I do my best thinking while doing dishes and mowing the lawn. Truly.
And I just washed a big ol' sinkful of dishes.
In thinking about the warden and bard, and how to distinguish them a little, I had a few revelations that I'm excited to test.
For the warden, I realized that I had left the classic ranger idea of the hated enemy out of the game. I'm not sure how that happened - it has been part of most fantasy game engines I've toyed with over the last several decades, yet somehow it eluded inclusion in this version. It makes sense for a warden to have a hated enemy, and it makes sense for the warden's ability to ramp up considerably. A bonus of + level to all rolls against that enemy makes sense to me, and is VERY powerful, but also very niche. I'm going to play test with it vs. giants. Yeah. He should be excellent against giants. But I would think he'd be pretty mediocre against the giant without it. I'll probably simulate both just to see. I like this a lot - it allows the warden to really shine and dominate in certain encounters, but to be a support character the rest of the time. (I would think 'humanoids would be an enemy against any humanoid of small or medium size, while giants and their kin would be against large or bigger humanoids... thinking on this further).
For the bard, I realized that he doesn't shine during combat. He shines before and after it. It's in those quiet moments when nothing is really happening, but we're either recovering from or preparing for adventure. I am thinking of these sorts of things:
- Your song allows all allies within 30' to add your CHA modifier to their resting healing rolls.
- Your song protects the fellowship from any chance of a random encounter while you are singing.
- Your song allows all casters (yourself included) to recover a certain number of slots of spells. You may have used up your daily spell limit, but the bard can sing you into a few extra spells today. It would be small - maybe CHA modifier slots total. Hey, one extra tier 2 spell today is a help.
- Your song protects those within 30' from scrying, crystal balls, and arcane eyes.
- Your song reveals the presence of all traps within 30'.
- Your song reveals the presence of all magic within 30'.
- Your song reveals the presence of all enemies within 30'. (this one could be REALLY powerful if used in the middle of a packed inn). As you string your lyre and prepare to sing, that shifty dude in the corner makes sure to get at least 31' feet away from you... I'd call that a tell.
You would get to use your song your level times per day, and each time you use it you could stack in a number of effects equal to your CHA modifier (minimum of 1). So, a bard 3 could sing 3x per day. If he has CHA 14 (+3) he would be able to stack 3 of these effects together at once. In combat, the bard is okay, and can basically back up any caster in a pinch. Outside of combat, he makes your fellowship much more durable and resilient. You wouldn't be able to sing twice in a row; I'm thinking there has to be an hour cool down between uses or something.
I REALLY like this. It's much more of a roleplaying thing, and makes those quiet moments between combat important, too. It FEELS more bard to me, which is nice.
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