Then I read the first half of the book again. I'll finish reading it tomorrow.
But I love it. It's just a bit quirky. And free-wheeling. And just shy of polished. It's clean, and well-presented, and bursting at the seams with good ideas. I haven't actually sat down and READ the thing in two years, but I had to admit it. Despite the little grammatical things I now know how to clean up, and the breezy layout, it's a gem of a game.
It's not a perfect, tightly-edited product. It's a great, high-energy, burst of superhero love. It captures what I wanted it to capture, exactly the way I wanted to capture it. In some ways, it is lightning in a bottle. I could tighten it up and refine it, but that might just kill the thing I love most about it.
One of the things that separates the better creative people from others is their knowledge of when to stop work on something. Could it be cleaner? Sharper? More professional? Yes, yes, and yes.
But would it be BETTER? I don't think so.
I accept that Sentinels of Echo City and Tales of the Splintered Realm, although sharing the same basic engine, are actually different games. The differences in the two books are surprisingly stark to my eyes. I love them both. Tales is going to college and will have health insurance. Sentinels is going to tour the country in his van for a bit. But they're both fantastic kids.
And I am going to do what I can to support them both on their journeys forward.