume that she’s been doing all of her adventuring in graveyards so far, and been helping gnomes with a variety of problems, as well as baking them lots of cupcakes.


Before setting off into Moridis’ Labyrinth, she bakes a fresh batch of muffins (since that’s what she’s working on next). She actually gets a success (natural 10), so she will have two muffins with her on her journey! She has a healing muffin and a growth muffin. Good stuff!


I’m going to use the rules for likelihoods throughout, and will see how that goes. 


Briar goes into the basement of the coffee shop (after getting a fresh cup of hot chocolate), and descends into area 33 on the map. She gets to the portcullis, which is possibly locked, but I roll a 4 and it is not locked. Someone left it open… for her? Rut roh. She carefully moves into the center of the area and looks around. She makes her social check and sees the secret door to the south; she checks that out first, and pushing the wall in (it’s spring loaded), she sees that stairs beyond descend into darkness. She is not ready to go any deeper yet! She decides to explore to the east. The room she is in was once an assembly hall of some kind (it has vaulted ceilings, and the remains of rows of seats that are long since rotted). She crosses east to area 35, and sees the statues. She examines the north statue first. The dice (rolled a 2) say that it’s an animated statue. She attempts a social check, but with the -1 edge she fails, and the statue springs to life as she is examining it. It attacks at +1 edge but misses, and she gets her turn; she leaps backwards while swiping with her dagger. She misses, despite her +1 edge (she needs to roll 7 on the dice to hit). It is very unlikely that the second statue is also an animated statue; nope. It might be special, but it’s not animated. Okay. The statue hits for 4 damage, and Briar is at 8. This time she hits for 5, but it soaks 1, suffering 4 and is down to 6. On its action, the statue swings at her hitting again for 4. She is at 4. She already has to pop that muffin in her mouth, regaining four hits (at 8) and then hitting (barely) for 5. After soaking 1, the statue is at 2 remaining. It hits her again for 4, and she’s back to 4 remaining. She totally misses (2, 1, 1 on the dice) and it hits her again! She’s at zero… Or she would be, but she uses her resolve ability to completely ignore that attack. She finally hits again for 5, dealing 4 and destroying the statue.


She was able to defeat it, but it used up a lot of her resources (she already used her healing muffin), and pushed her to use her resolve up. It’s all good, because she survived. 


On the fly, I think that having to recover 2 points an hour of rest is a lot for this game. I’m almost thinking that ten minutes of rest is enough to recover your level… because I want the game to keep moving. It’s an over the top game, so I don’t think anyone is going to be like “I accept that 11 year olds go on dangerous missions to the underdark with adult permission, but I’m struggling with the idea that they heal in a few minutes of rest”... like, this game is pretty clearly a game in a cartoonish world. People will go with it.


So, she recovers 2 points per ten minutes of rest… since she is down 8, she needs to rest for 40 minutes. I’ll say that she goes back to the stairs and snacks on a regular old everyday muffin to get some strength back, sip some water, and get her bearings. It is possible that there is a random encounter, and there is. It’s a zombie. It comes clamoring from the west just as she’s getting her muffin out, and she tries to hide to jump it. Stupid zombies. She succeeds, and gets to attack with +2 edges. Wow. She almost misses anyway! (6, 2, 1, 1) If that 6 was a 4, she misses. Anyway, she hits the zombie for 5, and it is at 1. It hits her for 2, and she is at 2. I could have her use resolve, but I’ll hold off for an emergency… She hits for 5 and destroys it.  This time she is able to rest for an hour, and fully recovers. 


Badge progress:

  • 1 animated statue

  • 1 zombie

Hitting the Sweet Spot

There is a really, really nice synergy happening in the new edition of Cupcake Scouts where the art and the writing and the mechanics and the setting are coming together in a really cohesive and - dare I say lovely? - way. It all has this really whimsical quality, but it's rooted in a very, very playable and engaging game system. I'm really lucky to have stumbled upon this. Here's a draft of a page from the monster section. 



 

Basic Design Elements - Cupcake Scouts

Did two sets of designs today... worked on a 2d6 symbol for the cover of the game (and for marketing purposes at some point), and then Mary helped me work on the Cupcake Scouts uniform. I wanted to keep earth tones (green and brown) as the base, but Mary kept challenging me to make it 'prettier'... so my initial design is to the left, and the design I think I'm going with is the far right. You can see the evolution of how we kind of got there.